Chereads / Am I A Villain / Chapter 24 - 24 Fire, Done.

Chapter 24 - 24 Fire, Done.

Taking the shape of a ball, the flared up flame came out of nowhere from Mr. Modred's hand.

He began tossing on his hand as if it was tennis ball. Giving them a little display of what he was capable of doing.

"POOOOOOOF" the fire disappeared into steam as he squashed it with his hand.

Many of the students were impressed but the sign of unfaze was clearly struck on the face of some others like Ben.

He resumed his teaching after that short show.

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With Fire Magic, the caster is capable of controlling heat, allowing them to heat a wide range of liquids and metals or melt ice.

The flames formed through Fire Magic seem to be unaffected by water, as the user is able to create flames even when submerged in water.

As with all forms of Elemental Magic, a caster of Fire Magic is capable of modifying these fires in any way that they deem suitable, including the shape, heat and even colour; as long as they put their mind to it, anything can be done, and they can even change more obscure properties such as the smell and taste for different effects- these are more often than not signified by the fires changing colour- this is referred to as Rainbow Fire.

Finally, a caster of Fire Magic is capable of charging up their spells by drawing more and more eternano towards their bodies, which then undergo the excitation process to form more flames to add to the collection already amassed.

Supplementary Uses of the Fires:

Heat Control: Any user of Fire Magic with knowledge on how its inner mechanics function is capable of progressing from 'manipulating fires' to 'manipulating the heat that is part of those fires', going down to the bare essentials of heat-based supernatural powers.

When inducing heat manipulation, the user of Fire Magic simply focuses upon the fires they have already manifested or anything else in the vicinity, raising or lowering the properties by increasing the kinetic and thermal energy of the atoms that compose the flames and thus making things hotter, ranging from subjective feeling of heat to absolute hot.

A user of this power can additionally absorb heat, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power or using it as power source for a brief period of time.

When using this technique, a caster of Fire Magic is capable of heating a wide range of liquids, not limited to but including any body of water or tea in any quantity, allowing them to evaporate it to nothingness at higher levels of intensity.

A user of this ability can also heat metal to scalding temperatures or even melt any form of ice, whether it is natural or generated through the supernatural. A common and practical method of performing heat control is by redirecting via absorbing heat through one limb, allowing it to pass through the caster's body, before being expelled out the other hand.

Finally, using heat control, the caster is capable of superheating the surrounding air, causing the particles that compose both the heat and the oxygen to split due to reactions; thus causing a combustion with the atoms of hydrogen.

This enables the user to create, shape and manipulate explosions, with the magic which is focused around such a feat referred to as Explosion Magic.

Fire Bullet ( Faia Baretto) is a Fire Magic Spell that allows the caster to fire a bullet-esque sphere of flame towards the target.

Fire Bullet is known to be exceedingly basic in execution and it tends to be the first spell that those who take up elemental magic learn; indeed, it is near universal to the point that more often than not, any fire-elemental magician possess it within their arsenal.

Fire Bullet itself harnesses the very fundamentals of spell formation to result in what could be considered an embodiment of what it is to make a magic into a spell.

In any case, when performing Fire Bullet, the caster expels magical energies from their body, causing eternano in the vicinity to be drawn towards these energies like a magnet, resulting a the typical fusion of eternano and magical energy- from this point, the caster harnesses Shape Transformation in order to knead these energies into a sphere of varying sizes, typically as big as the user's upper body before using their Fire Magic to excite and speed up the motion of the magical energies through willpower alone, manipulating the kinetic energies of said particles to ignite them, resulting in the formation of a smoldering sphere of flame.

From here, the caster launches the fireball at their enemy through either a physical motion or mental command. In any case, this orb of roaring flame shoots right towards the target at relatively high speeds, resulting in the fireball displaying a punching force which flies forth in a straight line at high speeds.

Because the particles which compose the Fire Bullet are completely compacted, the projectile functions in a similar manner to that of a drill, boring into anything that is unfortunate enough to get in the way of the spell, dealing multiple hits up to a maximum of five, followed by a medium-sized explosion upon contact which causes relatively notable amounts of damage and destruction, while also serving to knock the opponent back, leaving a sizzling crater.

It can also blow apart solid, reinforced walls- though Fire Bullet itself seems to fizzle out after a distance of fifty meters in flight unless the caster continuously pours magical energy to reinforce its composition. Exceptionally variable when compared to many other spells, Fire Bullet is known to be capable of being fired from any range and standing point, even in the air- though underwater makes it impossible.

Fire Bullet can be modified into all sorts of sizes and can be manipulated into almost any formation deemed necessary, even having the spheres orbit around the caster to form a defensive barrier.

Hellfire (Heru Faia): is a supplementary spell of Fire Magic that allows the caster to form an illusionary depiction of desire in order to fool or provoke their opponents.

Hellfire plays on human kind's eternal fascination over the element of fire and the sin of desire, having it create something that draws out the sense of longing or hoping for a person, object, or outcome.

On a basic level, the user casts this spell by focusing their thoughts on the image they wish to display before throwing or planting down an ember of their flames and having their image take shape from it.

The illusion itself may be controlled freely by the user and can come in any shape or form that they wish to create, while their movement may be controlled it doesn't offer anything more than that. Should someone come in contact with the spell, it'll start to lose its original shape before bursting into flames and covering an area equal to that of its size.

On an advanced level, the spell can go beyond that of the user's own imagination and the illusion can instead depict a desire belonging to their opponent specifically.

It's a feature that requires a lot of training but once it's mastered, the user may cast the spell on something that belongs to their opponent. Doing this will cause the spell to take the form of something or someone they desire or long for, which can be manipulated freely by the caster.

Much like a magic trick, the illusion will cease to function should their opponent get ahold of themselves and see through its trick.

Eruption ( Funka): is a spell that allows the user to emmit a flamethrower towards the target in a multitude of ways.

The basic one is a direct shot where the user locks on the target and recites the incantation, consuming a moderate amount of magic power. If the user decides to extend the emmission time or expand the range and power outputs, extra amounts will be consumed.

The flamethrower can also be used as a whip, making possible to hit more than one target in accordance to the user's skill; as a surprise attack, by channeling magic power on an unprecedented angle (usually behind or below the target), when that happens, a magic circle will appear, hitting horizontal, vertical or diagonally; as a diversion, when the user purposefully halves the consumption cost, emitting smoke to reduce the target's sight or even as a jet propeller, increasing the user's own speed and/or allowing the user to fly for a brief amount of time by emitting smaller yet concentrated amount of flames at directions opposite to user's desired ones

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Mr. Modred then added that there was still some uses which he does not know about, telling them to make more research about the types of flames and uses of them also.

Without wasting much of his time, he left the class after the lecture.