Entering into the class, all the remaining students had taken to their seat.
Mr. Modred resumed his position at the front of the class.
Switching on his laptop to display the teaching with the projector again.
He asked "hope you guys are ready for the teaching".
The students answered "yes sir, we are".
He started.
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Magical energy is distinct from its elemental applications in that the energy is fundamentally pure, possessing no physical attributes that link it to any element, and never directly manifests as any particular material or object.
However, magical energy can be 'tinted' when channeled through a physical object such as a body or a weapon. 'Tinted' magic then becomes more efficient at causing effects related to a particular element, and less so for other elements.
For example, one application of pure magic can be to create a fireball through spontaneous generation, which requires skill and a great deal of reserve energy.
It is easier and far more common to rely on the natural ability of an intermediary object, such as the human body, to convert pure magic into magical energy affiliated with the Element of Fire.
This new, 'tinted' magical energy allows the production of Fire-related effects, such as the generation of a fireball, to be far more efficient and controllable.
When an object is used not only to channel pure magical energy but to convert it to any elemental affiliation, that object will become more efficient with use, allowing less energy to be wasted in the process of conversion.
Therefore, inanimate materials, pure and combined, can also become 'tinted'. Once a particular material has gone through the process of attuning to an Element, it becomes proportionately difficult to 're-attune' it to another Element, and even more so to make it 'pure' again.
Certain materials are inherently and naturally 'tinted', and are also particularly resistant to 'tinting' of another Element. For example, silver is fundamentally aligned with the Element of Darkness.
Organic bodies, such as those of humans, are particularly adept at conversion and 'tinting', which leads to specialization amongst magic-users, such as supers who become more and more skilled with one or few Elements over time rather than with all of them simultaneously.
It is nonetheless possible to "multi-class", which entails equal improvement of affiliation with multiple or even all seven Elements, but comes with the drawback of great inefficiency.
Under hypothetically ideal conditions, for example, an 'purely' Earth-Element magic-user will be twice as adept at using his or her magical energy than an identically efficient magic-user with a body equally attuned to both Earth and Nature.
This tendency for the act of conversion to become steadily further 'tinted' uni-directionally towards a particular Element functions also on a lower level; for example, within a class of Water-Element specialists, one may find further subdivisions of magic-users proficient at steam-magic, ice-magic, etc.
It is rare but entirely possible for souls themselves to become affiliated with a particular Element, which among other results, causes the particularly prominent effect of generating magic specifically attuned to a particular Element, and perhaps even its subdivisions.
Elements in Magic aims to restore the study of magic, broadly defined, to a central place within culture: one which it occupied for many centuries before being set apart by changing discourses of rationality and meaning.
Thinking with magic has been integral to people's activity for millennia, and continues to be so across many fields of thought and action.
Without studying this magical propensity and its implications, we understand only part of the whole human experience.
Elements in Magic intends to expand the purview of magical studies so as to reflect the exciting new work that is now being done across, but also beyond, the fields of in which it is already a recognisable component.
That magic can denote and include different things in differing disciplines and contexts is part of its cultural meaning and significance, and the series will embrace this diversity in both its contributions and its contributors.
Understood as a continuing and potent force within global civilisation, magic is imaginatively approached here as a cluster of activities, attitudes, beliefs and motivations which include topics such as alchemy, astrology, divination, exorcism, the fantastical, folklore, haunting, supernatural creatures, necromancy, ritual, spirit possession and witchcraft.
An unprecedented range of scholars and methodologies is intended to lead to an extensive Elements library which offers a nuanced understanding of magical cultures, from prehistory to the present.
To achieve this about Magic, elements of magic have been put in place. Each of these elements - wind, fire, water, earth, light, metal, wood and so on - stands for specific attributes, individual strands of reality and its own philosophical ideas.
One element already allows a player to achieve many things, but combining several of them makes everything even more interesting.
The vast majority of all magic can be divided into seven "Elemental" categories, which indicate their differing realm of influence.
Although certain Elements occasionally experience overlap, subtle differences remain to distinguish between them.
For example, magic relating to thunder and lightning belong to the Element of Nature, which holds dominance over weather. On the other hand, magic involving the purer aspect of electricity, remains in the Element of Light.
The Seven Elements system rewards clever thinking, imagination and creative problem solving and is best suited for cooperative groups that have a well established trust between players and gamemasters.
Every Magi are born with the ability to control one of the 7 Elements in this universe. Elemental Magic is just as the name sounds: the ability to control one of the 7 elements. Most Magi only possess the ability to control one element.
Movements or a certain motions are often used to assist the Magi to control their elements, from finger movements, hand motions,etc. For example, a Water Magi will require fluid hand motion, while Earth Magi requires strong and sturdy stances.
In the advanced level, an expert Magi can control their elements without the assistance of any movements.
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"I hope you guys understand all that I just explained", Mr. Modred said.
With all the students looking like they were the topic was inane, they told Mr. Modred that they didn't understand almost everything he said.
On hearing this, Mr. Modred almost went into a rampage but he managed to calm his nerves.
He then said "you guys should have said something, instead of making me finish this".
"Well, I will have to explain it over again.
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Mr. Modred explained it again to the students and this time, they grasped the knowledge and informs out of that sub-topic.
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Making a relieving sigh, he told them that their next topic was "the seven elements and others".
The students were happy that they had reached this part of the topic as they believed that Mr. Modred could give them the weakness of every element.