An hour later, your tribe has made camp, and you stand in your yurt with Kral, Seramet, and Drazha.
"An army does not march with warriors alone," says Kral. "Zhan-Ukhel made a push to Muyal's Island, but he must have slower wagons, with food to supply his forces, and now he must wait for them to catch up. I estimate that we have four days here in Anselm's Landing before we must leave and head north once more."
"It would be a good opportunity to recover those of the Tribe of the Red Bear who were taken from us in Blightmarsh," says Seramet. "Anselm's Landing is a known slaving port—we must hope that they haven't already been sold."
"There may be more to do here than just look for our people," adds Drazha. "There may be an opportunity for us to trade, or learn more about the lands that lie to the north. I've heard that a man named Zahib, a former merchant, has a collection of books, maps, and other antiquities that is almost unmatched anywhere else in the world. Perhaps it is worth paying him a visit."
Next