Your advisors leave your yurt, and you consider what to do. It's the morning of your first day in Anselm's Landing, and if the information you've just been given is correct, you have four days before Zhan-Ukhel's forces catch up with you once again. For now, though, the city awaits you—the central market is abuzz with activity, Zahib's collection is open to paying visitors, and perhaps above all, there are your captured tribespeople to consider.