a mature game is often done by multiple people.
for example, from the beginning, a person like takeyuki was completely standing on the shoulders of his predecessors to copy, coupled with the more mature programming system of later generations, making it relatively easy for takeyu star to make games.
but to build an entire game industry based on these is a fool's dream.
and the number of people needed to make a mature game is now at least five or six people.
in addition to the producer, the planner can be all-powerful in levels, values, and plots. it takes a person.
programmers have to say less than two or three to do, the program needs to be repeatedly written by trial and error, not to finish the work, sometimes encounter problems have to be delayed for a long time to solve, the number of programs is insufficient will seriously affect the progress.
then there's the art.
bamboo starry sky has an aesthetic, but the painting is a slag, at most it is the whole pixel painting that can barely be seen, which can only be left to the real painter to do.
with the current function of the red and white machine, it is enough to prepare two artists for one game.
however, since it is a teaching method, it definitely needs more people to participate, and it is better to pass on the help.
in fact, game production is not troublesome, the world just lacks a person who opens his mind, such as the principle of game operation.
and if you have time, by the way, the game engine is also researched.
the game engine is like a mathematical software with a set of formula templates, only need to ask questions, you can give the corresponding answers, greatly reducing the difficulty of game production.
it can be said to be the cornerstone of the future game.
takeyuki called matsuhashi over, and now she's mainly in charge of personnel recruitment.
takenaka yaka focuses on the management and publicity of the company, and then the two are jointly responsible for legal finance and other issues.
"president, you call me."
matsuhashi has been with the company for a week.
she feels very comfortable working here.
there is no discrimination here, the work is very smooth, takeyuki has a high degree of trust in her, and is willing to give her some troublesome work without worrying that she is a woman who can't do a good job.
this is quite rare in the society of theoryi.
here, she is very fulfilling.
and the company's current benefits are also very good in the long run.
as long as the sales of game consoles expand to the whole country, it must be profitable.
now the expatriate daejeon is doing this.
he has shut down his entertainment hall and has begun to concentrate on the promotion and sale of game consoles.
"do i have any eyebrows for the projects i need to hire now?"
"part of it is already there, and an interview is being scheduled."
matsuhashi took out the notebook he had with him.
"you need fifty-two computer engineers and thirty-four computer programmers."
"what about painters?"
matsuhashi shook his head, "nobody... but there are consultations, most of them think that they are painting some advertising pictures and the like, but after inquiring about it and not meeting expectations, they have not contacted again. "
all right.
game original painting is a new industry, and it is not easy to find a painter who meets the requirements.
but painting has the same destination, and it seems that it should not be too restrictive at the beginning.
"increase the coverage of the requirements, those who are good at advertising painting and film and television painting can also be taken into account, and someone should come to give enough salary."
"okay."
matsuhashi recorded it in his notebook, then looked up and asked, "i have already made an appointment to conduct a group interview this afternoon, who will be the interviewer?" "
"i'll just come."
computer interviews are not difficult, just ask some simple procedural questions.
now the first thing to do is to recruit employees first, and then start to think about training and learning, an industry from scratch is bound to not be too easy.
in the afternoon, tsukino cai stood in front of youxing electronic entertainment co., ltd. with some hesitation.
should i go in?
there must be many people, as long as there are many people, they will be afraid... but it's really confusing to really want this job.
about the afternoon before yesterday.
at that time, tsukino cai was still a little unfinished about the story of the dragon quest itself.
this is your favorite game.
at that time, tsukino cai thought so.
while thinking about it, i casually browsed the web, and then suddenly saw a recruitment message in the network where i usually took orders.
youxing electronic entertainment co., ltd. recruits programmers, computer electronic engineers, digital media painters and other positions.
you xing, i can say that i am quite familiar with this name now.
because whenever you turn on the game console, the first screen you see is the gamestar screen, and then there will be two words in the lower right corner.
this is the game company!
tsukino cai, who was still a little confused, immediately became energetic.
the company was hiring employees, and it was also working as a programmer.
tsukino is now quite curious about the game.
she also extracted the data of the game cartridge through some means, and with her computer skills, it was not difficult to reverse crack.
she then parses the program code inside, which gives her a basic understanding of game making.
as she got to know it, she felt more and more fun in the game.
not just the game itself, but also the game program.
it turns out that this little man is operating through this logic.
IT TURNED OUT THAT THE FINAL BOSS ONLY HAD A FEW SHORT LINES OF CODE, WHICH WAS OBVIOUSLY SO DIFFICULT TO TYPE.
JUST FC'S GAME PRODUCTION IS NOT DIFFICULT, BUT IT LACKS AN IDEA.
as soon as her mind opened, tsukino tried to write a similar game program on her computer.
she quickly made her own game.
however, there is still a big gap with the games produced by youxing electronic entertainment.
a game has a coherent system.
It's not just about figuring out how to write a program, it's about having a creative enough mind to be inspired.
in the future, there will be a special logic planner and level planner, and the more complex the super-large game, the stronger the professionalism of this planner.
she now wonders what the people who created the game really look like.
why he was able to create this interesting electronic world.
if this creator can create a world, doesn't that mean that more can be created?
so if you enter that company yourself, maybe you can steal the teacher?
with such curiosity, she submitted her resume.
computer science degrees from well-known foreign universities did not even require additional requirements, and they easily passed the initial audit, and agreed to conduct a group interview in the afternoon several days later.
when tsukino heard about the group interview, she flinched a little.
physical contact phobia.
it's a very strange condition.
and she's one of those patients.
whenever there are many people in an environment, she will fall into anxiety.
especially when someone wants to touch him, she doubles her fear.
that's why she wears her whole body up and down thickly, and whenever she goes out, she's like a ball.
now suddenly going out and participating in a group interview, anxiety strikes again.
however, curiosity in my heart has prevailed.
the curiosity of the person who created the game made her briefly overcome the anxiety in her heart and plucked up the courage to go downstairs to the youxing electronic entertainment co., ltd.
at this time, there were already a lot of people at the door, they all seemed to be people who came to the interview, just by looking at their looks, you can immediately determine that they are all the kind of weird programmers.