Races - The world of Arkmeria offers various races that have distinct affinities and skills aside from class abilities. Race defines the bonus status growth, which cannot be changed nor altered after the game's initial run.
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Human - the standard human race, steady and balanced when it comes to status distribution.
Elf - has long pointy ears, they are born with hair color ranging from green to blonde, have a high affinity for Wisdom and Intelligence.
Dark elf- same as an elf but have a distinctive brown complexion, has high growth for Wisdom and Dexterity.
Beastkin - a humanoid race that has a characteristic of animal ears and tail, can transform into their spiritual kin, has balanced growth in Dexterity and Strength.
Merfolk - a humanoid race that has characteristics of aquatic animals, can transform into their spiritual kin, has steady growth in Dexterity and Wisdom.
Dragonkin - a humanoid race that has dragon-like characteristics, can transform into a dragon, has a high affinity for Health and Defense.
Fae - a humanoid race that has elf characteristics, but their body is slightly bigger than a palm, has high growth for Dexterity, Wisdom, and Intelligence.
Zinon - a mechanoid race born from artificial Magi Core, their body parts can be detached and rebuilt, has steady growth in Intelligence, Defense, and Health.
Ancient - the long lost forgotten race since time immemorial, their kin are mixed into all other races, has a high affinity for Strength, Intelligence, Wisdom, and Health. In the game, each player has at least a mere 0.0001 percent chance of getting Ancient race during account creation.