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Becoming the greatest Lord

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Synopsis
Alberu "Dark" Darkheart is transported to another world to become a lord and resolves to become the greatest ruler the "lost continent" has ever known. Follow him in his quest for supremacy and fight against myriad species.
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Chapter 1 - Becoming the greatest Lord info sheet

Units:

Grades:

Lowest,low,middle,high,highest,Top, Unique (MC's units above Top)

Tiers(levels):

Tier-1 ,Tier-2, Tier-3, Tier-4, Tier-5 (Elite), Tier-6 (Elite), Tier-7 (Capitain), Tier-8 (Commander), Tier-9 (King), Tier-10 (Emperor), Tier-11 (Saint), Tier-12 (Demigod), Tier-13 (True God), Tier-14 (high God), Tier-15 (Greater God), Tier-16 (Ancient God), Tier-17 (Supreme God)

Potential:

Grade Innitial Maturity Max pot.

Lowest Tier-1 Tier-2 Tier-3

Low Tier-1 Tier-3 Tier-5

Middle Tier-1-2 Tier-5 Tier-7

High Tier-2 Tier-6 Tier-8

Highest. Tier-2-3 Tier-7 Tier-9

Top Tier-2-5 Tier-9 Tier-11

Unique Tier-3-9 Tier-12 Tier-13

[Note] units with higher grade can fight multiple units of a lower grade. This effect increaces the higher the grade aswell as the higher the grade difference.

ex. 1 Unique unit= 6 Top units

1 Unique unit= 60 Highest units

1 Unique unit= 600 high units

1 Top unit = 5 highest units

1 Top unit = 40 high units

1 Top unit = 320 middle units

It is also important to note that higher tier units can defeat at least 1 unit with a lower tier, but higher level.

ex. Tier-3 Unique= 2 Tier-4 Top

Tier-3 Unique= 6 Tier-4 Highest

Tier-3 Unique= 60 Tier-4 High

Tier-3 Top = Tier-4 highest

Tier-3 Top = 5 Tier-4 high

Tier-3 Top = 40 Tier-4 middle

Units grade and potential can also be upgraded via speciel item.

Castle lords have technically unlimited Potential even after losing their castleheart.

Structures:

Castle Grades: ( contain castleheart)

Basic,intermediate, Advanced, Basic Town, intermediate Town, Advanced Town,Kingdom, Empire, Dynasty

Structure grades:

Lowest, Low, Middle, High, Highest, Top, Unique

[Note] Building grades determine the highest unit/item grade a building can build, on the other hand, a top building doesn't necessarily have to be able to build top units/items, it usualy compensates for this with other special effects.

Structure Types:

Race/unite/class specific buildings, Unit buildings, Defencive buildings , Offencive buildings , Special buildings, Castle buildings

Items/Recourses:

Basic Recourses:

Food, Wood, Stone, Metals, preciouse metals, preciouse Wood, Preciouse Stone,

Energy Stones, Energy Crystals, Divine Crystals, Beast Materials

[Note] Energy crystals and Beast materials only drop from non humanoid creatures

Item Grades:

Low, middle, high, King, Emperor, Saint, Demigod, Divine, Immortal

Magical Item Grades:

King, Emperor, Saint, Demigod, Divine, Immortal

Blueprint Grades:

Lowest, low, middle, high, highest, top, Unique

Item Types:

Blueprints, equipment, special

Geography:

There are 5 regions North, South, East, West, Center, all are several times the size of the Earth, with the Center region being the largest and strongest as the God grade and above natives cannot enter the other regions except the Center. This is also where all the major race headquarters (empires, clans, etc.) are located. In addition, all lords of the castle are only distributed in mostly random places on the 4 outer regions.

Author warnig: I have a bad naming sense so I will take suggestion!