Chereads / Essence Meta CYOA / Chapter 15 - Essence Meta CYOA Part 3-Section 3(Lack of Space)

Chapter 15 - Essence Meta CYOA Part 3-Section 3(Lack of Space)

Essence of the Omega Effect (DC Comics) - By consuming this essence, you gain complete control of the Force of Entropy that is the Omega Effect.

The Omega Effect is a strange force of entropy, perhaps a destructive side to the often creative nature of the Source. It is an incredibly versatile energy source, core from which your other abilities manifest from & is native only to you, it cannot be stolen from you.

The Omega Effect is capable of vaporizing, erasing, as energy blasts/energy beams or transmuting any form of matter, living or non-living. They can send/retrieve something from different places, times, dimensions, and even universes. It bestows you several abilities.

Erosion Blasts: Focus his Omega energy through your hands & arms to generate eradicating shockwaves to destroy the surrounding landscape.

Matter Manipulation: Transmute & manipulate matter, & in extension atoms, at will; you can destroy people with a mere thought, & as such, you can even create his own creature complexions by design out of nothing. Also, allowing you to degrade & de-evolve organisms.

Molecular Dispersion: Allows you to dissipate and disperse the molecules of an object or organism, effectively erasing them from existence.

Resurrection: Resurrect people with his Omega Effect.

Chronokinesis: Move & transverse through time at ease.

Teleportation: The Omega Effect allows you to transverse through time and space at will. Teleporting yourself & other beings anywhere in the entire universe even through other dimensions at a mere thought, allowing you to cross between dimensions.

Boomtube Projection: You're able to create and project your own Boomtubes at will, either getting from world to world under your own power or simply sending others to desired destinations at will.

Cosmic Awareness: You can perceive & understand the workings of the universe on a cosmic level. Even able to perceive others even in different dimensions.

Telekinesis: Mentally influence the movement of objects and people with his mind, using simple gestures with his hands.

Telepathy: Telepathically invade the mind of others, even while in a separate dimension from them.

Size Alteration: Adjust his size at will even to the point of having your own gravity.

Basically any ability from the entire DC Universe past & present.

Omega Beams: The main projection of your power. Your power focuses as a form of energy that's fired from the eyes. This effect is not only a relentless attack, but it is capable of teleporting the target to any location of your choosing & recall them later or erase the target from the universe and similarly reform them. Few can withstand a direct hit from them. They are powerful enough to harm Kryptonians, destroy planets, & fast enough to catch speedsters. Anything you destroy with them can be recreated with a thought.

It is practically impossible to avoid, dodge or deflect the Omega Beams, as the beams are capable of travelling in straight lines or bend, twist or curve around corners.

The Omega Sanction, a most terrifying ability. You trap someone inside an infinite number of realities & lifetimes, each much worse than the last. The ultimate hell, you are born, you grow up, you die, repeat and there is no escape. Unless you release them.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

Can endow subjects with enormous powers. either granting them new abilities, increasing old ones they already possess or restoring lost powers to others at higher levels.

People whom you empower are completely loyal, unable to rebel, work or act out negatively against you.

You can severe this connection at any point & recall these powers back to you.

A working knowledge of the Anti-Life Equation. This isn't the equation itself but knowledge about the equation so that if you do fall victim to it you'll remain unaffected.

The ability to create avatars/projections of your power to send out in your place.

You can choose whether or not to adopt the grey ashen appearance that Grail or Darkseid War Lex had if you so desire. You still get the boost to your physicality regardless.

You also gain a Fatherbox, a sentient, autonomous miniaturized, portable supercomputers typically used by New Gods. Although, their true nature & origins are unknown. They provide their owner with unconditional love and self-destruct when their owner die. It communicate telepathically with you. They possess wondrous powers and abilities. Including:

Capable of sharing and projecting its understanding of past, present and alternating future events for all to see.

Change the gravitational constant of an area up to distorting or even creating gravity wells.

A limitless matter/energy manipulation capacity to alternate & can channel, generate and direct vast quantities of raw power & all manner of material across existence for any desired purpose.

Fabricate or completely re-purpose matter to generate new wears like armor, clothing or weapons for any use by its handlers etc.

Control the mental state of a host although it'll never do this without your express permission.

Manipulate the life-force of a host to sustain it past fatal injuries & return its host to life and heal extensively fatal injuries.

Sustain a life form in a hostile environment such as space.

Open or close Boom-tubes or Hush-tubes capable of transporting individuals or group between intra-/inter-galactically, or inter-dimensionally.

Take over and control non-sentient machines & evolve non-sentient machines.

Merge sentient beings into a single more powerful being.

Grant its host different, special abilities each with their own effects and skills.

Your Fatherbox has access to all the knowledge of the New Gods & through that all their technology but yours is limited to that of Apokolips .

It's completely loyal, unable to rebel, work or act out negatively against you.

If destroyed, damaged or lost they it's automatically self-destructs & is recreated next time you summon it.

Essence of the Unbeatable Emperor & the Ever-Victorious Challenger (A Simple Survey)- Consuming this Pure White Essence will give you several boons.

You get to pick one ability either the Unbeatable Emperor, the ruler in gambling stories who never loses or the Ever-Victorious Challenger, the special participant of a gambling story who never loses. They're both the same thing so it doesn't really matter which one you pick.

Without even needing to do anything, You can call in an infinite supply of success, it's compared to being a deity of victory. Because of this, you can't lose any kind of luck-based gamble, no matter if the odds are one in a million, one in a billion or even worse; you will succeed with ease as long as they're not zero. The enemy attacks will miss and fail to harm him, the ground will break beneath the enemy's feet, their weapons will break mid-swing, etc. This absurdity can also be used outside of battle, such as to deactivate a bomb by randomly pulling the correct wire or to successfully guess a password in your first try by typing at random. Additionally, your absurdity works outside the constraints of time and continuity/causality, such as using it to undo the past event that had granted you the absurdity (ignoring time) & he retained the ability after doing so (ignoring continuity/causality).

You have full knowledge how this power works & the best ways to use it.

Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

You are capable of empowering one other person by bestowing them with the absurdity that you didn't choose.

The person whom you empower is completely loyal, unable to rebel, work or act out negatively against you.

You can severe this connection at any point & recall these powers back to you.

Essence of the Greater Commonwealth (Commonwealth/ Void Series)

A planet of your own design, in a location of your choosing. While initially devoid of manmade objects, with your resources you'll be able to launch your colonization of the galaxy in no time.

An ANA/ Central Style Network, which is a virtual universe that people could download their consciousness into. Individuals retained their memories, and thus their individuality, within the ANA. They also had their own virtual universe in which they could create and modify as they saw fit. Unlike the old network you can move yours to any location that you desire. You have complete control of this network. You can make it a democracy or a dictatorship regardless you have final say over anything.

This network has a complete catalog of all Human Technology from the entire series, with the facilities to produce it.

You can choose to make your network into an Ilanthe ANA Style Ship instead of planet-bound, if you desire.

You choose who to admit into the network. You have the option to rescind this permission & place the person into suspension.

ANA network cannot be destroyed, corrupted, subverted, or sealed.

You can designate anyone you desire or yourself to serve as your Deterrence Fleet.

An ANA Faction Ship of your own design. It comes complete with all that entails ranging from med facilities, food processing, hyperdrive, Quantum Busters, Hawking M. Sinks, etc. It can be summoned to you from any location.

If destroyed, damaged, or lost it'll automatically be recreated when you next summon it.

An Upload crystal will be placed at the brainstem, it will download an up to date version conciseness to it up to time of death.

Additionally, you can fork your personality into multiple versions of yourself, download skills into yourself or prune memories from yourself & keep them in storage.

If your body is destroyed the crystal will automatically teleport back to your ANA netwrok to regrow a body for you.

You'll also receive a series of Advancer enrichments.

Military Grade Bionics are installed into your body. These 'Enrichments' provide in-vision iconography, communication, and passive environment scanning routines. Further uses of Bionomics grant Enrichments for combat weaponry, shielding, physical enhancements and emotional and physiological dampening. As well as keep your physical body at the age you desire & physically fit.

These cannot be subverted or turn against you.

A Gaiafield, a field that emits quantum properties effectively allows individuals to feel the emotions of others or use it to run multiples of yourself in concert.

A Faction of members loyal to your ideology & completion of your goals.

Your technology is blackboxed so nobody but you can reverse engineer it, without your express permission.

None of your technology can be successfully corrupted or subverted by another force unless you build or modify it to possess such a weakness.

You have full knowledge how this technology work & the best ways to use them and you won't be overwhelmed by the sheer number of data you have to go through.

Can optionally be dropped into the Commonwealth setting. Anywhere from 2040: Jeff Baker releasing his information storage device to, 3320: the Search for the Second Dreamer.

Essence of Gravitas (Culture)

A Culture Ship of your choice/design. As with all Culture Ships yours is fully capable of rebuilding the entire Culture from nothing. It goes without saying this is the most up to date database from the series. It can be summoned to you from any location.

If destroyed, damaged, or lost it'll automatically be recreated when you next summon it.

You can convert yourself into a Mind if you desire, if not you'll be provided with one to work with & manage your technology. The mind will be design to complement your personality & work with you.

Your ship will have Grid & Hyperspace access regardless of the universe that you travel to.

The ship is staffed with Special Circumstances Agents. All of whom are completely loyal, unable to rebel, work or act out negatively against you. If they're destroyed or killed their minds will be sent back to your ship until they have new bodies created.

Your tech is blackboxed so nobody but you can reverse engineer it, without your express permission.

None of your technology can be successfully corrupted or subverted by another force unless you build or modify it to possess such a weakness.

You have full knowledge how this technology work & the best ways to use them and you won't be overwhelmed by the sheer number of data you have to go through.

Can optionally be dropped into the Culture setting. Anywhere from the Founding of the Culture to Earth's Contact.

Essence of the Endless (Endless Space)

A planet of your own design, in a location of your choosing with enough resources to jumpstart your interstellar colonization effort.

You have the option to stay Concrete (Keeping your Body) or go Virtual (Upload to Virtual Systems). You can choose to adopt the appearance of the Endless if you so desire. Regardless of your choice you'll receive a ship corresponding to your choice.

Complete access to the Tech Tree regardless of which species it belong to.

You'll receive the following to serve as your servitors.

Sowers a machine race created by the Virtual faction of the Endless. Who traverse the universe & make worlds livable & habitable for you. They come, establish industries, create the basic infrastructure needed to make a wild planet habitable, and move on to the next one.

An army of Cravers to serve you. They were created by the Virtual Endless to use as a weapon against the Concrete Endless. They would swarm the enemy and use any available resources to feed the hive, replenishing their numbers and strength.

Complete Mastery of Dust & the ability to create more at will. Dust is valuable and versatile, the Endless created an infrastructure of nanobots and nano-computers to maintain their society. Some used these infinitesimally small machines to help maintain their biological bodies, while others used constructs of these nano-elements nown collectively as "Dust" as virtual bodies once they uploaded themselves. The technology was sufficiently advanced to self-replicate itself and self-assemble. While individual motes of Dust had very limited computing power, the ability to "talk" and network was built in. As a result, "clouds" of Dust could form extremely sophisticated systems. During the time of the Endless it improved computing systems and networks, added intelligence to things that were usually "dumb" (roads, buildings, tables, lights, clothing, etc.), and even locked itself together to form structures. Sufficiently large quantities of Dust could form networks and supercomputers; small quantities could assemble into cybernetic enhancements.

Dust is blackboxed so nobody but you can reverse engineer it, without your express permission or be successfully corrupted or subverted by another force unless you build or modify it to possess such a weakness.

Once you've conducted the appropriate research & have the required amount of resources needed you can desired object instantly assembled in a location of your choosing.

All the skills needed for creating & managing a successful space empire.

Can optionally choose to max out the tech tree, regardless of which species it belong to.

Can optionally be dropped into the Endless Space setting.

Essence of the Affinity Gene (Night's Dawn)

Like all Edenist you have an Affinity Gene, that allows a quasi-telepathic link that was developed by the Edenists in the late used to communicate mentally with each other, with their habitats, Bitek constructs, & Voidhawks.

There are two modes of communication. One is a secure person-to-person mode for privacy, the other is communal, allowing all Edenists in a given location to pick up on the conversation.

It has been further developed to allow direct control of non-sentient computers.

You're able to movie your conciseness through your constructs at will either taking direct control, remaining a passive observer or distributing your mind through them as a network or backup drives.

Your Affinity Gene will protect you against possession, Xenoc Energy Viruses, Persona Sequestrator Nanonics or anything to subvert control of your body. if something tries to subvert you against your will, you Affinity Gene will activate isolating the possessor in a mental lockbox & giving you access to their abilities or just outright shut it out.

Your Affinity Gene cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

You're able to toggle this to prevent broadcasting your thoughts if you desire.

You'll gain expert piloting skills & captaining skills equivalent to that of Calvert Brothers.

You'll also have a choice between a Voidhawk or Blackhawk Egg to incubates as a ship for you.

Unlike other Voidhawk/ Blackhawk yours is immortal & will continue to exist until destroyed. At which point it will leave behind a batch of eggs to regrow into more Voidhawks/ Blackhawks.

You also get a Bitek Habitat equivalent to Tranquility as a base in orbit around a gas giant of your choice. With its own teleportation safeguard in case of attack. It's fully staffed with Serjeants & other Bitek Constructs needed to keep everything running smoothly.

Unlike otherHabitats yours is immortal & will continue to exist until destroyed. At which point it will regenerate around a gas giant of your choice.

The habitat comes with facilities capable of growing any Bitek construct or habitat ranging from chimps, serjeants , voidhawks, or even another habitat.

This habitat come with Alkad Mzu, constructor of the Alchemist. She'll be confused at the situation but will adjust accordingly.

The Bitek Constructs that you create are completely loyal, unable to rebel, work or act out negatively against you.

You can give others Affinity Gene & include them into your consensus. Regardless you can choose to close yourself off to them at any point if you desire.

Can optionally be dropped into the Night's Dawn setting. Anywhere from 2090: the completion of the Eden Bitek habitat to, 2610: the opening of the Beyond.

Essence of the Master (Strike Legion) - By consuming this Essence, the filters that blind your perception of reality begin to lift.

Mastery represents the ultimate evolutionary step in the history of humanity. It unleashes the full potential of the human mind & removes the blinders that has prevented people from seeing the true beauty & complexity of the universe. Mastery gives people the power to look past the "real" world and perceive the true structure and pattern of reality. This process allows a Master to bend and twist the fabric of reality using her mind to alter its very structure and the laws of the universe. Masters can see and control the pattern that creates and connects everything in the universe including every living creature and inanimate object.

A Master must free his mind of all limitations and preconceptions to gain true power. He must discard what he has always believed to be true because he can now shape the truth to his will. Mastery is only limited by your imagination. A character can perform any action that falls within the description of a specific Act of Mastery, no matter how improbable the action appears to be. There are 10 Disciplines of Mastery. You start with a point in each category.

Enlightenment: Deals with how to nullify, unleash, or change the potential of another master.

Chaos: Controls probability, randomness & time

Entropy: Ability to alter & control the natural tendency that all systems have toward disorder & the flow of entropy.

Focus: Controls how to bend & warp the fabric of space & gravity.

Life: The ability to sense & control the structure, function, & internal energy of living objects.

Vision: Allows you to sense the slightest change in the fabric of reality, understand the consequences of any action, & how everything is connected.

Matter: The ability to sense & control the structure, function, appearance & properties of matter.

Mind: Allows you to control & manipulate the mental forces of animals, machines & living beings your will alone.

Power: Deals with controlling all forms of energy including the fundamentals, & potential.

Pattern: Deals with the altering the fundamental system that is reality to create whatever they desire.

Most master can only grasp a few disciplines because completely a complete understanding of all of them would allow a person to comprehend the meaning & destiny of all reality, which would warp even the strongest mind. Understanding how the universe really works is dangerous because most people do not have the mental strength or training to deal with the true complexity & beauty of unfiltered reality. You're not like other master masters, meaning you can learn all disciplines with impunity & have you mind remain intact. To manipulate reality you must be able to interpret & understand the pattern of reality being manipulated.

The infinite knowledge that flows from the perception of unfiltered reality can overwhelm & even destroy an untrained mind. Your mind is now especially resilient & guarded to viewing unfiltered reality while still keeping your mind, sanity & soul intact, but viewing it & being able to understand & comprehend it are two different things.

Once a person becomes a fully enlightened Master, they must search for someone to train her so that she may realize the maximum potential of her newly discovered powers. Being the first master means you have a especially long road ahead of you. You start out as an Adept, as a new adept you only has a small grasp of her true potential & will require years of intense training and deep meditation in order to gain limited control over these powers. Eventually you'll climb the ranks to Juntar Master, Avatar, then Guild Master.

Once you've reach the title of Guild Master. You can now begin her own quest to fulfill her destiny and begin training your own apprentices, so that the cycle of student and master may continue.

You have full knowledge of the best ways to use your powers and you won't be overwhelmed by the sheer number of powers you have.

Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

You are capable of empowering others through the Enlightenment Discipline awakening them to the truth of reality.

They don't have the mental benefits that you possess meaning it's entirely possible for them to lose their sanity & become Dark Masters.

People whom you empower are unable to use their bestowed powers to rebel, work or act out negatively against you. Although they're unable to hurt you, they damage reality & replace it with their twisted version of it.

You also receive the following items. If destroyed, damaged, or lost it'll automatically be recreated when you next summon it.

A Black Guild Members cloak, a brown skinsuit, two energy blades

The Sword of Amaron, an implement of the master wielded by the Empress of Mankind herself. The Sword of Amaron also known as the Sword of Obliteration because of its ability to completely erase everything in a from area of space from existence (Size of a Star System).

Essence of the Infinite Frontier (Stellaris)

A planet of your own design, in a location of your choosing with enough resources to jumpstart your interstellar colonization effort.

Complete access to the complete Tech Tree. Including those from the DLC & access to the technology of the Fallen Empires.

Access to all Mega-Structures including those from the Giga-Structure Mod.

Once you've conducted the appropriate research & have the required amount of resources needed you can desired object instantly assembled in a location of your choosing.

Access to the Shroud, the realm of pure psionic energy. It is the place from where psionic species and individuals draw their power, and a place where those who awakened their psionic potential could see in their dreams.. This is the pure version from before the Zroni messed around with it & corrupted it, it comes with none of the Psychic Entities that usually inhabit it.

This realm cannot be destroyed, corrupted, or sealed.

Your connection with the Shroud cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

You are capable of empowering others by allowing them access to the Shroud imbuing them with its psychic energy.

Only you & those you designate can access this dimension & you can revoke access at any point in time.

All the skills needed for creating & managing a successful Space Empire.

Can optionally choose to max out the tech tree completely.

Can optionally be dropped into the Stellaris setting.

Essence of the Absolute Record (Halo - Forerunner)

Your begin in the form of a Manipular or Form Zero (the first and simplest form, assumed by Forerunners at birth.) You can choose to induce mutation to become any of the rates (faction) that you desire, with the option to change any time that you desire. It will take time for the conversion, but taking months instead of years for the complete change.

Once you've gone through the conversion, you can still access the skills of any rate that you've been before.

You also receive a Set of Armor that change along with your rate. You could choose however to lock it in one form of your choosing or personally customize it.

The skills of an expert politician that even the entire Builder Rate would be wary of crossing, & be able to convince the entire Ecumene to submit to Flood Infection.

A complete replica of Installation 00, the Greater Ark that's positioned outside of the Galaxy, you can store it in Slipspace if you desire. It can be summoned to you from any location.

The Ark's Database contains a complete Catalogue of Forerunner technology & information from its beginning until it's destruction in the Flood War. With your production capacity though it won't be long until you recreate the Forerunner Ecumene at its height.

If destroyed, damaged, or lost it'll automatically be recreated when you next summon it.

You'll receive the following to serve as your support.

A Contender Class AI is also provided to help you manage all your information.

The AI is immune to anything that could subvert its loyalty from you such as the Logic Plague or Rampancy.

A staff of Engineers to help support & maintain your equipment.

Both are completely loyal, unable to rebel or work against you.

You'll be given both Domain, an esoteric quantum information repository that was once used by the Forerunners to contain vast amounts of knowledge, most notably their cultural & ancestral records & Slipspace (FTL Dimension) access, this follows you around regardless of the universe that you travel to.

You can use Slipspace as a kind of hammerspace to store your things if you desire.

The Domain starts completely void of information & is meant to serve as a repository for your information. So no Abaddon either.

Only you & those you designate can access these dimensions & you can revoke access at any point in time.

These realms cannot be destroyed, corrupted, or sealed.

Slipspace Reconciliation is still a thing though.

You can induce the same genetic mutations in others to change their form to any of the Forerunner Rates that you desire. It will take time for the conversion, but taking months instead of years for the complete change.

Your technology is blackboxed so nobody but you can reverse engineer it, without your express permission. Neither can your technology be successfully corrupted or subverted by another force unless you build or modify it to possess such a weakness.

You have full knowledge how this technology work & the best ways to use them and you won't be overwhelmed by the sheer number of data you have to go through.

Can optionally be dropped into the Halo setting. Anywhere from the Genocide of the Precursors, to the Flood War.

Essence of the Nova (Trinity Universe - Aberrant Era) - By consuming this essence, you gain the ability to manipulate Quantum Energy.

You gain the ability to manipulate Quantum Energy, the combination of the four Fundamental Forces that compose the universe: Gravity, Electromagnetism, Strong & Weak Nuclear Forces. As these forces are responsible for nearly all observed physical phenomena, being able to manipulate these forces means that a Nova is theoretically capable of doing anything being only limited by their own psyche.

Quantum Energy is generated by the Mazarin-Rashoud Node is a small spherical gland, situated between the frontal lobes of the brain. The node itself channels quantum energies through an undefinable process.

But you're effectively a quantum battery, capable of generating quantum energy independently of the node or by just manipulating/ absorbing/ channeling it in the environment.

You begin at Quantum 3 off, with all 2nd-Level Quantum Powers, & Body Modification. All Quantum Powers start off at base stats. As your abilities grow & develop, you'll climb the ranks to surpass the first Nova, Divis Mal.

1st Level Quantum Powers include:

Armor: Gain enhanced resistance to damage.

Bioluminescence: Emit visible light.

Body Modification: Modify your body in some permanent manner.

Boost: Increase ability score temporarily.

Claws: Grow natural claws that inflict lethal damage.

Empathic Manipulation: Manipulate a target's emotions.

ESP: Gain sensory input of a distant location.

Force Field: Gain enhanced resistance to damage.

Healing: Heal yourself and others.

Immobilize: Reduce a target's ability to move.

Intuition: Gain a heightened awareness of danger.

Luck: Circumstances often go your way.

Mental Scan: Scan for a "mental signature."

Psychic Shield: Resist mental powers.

Quantum Bolt: Fire a blast of energy.

Quantum Conversion: Convert quantum energy into electricity, fire or force.

Quantum Regeneration: Increase your power point recovery.

Sensory Shield: Gain protection against potential sensory impairment.

Shroud: Create a field that stifles senses.

Sizemorph: Decrease or increase height and mass.

Telepathy: Communicate from mind to mind.

2nd Level Quantum Powers include:

Absorption: Convert physical or energy damage sustained into strength.

Animal/Plant Mastery: Communicate with and summon fauna or flora.

Bodymorph: Take on aspects of one specific type of matter or energy.

Density Control: Alter your density to gain defense or to become intangible.

Disorient: Confuse and weaken opponents.

Disrupt: Reduce other powers' effectiveness.

Domination: Control a target's brainwaves.

Flight: Fly without artificial assistance.

Holo: Create holographic images.

Hypermovement: Increase running, flying or swimming speed.

Immolate: Manifest a damaging aura.

Invisibility: Fade from sight.

Invulnerability: Gain damage reduction.

Memory Alteration: Alter existing memories or implant false ones.

Mental Blast: Inflict damage to a target's brain.

Mirage: Create illusions within the target's mind.

Poison: Poison or infect a target by touch.

Quantum Leech: Absorb power points from a target.

Quantum Vampire: Transfer a target's power to yourself.

Strobe: Disable a particular sense.

Stun Attack: Stun or knock out a target.

Telekinesis: Lift and move physical objects through mental focus.

Teleport: Move from one location to another without passing through intervening space.

Be aware though, Divis Mal has a Quantum rating of 8. He has gone through the Chrysalis four times, & by 2010 has been a Nova for almost a hundred years. He has no Mega-attribute rated lower than 3 dots, most are rated at 5. He has a huge range of powers that have been refined to an absurd degree, & was able to seize control of the world's media networks for an extended period to deliver the Null Manifesto. He is also noted to understand the nature of Nova-dom in many ways that is far beyond anyone else in the setting, & it was his sheer power that caused the first new Novas of this era to Erupt. Divis Mal, or perhaps one of the more powerful 2nd-generation Novas, might have reached Quantum 10 by the Trinity Era in 2106, but canon has never stated anyone has reached this level of power, yet will you be the first?

Once you do though, you receive the added boost, the limits on your power are lifted giving you unlimited range, duration, target area, zero manifestation time, the ability to split your ability up among separate targets, activate you powers on remote objects & functionally unlimited Quantum Energy to call upon. You're effectively a Nova God.

You'll start with 2 of the 5 dots in all Mega Attributes which will increase the more you work on your powers & access to all Enhancements for each Mega Attribute.

Mega-Strength: When your moving truck breaks down, you just pick it up & carry it to your new home. You can deadlift 10,000 kg.

Crush: You crush your Enemies with your bare hands (or tentacles).

Shockwave: You generate your own earthquakes.

Lifter: You are able to Lift large amounts of weight.

Quantum Leap: You are able to Leap over tall structures in a single bound.

Thunder Clap: You can create a sonic boom by just clapping your hands.

Irresistible Force: You make things fall down.

Precision: You hit things with exactly the amount of force you want to.

Thrower: You Throw really far.

Mega-Dexterity: You can juggle knives in zero-g - with your feet. You can make dodges against bullets or other ranged attacks without seeking cover or hitting the ground. Your reactions are so fast that even a martial-arts master cannot match them.

Accuracy: You have better than pin-point Accuracy.

Enhanced Movement: You can cover ground very fast.

Fast Tasks: You can do most of the things you know how to do, in the blink of an eye.

Physical Prodigy: You are the world's best athlete.

Catfooted: You are stealthier than a shadow.

Rapid Strike: You throw rapid fire punches or kicks at your target.

Fine Manipulation: You can manipulate microscopic objects.

Omindexterity: You can use both hands & both feet with equal ease.

Perfect Balance: You have no problem keeping on your feet, no matter the circumstance.

Mega-Constitution: You could go weeks without sleep. Your lifespan is over 150+ years. Your healing rates are four times faster than a baseline's.

Adaptability: You are able to survive extreme environments and do not suffer hunger or insomnia (great for A-Personality types & Gamers).

Regeneration: You are able to quickly heal yourself (even regrow limbs or organs, but they take longer).

Health: Your body resists all sorts of poisons & diseases

Immovable Object: You do not move unless you want to

Tireless: You keep going & going & going...

Mega-Perception: You remember the license-plate numbers of all the cars you just walked past in the parking lot. Even the tiniest details are like information beacons to you.

Analytic Taste/Touch: You are able to tell exactly what a substance is by touch or taste alone.

Blindfighting: You have no problem fighting in complete darkness.

Bloodhound: You can track someone by scent.

Body Awareness: You are completely aware of any physical change in your body.

Electromagnetic Vision: You are able to see things others cannot.

High-End Electromagnetic Scan: You can see through solid objects.

Holographic Awareness: You can determine all of the space-time dimensions of an object.

Hyperenhanced Hearing: You can hear things that normal people cannot.

Psychic Awareness: You can sense when mental Quantum powers are used against you (Does not work against Psi.)

Quantum Attunement: You can sense the ebbs & flows of the Quantum.

Ultraperipheral Perception: You are able to see everything around you without turning your head.

Fast Sense: You perceive things with one sense faster than biology should allow.

Sensory Editing: You can filter out any sensory input you not want to perceive.

Sensory Organ: You can move a sense to another part of your body.

Synesthesia: You can swap your senses at will.

That Creepy Feeling: You know when someone is watching you.

Mega-Intelligence: You do advanced calculus problems in your sleep. Even supergeniuses look on you with envy.

Analyze Weakness: You are able to detect the fatal flaw in everyone and everything.

Discerning Mind: You use your intellect to see through attempts to influence you.

Eidetic Memory: You have perfect long-term memory.

Enhanced Memory: You have photographic short-term memory.

Fast Learner: You learn new things very quickly.

Inventive Genius: You can think up & create the most wonderful "toys"...

Mathematical Savant: You have the fastest number crunching tool inside your head.

Linguistic Genius: You are the master of multiple languages.

Compartmentalized Mind: You can split your conscious mind in order to protect it from attack.

Mental Prodigy: This a grouping of enhancements which includes...

Administrative: You understand how organizations work.

Computer: You are good at modifying software and hardware.

Engineering: You make intuitive leaps when creating or upgrading electronic or mechanical devices.

Financial: You are a genius when it comes to money.

Investigative: You are able to deduce solutions with the smallest of clues.

Medical: You know medicine better than experienced physician.

Scientific: You have general grasp of all things having to do with science.

Strategic: You understand the big picture of how events and possibilities may unfold.

Tactical: You are able to analyze all tactical and battlefield situations.

Speed Reading: You can read faster than you can flip pages.

Taint Resistance: You suffer less from the effects of Taint .

Total Concentration: You can completely focus on one thing.

Self-Analysis: You can figure out what dumb mistakes you have made that day so you (hopefully) do not make them again.

Mega-Wisdom: Even when bullets are whizzing past your head, you remain calm and collected. Everyone around you hangs on your witty words.

Artistic Genius: You intuitively know how to prefect works of art, literature, and other creative pursuits.

Enhanced Initiative: You are able to move before your opponents.

Foresight: You almost seem to know what is going to happen before it does.

Hypercognition: You can compress complex information into a simple process.

Lie Detector: You can tell if someone is intentionally lying to you.

Mind Over Matter: You have absolute control over your involuntary bodily functions.

Multitasking: You are able to easily do multiple things at once.

Natural Empath: You intuitively know how people are feeling.

Quickness: You are able to take multiple actions without penalty in combat.

Razor Wit: You can hurt someone's confidence so badly that they perform badly.

Synergy: You become the lynchpin of a particular group.

Group Awareness: You are able to sense the mood of those around you.

Human Nature: You can figure out another person's deep motivations.

Redirection: You can easily change your mind in the middle of combat.

Unfazeable: You are not bothered by anything... no matter how strange.

Mega-Appearance: Miss or Mister America looks plain next to you.

Appearance Alteration: You can make minor changes to your looks.

Awe-Inspiring: You fill people with a sense of Awe when they look at you.

Copycat: You can make minor cosmetic changes to so you can look like someone else.

Face of Terror: You can terrify people by just making Faces at them.

First Impression: You are able to make the best possible First Impression.

Mr. Nobody: You can look like a completely average person.

Seductive Looks: You are the most attractive person to those who view you (This is the visual complement to the Mega-Charisma Enhancement Seductive).

Almost Live: Your Mega-Appearance works over recorded media.

Blind Bewitchment: You can entrance others with your Mega-Appearance through another sense besides sight.

Mirroring: You cause people around you to mimic your mood.

Mega-Manipulation: Experienced con men regard your skills with reverence. Even lawyers can't twist facts & persuade others as well as you can.

Hypnotic Gaze: You can Hypnotize people at a glance.

Persuader: You are easily able to change people's mind to your point of view.

Trickster: You have a talent for tricking & fooling people.

The Voice: You can mix subliminal messages into your sounding pleasant voice.

Conflicting Accounts: You get two or more people to hear more than one story.

Creeping Paranoia: You cause another person to become paranoid with things you say.

Overwhelming Question: You can interrogate someone with a single question and get a truthful answer.

Mega-Charisma: Even your worst enemies find you likable. You could spill food & drink all over yourself & still seem elegant.

Commanding Presence: Your orders are obeyed without question.

Dreadful Mien: You can use your focused displeasure as an attack.

Natural Agitator: You are able to steer the mood of an entire group.

Seductive: You are able to instinctively know what behaviors are attractive to those who view you.

Soothe: You are able to calm all those around you.

Center of Attention: You make everyone who can see you, pay attention to you.

Inspiration: Your message carries your passion to those spreading it to others.

Perfect Guest: You do all the right things, no matter what group you happen to be in at the moment.

You have knowledge on all Super Sciences Innovations to have appeared in the RPG, crafting them on the other hand is up to you. Once built however, you're able to rebuild it or mass produce it with no difficulty.

Eruption is only the beginning of an ongoing process. Though it is an instrument of evolution, Taint will destroy a Nova if it is not tamed and channeled properly. It is a difficult process, and even your unique nature makes it only slightly easier. By straining your powers beyond their limits to the point of injury, your body and mind will be placed in a slight state of flux. This will temporarily weaken you, but building up enough of this potential can allow for the growth of a cocoon of quantum uncertainty that can be turned to your purposes. When you undergo Chrysalis your cocoon will draw you into a temporally accelerated pocket dimension for your safety. In this state your hard-won lessons will guide you to purge weaknesses of form and technique, enhance your strengths and perhaps even open new avenues of growth. Be warned, though. The Chrysalis only rewards those who willfully push themselves in pursuit of a higher ideal. It is not a safety net, & does not reward carelessness, rote exercise, or the seeking of more power for power's sake. Fortunately for you though unlike other Nova your Taint will always be channeled to your Chrysalis where you can modify yourself as you desire.

A top-grade suit of your own design, made of living Eufiber threads secreted by Anibal Buendia. This material has many uses, including OpNet cables & clothing. Once Attuned by feeding it a small amount of Quantum Energy, the materials' genetic & quantum pattern conforms to that of the nova wearing it. This means that the eufiber can store a limited amount of quantum energy giving it durability & a natural defense for itself and its wearer. Also, through this bonding eufiber clothing becomes immune to the nova's powers, making it extremely useful for many novas. It is possible, with careful attuning, for a nova to gain limited control of a eufiber colony, allowing them to manipulate it as if it was part of their own body. It will adapt to any powers you use, somehow never interfering and always providing protection even if your turn yourself into a living magnetic field or grow to skyscraper size. It can be summoned to you from any location.

You may pass this ability to other pieces of clothing or armor to gain this benefit.

You're also capable of excreting Eufiber whether to form new suits for those you empower or to create a Eufiber network. What you do with it is up to you

If destroyed, damaged, or lost it'll automatically be recreated when you next summon it.

You're also immune to gene-tailored poisons & viruses that may be used against you such as the Proteus' sterility cocktail used by Project Utopia.

Your Quantum Energy powers & your Psi Particle powers do not negatively interact with one another. It also mean that should you find yourself being dunked in a Prometheus Chamber you will not die a slow, agonizing death like other Nova's or Superiors/Inspired. Instead you'll be the first Psion-Nova Hybrid.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

You are capable of empowering others by releasing the same exotic radiation that the space station Galatea released when it exploded. This will cause people to develop their own Mazarin-Rashoud Node.

People whom you empower are unable to use the abilities given to rebel or work against you.

You can reverse this process at any point & recall these powers back to you.

Essence of the Psion (Trinity Universe - Psion Era) - By consuming this essence, you gain the ability to manipulate Psion Particles, the Fifth Unifying Force in the Grand Unification Theory.

You gain the ability to manipulate Psion Particles, the Fifth Force, that governs information & consciousness itself. It's the final element in a true Grand Unification Theory, (along with Gravity, Electromagnetism, Strong & Weak Nuclear Forces) to generate various effects. You have access to all the Noetic Aptitudes & modes (including Basic Techniques & Alternate powers) from all 8 Psi Orders with a point in each mode.

Biokinesis: This aptitude gives the psion complete control of his body. He channels psionic energy to adapt, enhance and even restructure his own physiology. Noeticists divide biokinesis into the adaptation, psychomorphing and transmogrify modes.

Adaptation: The psion uses this mode to protect himself against hostile environments (from being underwater for extended periods of time to being able to maneuver without danger in nonstandard gravity).

Psychomorphing: The psion can manipulate his internal physiology, growing redundant organs and even subsuming biotech into himself.

Transmogrify: This mode enables the psion to change the shape of his own body. Effects range from creating weapons from the psion's own skin and bones to assuming someone else's appearance.

Clairsentience: A psion with this aptitude can extend his senses far beyond the human norm, can read the "auras" of people and objects to learn their histories, and can even catch glimpses of the future. Clairsentience effects are categorized under the psychometry, psychonavigation and telesthesia modes.

Psychometry: These powers involve attuning to a subject's aura, as the clairsentients call it, to learn of recent events and encounters.

Psychonavigation: This mode enables the psion to find a subject by keying into its subquantum resonance.

Telesthesia: The psion can project his senses through physical barriers and across vast distances by attuning himself to noetic energy wave-forms.

Electrokinesis: The psion channels electrical energy and even manipulates the electromagnetic spectrum with this aptitude (which is also referred to as EK). Electromanipulation, photokinesis and technokinesis are the three recognized EK modes.

Electromanipulation: With the powers of this mode, the psion controls electrical impulses in organic beings.

Photokinesis: This mode's effects are used to perceive and direct the flow of energy across the electromagnetic spectrum, whether to create holograms or generate lasers.

Technokinesis: The psion taps into and controls energy flow through mechanical technology, from computers to spacecraft.

Psychokinesis: These powers involve molecular manipulation. A psychokinetic can create cold or heat or can move something by manipulating molecules. The three psychokinesis modes are cryokinesis, pyrokinesis and telekinesis.

Cryokinesis: The psion uses cryo effects to slow down an object's molecular motion, simply cooling it or perhaps even freezing it solid.

Pyrokinesis: These effects excite molecules to generate heat and to cause combustion.

Telekinesis: The psion lifts objects and even himself by moving an entire molecular construct with focused psi energy.

Quantakinesis: The manipulation of the four forces of the universe (gravity, electromagnetism, and strong and weak nuclear forces) through what some have dared to call the newly discovered fifth force: Noetics. The Noetic spectrum acts as the sub-quantum glue that holds all other forces together. With precise and focused use of their Noetic aptitudes, these Psions are able to duplicate many of the effects generated by the other orders.

Energetics: Through a manipulation of the four forces (five counting Psi) of the Universe the Psion is able to generate almost any form of energy. At higher levels of Energetics the Psion is able to direct and shape his emissions.

Enhancement: In effect Enhancement is the Quantakinetic's hacked version of Adaptation. Though not as effective as the Biokinetic modality, Enhancement can give the Quantakinetic the needed edge in the field that can often mean the difference between life and death.

Transmutation: With Transmutation the Psion uses his "Noetic glove" to gain a sense of the molecular structures of targets. Ultimately the Psion gains the ability to restructure targets on the molecular level.

Telepathy: The powers of this aptitude are used to ommunicate regardless of language differences, or to take control of someone's very thoughts. Noetic science lists this aptitude's effects under the empathy, mindshare and psychbending modes.

Empathy: The psion can perceive and even control another person's emotions.

Mindshare: The effects of this mode allow for direct mind-to-mind contact that transcends all other forms of communication.

Psychbending: The psion can assume control of another person's thoughts and memories through a concerted force of will.

Teleportation: The psion can influence the subquantum stratum to alter space or change the locations of objects or individuals.. Translocation, transmassion and warping are the three recognized teleportation modes.

Translocation: The psion can move himself from place to place without traversing the intervening distance in the conventional sense.

Transmassion: This mode's powers deal with moving other things instantly, whether objects or living beings.

Warping: This mode focuses upon changing the nature of location itself, bending spacetime and even creating portals between spatialm locations.

Vitakinesis: This aptitude covers the use of noetic energy to heal — or to harm —the body and mind. The majority of development in vitakinesis involves its healing applications, as categorized under the iatrosis and mentatis modes. High-ranking Æsculapians maintain rigid control of all training in algesis, the application of vitakinesis to cause harm.

Algesis: This mode is geared toward causing injury. It is considered a necessary evil in the battle against aberrants, but few vitakinetics practice its effects.

Iatrosis: The psion applies his will to mend physical injuries, from minor cuts and scrapes to massive trauma and loss of limbs.

Mentatis: The use of psi energy to remedy psychological derangements, healing the mind rather than the body.

You'll have access to all Mega Attributes but only up to the third dot & to none of the enhancements.

Once you've mastered all Psi Aptitudes, you'll receive the added boost, of having unlimited range, duration, target area, zero manifestation time, the ability to split your ability up among separate targets, activate you powers on remote objects & functionally unlimited Psi Energy to call upon. You're effectively a Psion God.

You have knowledge on all Sciences & Bio-Tech Innovations to have appeared in the RPG, crafting them on the other hand is up to you. Once built however, you're able to rebuild it or mass produce it with no difficulty.

Your Psi Particle powers & Quantum Energy powers won't negatively interact with one another.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

You gain a Prometheus Chamber a human bioware device, used to trigger latents into Psions. Yours has been jailbroken so that it can be retuned to bestow Noetic Aptitude from any of the 8 Psi Orders to any individual you desire. When not in use it's kept in a sealed pocket dimension that only you have access to. You can summon it to any location you desire.

A prospect is placed in the chamber, a gel-filled tank which places the subject in a fugue state. For several hours, the tank injects various nano-organisms into the latent's body, altering the subject's DNA & activating their psionic potential.

Your Chamber isn't bound by the single-Aptitude constraint on the other Prometheus Chambers placed by the Doyen to make the orders less of a potential threat.

You're chamber also has the added feature of allowing you to modify you physical characteristics & features such as looks.

Only you & people you designate can operate the chamber & you can revoke access at any point in time.

If destroyed, damaged, or lost it'll automatically be recreated when you next summon it.

It's blackboxed so nobody but you can reverse engineer it, without your express permission. Chambers created using this method are not jailbroken & still operate under the Doyen restrictions.

People whom you empower are unable to use their powers to harm you in any way, shape or form, unless you allow it.

You can reverse this process at any point & recall these powers back to you.

Essence of the Progenitor (Wild Talents: Progenitor) - Consuming this Dark Energy Colored Essence will give you several boons.

You gain the knowledge, powers, skills, & abilities of Amanda Sykesfrom the Wild Talents Progenitor RPG book & all progeny stemmed from her.

To put it short your main ability is to create superpowers as needed you can use several at once or one big one. (Think of yourself as a Dr Manhattan-Lite minus the time abilities.) This is the power she uses to duplicate powers with all three Qualities, or to mimic Hyperstats or Hyperskills.

Some examples of powers she & her progeny has access to.

Some feats by Amanda herself to give you an idea of her powers.

Teleport thousands of people of the 92 mile size Island of Atlantis before sinking the entire island in a matter of seconds.

Turns thousands of nuclear warheads into duds.

Without augmenting yourself with Dark Energy you're still a force to be reckon with.

You can exhale hard enough to inflate a truck tire. You can tear a half dozen sheets of tempered steel in half without breaking a sweat. You can shout and shatter glass within sight range. You can throw objects up to 3 tons as if they were as heavy as baseballs. Your vertical leap is twice your Body in yards and three times your Body in a broad jump.

You are a perfect example of physical excellence. All muscles are absolutely under your control. You can flex or unflex any muscle in your body, including those muscles in your internal organs. You climb so well, you appear to stick to walls. You can try to dodge perceived gun attacks. You can contort into any conceivable position. You can catch fast objects in flight.

Your senses are absolutely perfect. If there is a stimulus within the ranges of the human senses, you sense it. Nothing can sneak up on you under any circumstance. You can attack invisible enemies without roblem, & see through illusions, camouflage & other forms of obfuscation without even trying. Your senses are as sharp as an animal's. It's impossible to sneak up on you. You can see in near absolute darkness. You can detect motion at more than a mile through ground vibrations. You can identify targets by smell at more than a mile & track by scent. Your taste is so acute you can differentiate between chemicals in a mixture. You can differentiate between dozens of sounds amidst a cacophony. You can aim firearm attacks using hearing alone as a guide. You can read printed materials by touch alone.

No stimulus, no matter how terrible, affects you unless you wish it to. You are completely immune to battle fatigue. In addition, so-called "reflex" responses such as breathing,heartbeat and other autonomic systems are under your conscious control. You never suffer any penalties due to distraction, noise, exhaustion or pain. You are in fact completely immune to pain. All your feelings are under your conscious control.

Monica Spielman, who can turn object, people or herself temporarily or permanently change someone into their otherworld versions of themselves, but with a couple of big, big restrictions. The first is, it has to be voluntary, either on the part of the person being obliterated (or 'transformed') or on the part of the alternate who's going to replace the Progenitorverse native.

J. Edgar Hoover, who can psychically study a person and create a template of that individual body, mind & dark energy profile & duplicate the look of those he has scanned, opinions, skills, powers & memories. He's got a range of around 2,909,090 miles.

Jason Weeks, who can answer any question. When he activates his power, his massive intelligence examines the question and engages his clairvoyance (can perceive everything within the range of one light year) to gather the information it needs to answer the question authoritatively. Because the process is entirely outside his consciousness, Jason's oblivious to it. (By the same token, if there's any human or personal bias involved, it's completely hidden.) This robs him of most of his powers, so he's stingy with its use. But when you need an answer, he can provide it.It is not a quick process, taking anywhere from a few minutes to several weeks to yield a solution. The duration of the calculation seems unrelated to the apparent difficulty of the question, but as Jason himself is quick to point out, determining the true parameters of a question is often a great part of the challenge.

Barbara French, who can play with light the way a teenager plays with gum. She can bend it, color it, diffuse it, intensify it or curve it. That last one's particularly interesting. It means that with a bit of time and attention she can create a stable light-warp around a location. It takes multiple rolls to get 360-degree coverage, but if she's willing to put in the time, anything in that bubble of space has light flow around it, making it essentially invisible. At least, from most perspectives. Within the bubble, light is dim and seems to come in brief shafts from outside. (The intangible 'walls' keeping the light out look like perfect mirrors, though usually curved ones.) Keep in mind that she can affect a 30 yard radius sphere.

Tyler T. Ford, who can erase his own presence, indications of Ford's presence and passage are ignored, suppressed and forgotten. Clairvoyants can't find him either. Even expert detectives overlook his footprints and fingerprints—unless, of course, he wants them to be found.

Martin Luther King Jr., who can teleport anywhere within a range over 29 million miles.

Sipho Masango, a macroscale telekinetic who has the power to pull the Earth apart or knock it out of the sun's ecliptic.

Cynthia Carls who can form a thousand tons of matter into any shape she wants, in seconds.

Jack Grimes who has the power to permanently transform twelve million tons of matter into any chemical or compound he wants.

Å, a fifth generation, who has ability to choose when he shares his powers and control what powers his descendants develop, can send messages into the minds of those he chooses. It's quite specific—he can choose to broadcast to all whites in his range, or all traffic control officers, or all third sons, or all followers of his religion. They all hear in their minds what he wants heard, and it reaches as far as high Earth orbit & control the weather within 80 yards.

This doesn't even include the standard telekinesis, telepathy, invisibility, dynakinesis, regeneration, body modification, illusion casting, astral projection, emotion control, size alteration, teleporting injury on others, flight, etc. This should give you an idea of the powers you can create.

Some Third Generation & others.

General Colt can contact any mind on Earth or between Earth and the moon's orbit. He can also broadcast (or receive from) everyone in a 40 yard radius of his attention's focus or focus a person directly & remotely kill them, when he attacks psychically, he strikes directly at the autonomic nervous system. Depending on circumstances, this can take the form of phantom pains in a limb, muscle spasms, vomiting, cardiac arrest, sudden vascular constriction, histamine overload or simple lung paralysis. As well as place a psychic perceptual probe anywhere on Earth or out to the radius of the moon's orbit.

Abraham Sykes who can keep molecules from moving out of their current configuration, often in the face of tremendous forces. He can, for example, apply his power to a plasterboard wall and enable it to resist machine gun fire. Or he can apply it to paper cup in a bonfire and keep the cup from burning. That's the defensive application. He can also 'rewind' objects to undo the effects of time and force upon them. This is often used to heal people—he turns back the clock to before that shrapnel took your arm off and ta da—it's restored. He can do the same for a wrecked building, or a rusted-out car. He cannot bring the dead back to life, though some suspect this is less a limit on his power than a limit imposed by his subconscious, the outcome of his religious upbringing. With Molecular Restoration he can take someone back to their peak, but with Corporeal Refinement, he can make them better than they ever were. He can realize their physical potential. This talent can affect up to 1,600 pounds at a range of 320 yards. With Rectoperception he can 'look' (though it's not exactly sight) into the past and know what happened to objects in the area where he is. It's like seeing the past, just… not exactly. But it's close enough to psychometry for his purposes, which are often finding people who ran away. He starts at their last location and just chases their

Amy Sykes, aside from her body's physical resistance to damage, she's protected by a potent infusion of dark energy. It keeps her the same. To a limited extent, it provides her needs—she can't be smothered or starved and she can't die of thirst. While she matures, past a certain point she does not age. As well as emitting explosions from her hands & body.

Christopher Marshall, at his command, the stones themselves will fight. More specifically, man-sized and -shaped entities tear forth from the soil, ready to take up weapons and march. They're featureless , robotically obedient & interchangeable. They have roughly the training of a soldier fresh out of boot camp, and a grasp of the Uniform Code of Conduct about equal to Sergeant Marshall himself.

Dac Kien can touch a person and instantly vaporize him. The person's mass is then incorporated into Dac Kien's body as whatever material he desires.

Nguyet Cam, one of the most if not the most hyperintelligent, charming, & commanding person in the world. Her idiosyncratic and autodidactic approach to mechanical and electrical (and, eventually, nuclear) engineering is decades ahead of the rest of the world. While her machines push the envelope, they are not inherently "impossible."

Ngoc Vo who does not have General Colt's attacking abilities, nor can she alter memories as he does, but she is a strong receiver and adequate broadcaster. With her range boost, she can contact anyone in the world (or indeed, as far away as the Moon), as long as she's sufficiently familiar with him. She also instinctively scans for malevolent intent and intuits attacks even as they're decided upon. Ngoc Vo canalso move a little more than three tons of mass to anywhere on Earth, or to the surface of the Moon. Or much, much farther. Her utmost range is around 133 astronomical units, more than three times the average distance from Pluto to the sun. She can also use it to easily 'blink' away from attacks. While she cannot technically attack with her power—she can't phase people into objects or teleport away sections of their bodies—setting someone adrift in space or at the bottom of the ocean is close enough.

Some feats by her Second Generation Progeny empowered by her accidentally.

Your powers doesn't come without limits You can manipulate or create anything that can be accomplished through the observable matter &/or energy. You cannot directly create beliefs of influence social factors for example.

Like Amanda who until the computing revolution of the 1990s, couldn't use her powers to increase her Hyperbrains, Hypercommand or Hypercharm skills because, until then, she doesn't know how to use energy to create patterns of logic. But once those concepts are available to humankind (and can therefore be read with telepathy) she's able to extend her power into those Hyperstats. Until then you won't be able to modify yourself mentally to increase your intellect, your force of personality, your capacity for leadership, your composure in the face of crisis or increase your charisma, influence & diplomacy.

Once you do however. You're capable of the following.

Hyperbrains: You are a thinking machine, and have a photographic memory on a level not easily understood by the common man. Every event ever experienced by you is recorded, along with every nuance of the situation down to the smallest observable detail. A facial twitch, the placement of a tablecloth on a table, the number of squares in a tile floor, all this and more is obvious to you, along with your exact emotional state during such situations. At this level, it is almost as if you were experiencing every moment of your life over and over again-simultaneously. Your memory is flawless, and you recall everything with perfect clarity. You can consider intellectual problems even while asleep. You can make a nearly photographic drawing of anything you have seen. You can calculate figures as fast as a supercomputer.

Hypercommand/ Hypercharm: You can sway crowds so thoroughly given the time to do so (matter of minutes), that they will follow you to the ends of the earth and do anything for you. Even commands encouraging suicide, murder, rape or other anti-social behavior seem somehow beneficial to the targets when they are under the effect of your power. At this level you can bypass any indoctrination, training or resistance with ease. If you give an individual your undivided attention, you can instill your own indoctrination with simple sentences. This brainwashing can take less than a minute. You can convince crowds of anything in less than an hour. You can bark orders in a voice that will cause a single subject to obey a simple command before he can consider the consequences of such an action. You can instill your own indoctrination into targets in a few simple sentences.:

You're also immune to any ability that uses Dark Energy. This is an extremely subtle and potent defense. While it can be overwhelmed by raw power, someone who attempts to read your mind gets nothing. Someone who attempts to model your personality using an analytical engine built from dark energy structures is forced instead to rely solely on human observation. Someone who tries to find you with clairvoyance can't unless you're willing. (You can, of course, switch it off to allow positive effects to work on her, such as being healed.)

Your powers have a range of from Earth to the Moon capable of covering the surface of both. As your knowledge & abilities grow so will this.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

Unlike Amanda you have total, conscious control of the descent of your power. You chooses who receives it, and when, & most importantly, you determine the powers your descendants develop.

How much power the people you empower get up to 75% of your original power.

Your progeny won't lose their powers should you be knocked unconscious.

Your progeny need your approval to create more progeny. Fourth generation progeny don't require your approval & can freely create progeny at will & their power level will be 50% of the progeny doing the empowering.

If you don't know which power to bestow upon a person, you can choose to auto-bestow one which will give them a power based on the persons strengths & weaknesses & directly compliments them.

People whom you empower are unable to use their powers to harm you in any way, shape or form, unless you allow it, (in case of surgey). Neither are their progeny or their progeny, etc.

You can severe this connection at any point & recall these powers back to you.

Essence of the Shatterlings (House of Suns)

You're fragmented into a 999 clones of yourself with yourself being the number 1000.

You're fully capable of customizing the gender, personality & appearance, of each of your clones down to the smallest detail. Or if you desire you can have it all automatically done.

Regardless each clone is biologically immortal & will continue to exist until killed.

The type of ruling intellect, from a hivemind, gestalt conciseness, networked conciseness, Sensate Cluster, or even give them their own individuality & let them choose for themselves.

As Shatterlings, all clones will have the same initial set of memories from you. From your very first memory until the point where you fragmented yourself. Anything after that needs to be shared. You can choose to share knowledge, skills & memories after the shattering if you desire.

Can sense and communicate with each other regardless of distance, location, or boundary.

The following are optional.

Give these clones access to your complete suite of powers (including essences) or give each clone a different power or powerset to use.

Erase everyone's memory including your own of who exactly is the original. Or you could just erase everybody else's & keep your own.

The ability to re-arrange/edit your memories. You could hold all of their memories at once, if you wanted to, but having that many memories would affect a personality very drastically, or have problems verifying old data or check its significance. You're capable of holding lifetimes worth of memories inside your head without having it radically affecting your personality & when you come to a given situation that require specific information or is unknowingly connected with other information you possess it will drift to the forefront of your mind & fall into place.

This ability also prevent you from being caught in Lotus eater machine type traps that affect your perception of reality or otherwise try to trap your mind.

The Boötes void is actually full of galaxies connected by wormholes in setting, but all the galaxies are cloaked & hidden so that civilizations can use their wormholes for pseudo-FTL travel without violating causality. This ability passes to you, allowing you to cloak entire galaxies from all known senses & detection methods.

You additionally receive the following items.

A STL Star of your own design. It's big enough to hold many smaller craft inside of itself. It comes with anti-gravity, inertial damping, force fields, pseudo-thrust to attain near-light speeds, & stasis fields or cryo chamber.

The Vigilance, a massive Dyson swarm which archives all sic million years of human knowledge & technological innovation. You can materialize this around any star of your choice.

Essence of the Unlimited Hyoubu Kyousuke (Zettai Karen Children) - Consuming this Swirling Purple & Crimson Essence will give you several boons.

You gain the knowledge, powers, skills, & abilities of the leader of the P.A.N.D.R.A., Hyoubu Kyousuke.

Hyoubu Kyousuke has the ability of permanently acquiring the Esper power of anyone who dies around him, this power passes to you with the added perk of permanently acquiring the power of anyone who dies around you regardless of how they died. The power in question doesn't need to be an Esper power for this to work.

You also have access to all the abilities he obtain thus far. Such as psychokinesis, hypnosis, electrokinesis, psychometry, pyrokinesis, & teleportation.

You can use them simultaneously & combine them.

Your power is kept in check with a limiter to prevent it from destroying your body. You can release the limiter to enter Unlimited Mode & release your full power which is stronger than The Children's Triple Boost, (which combines the power of the two other Level 7s of The Children with hers A clash between a Level 7 and a Level 7 child Kaoru would have destroyed the city if the energy wasn't contained.)

You can designate the form that your limiter takes be it a pin, watch, headband, etc.

As time progress you'll be able to stay in Unlimited Mode longer & the damage it does to your body will decrease. Eventually culminating in you being able to enter Unlimited Mode at will & being able to stay in it indefinitely without it ravaging your body.

The Octet Boost, which combines forces of yourself & those whose abilities you've absorbed to form seven wings while overclocking your powers.

Your also have the option of turning your hair white if you desire.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.