Chereads / Endless Apprenticeship / Chapter 25 - Season 1; The "Oh so Great" Aqes of What We Call Magicians.

Chapter 25 - Season 1; The "Oh so Great" Aqes of What We Call Magicians.

Great Aqes, the biggest Great Continent, is a land filled with many Magicians and Plebians. There are five Magician enclaves in Great Aqes, one enclave for the Elfeim, one enclave for Gwarvian, and another for Hellian Mechas.

The five Magician Enclaves are; Kingdom of Laplace & Sage, with its four capitals, Fatherland Laplace, Motherland Sage, The Republic of Revolution, and Principality of Juvinile.

Then Victoria's Empire, with its three major cities and one capital country, Leopold's Realm, Principality of Helena, Fatherland Augustus, and capital country of "The Nation of Beatrice."

"Arthur's Great Empire" as the third Magician Enclave, with its Great Duchies- bigger than few continents, Amyr Duchy, Mjolnir Duchy, Llacheu Duchy, Pierre-Simon Duchy, and Arthur's Lesser Duchy.

"Empire of Thomas The Inventor," with its great regions, Capital Country Hephaestus Inventions, Great Charles, Theodore's Technologians, and the Madelaine Maidens of Ironmade.

The last enclave is named "Empire of The God Alexander," the smallest yet having one of the Great Continent Emperor, and its two great lands, Kingdom of Heracles and Warriors of Aegus.

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The Elfeim enclave is located north of Great Aqes, inside the rocky mountains that separate them from the whole continent. The hills, forests, and valleys inside this north territory tend to be more cooling and more prone to snow.

Since the North Elfeim Territory of Great Aqes is not part of the Euhin Elf Continent, the Elven population is lesser. Furthermore, unlike Euhin Elves, the Elves inside the North Elfeim Territory of Great Aqes aren't united. But the place is governed and has laws that Elves must obey.

The capital of this Elven territory is Kurell Grand. This place does not have many foreigners like Magicians and Plebians. But there are still villages that allow Magicians and Plebians. Kurell Grand is the only city and capital of the Northern Territory, so there are no Great Cities nor Lesser Cities.

The Northern Territory has many beasts that can only be seen inside it and not in many other places in Great Aqes. These beasts protect many parts of their forests and even Elven Villages from Demons or Foes.

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The next enclave is the Hellian Mecha Territory in the southeast region of Great Aqes. Hellian Mechas are artificial beings blessed with Cores that allow them to live and have a consciousness and will of their own. They have metal bodies and can be in any form they like. They have a mind of a human but don't have any conflicts with each other.

They are organized, united, and peaceful. Not a single Hellian Mecha do not know how to defend themselves. Although Hellian Mechas have metal bodies, their cores have a timespan like Humans have, but doubled, with their bodies. That could mean that they won't last more than two hundred years. Furthermore, two Hellian Mecha can only produce one to three offspring.

There is one "Hellian Mecha" that has an endless lifespan or immortal. This Hellian Mecha is also the Emperor of the whole territory. He is also the person in charge of maintaining peace all over the Hellian Territory. This Hellian Mecha, unlike ordinary Mecha, is very potent and can change appearances.

Hellian Mechas secluded themselves from other races just like few other races. But when the demons appeared, Hellian Mechas could not hide the fact that their appearance caused casualties in their territory despite being well hidden. So the Emperor decided to join the All Great-Continent Conference and allied with the other Races.

With the help of other Races, Hellian Mechas regained their substantial power and were a great addition to fending the Demons.

The name of the Capital-Country of Hellian Mecha Empire is "Core," located further south of their territory. There aren't any villages in their empire, but there are four cities and three major ones, and the capital country.

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As for the Gwarvian or Gwards. They have an Empire of Great Mountain and Mountain Caverns in Great Aqes. Gwarvians have an anger issue with other races - despite having treaties and peace oaths - they are secretive about their home and caverns, not to mention their Mountain Valley maps.

Although Gwarvians are a stingy Human Race, they aren't bad people. Gwarvians are a trustworthy, unyielding, loyal race that will never betray their kind or comrade in any situation, even if they are to die.

Although Gwarvians in book texts describe them as short, they are taller than most Magicians and most definitely Plebians. They have an eminent knack for blacksmithing and are great creators who get along with Hellian Mechas and the Sages.

There are about twenty-eight caverns in their territory in Great Aqes but an unknown number of valleys. The number of caverns was the only information they could provide for their boundaries. They are also in charge of dealing with demons that lurk in the mountains.

Most Gwarvian have big, muscular bodies but tall. Those who don't work are extremely beautiful and have some meat in them. You can also barely see any fat Gwarvian. Gwarvians are known to be picky eaters and most definitely like seafood. Although they eat many smelly, tasty dishes, they are also known for their body care. Gwarvian, after work, goes to hot springs to relieve their stress and get rid of faulty odor in their body and come out smelling like diamonds.

Other races prefer to live in Great Aqes, although they aren't much.

"Amazing." Lawrence thought to himself. "I didn't know Great Aqes was this big. So far west from here are the mountains of Elves. I wonder what they look like in reality. Although they are perfectly drawn in this book, I can't help but still be intrigued to the point of wanting to see them."