I've recently made up my mind about the inheritance and will be announcing to you, my dear readers, what had come up. You might all know the "inheritance" that I had created recently from the previous chapters in this update "chapter," letting you guys know what I have come up with, so enjoy.
To clarify any confusion. I will confirm and correct all the mistakes in the Auxiliary Chapter: "Introductory." To begin with, I will be subtracting multiple elemental inheritances and finalizing the "elemental inheritance." From what you've known before, there were thirty-one different inheritances. It became too complicated, knowing that there will be other "inheritance," so I divided them into a simple and understandable way. Let's begin with a "brief" history;
Back in the Primordial Age. There lived a powerful being who consists of unlimited talents, talents that are beyond human comprehension. He gifted his four sons their inheritance. Those are; Elemental Inheritance, Role Inheritance, Natural Inheritance, and Unique Inheritance.
In this chapter, you will only learn the fourteen inheritances. Elemental Inheritance; Elemental Inheritances are considered earth elements. There are various types with their roles and uses.
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Elemental Inheritance.
Combustion - Fire element of mysse. Depending on how the user uses this element, this element can become a great offense. Many unique combustion inheritors around mysse are still unheard-of.
1. Black and White Flames - Strongest flames. The founder of inheritance and his son were the only ones that had gotten such power.
2. Amethyst Flames - Purple flames, rare even among the royal blood. Amethyst Flames includes mighty strength and unbelievable features.
3. Ruby Flames - The darker red and majestic glow and powerful flames make ruby flames unique and rare.
4. Lapis Lazuli - Also known as the gasoline flame. Lapis Flame is a powerful flame that can burn flesh like it is cloth.
5. Spinel Flames - Ordinary flames.
6. Orange Topaz - Most common inheritance even among non-noble humans. It is considered weak and warm.
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Oasis - aka, water. This Inheritance(Magic) can be offense, defense, and support. Oasis(Water) can become a useful inheritance in terms of household responsibilities.
1. Sapphire Oasis - Glistening water that is rarest or even mythical type. There have been many inheritors in the Atlantis that are unheard-of.
2. Sky Oasis - A clear and cold water with a pure substance. This inheritance is rare even among the prodigies.
3. Glistening Oasis- Be it a dam or dirty water. This inheritance can generate water that glows and sparkles despite its impurity.
4. Blue Oasis- Often considered as thick and not see-through. It is a powerful inheritance and is uncommon.
5. Water - Ordinary water. Common Inheritance.
6. Green water - A very common inheritance for peasants and even a lot of nobles.
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Crust - The Earth element consists of many types. The commonly known type is the soil and rock inheritance. Crust(Earth) is a great defense and a great offense depending on how the inheritor uses it.
1. Stone 2. Marble 3. Sand 4. Dirt 5. Gravel
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Gale Zephyr - aka, wind. Zephyr(Wind) is an element that consists of a pure substance that cannot originate elsewhere. This element is the purest amongst all "elements."
1. Winter Zephyr 2. Fiery Zephyr
3. Humid Zephyr 4. Zephyr
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Discharge - aka, lightning. It is hard to come by and is considered a rare inheritance. There are indeed countless inheritors, but most of them fail to acknowledge the potentials of this inheritance.
1. Black Lightning - the strongest potent among all the lightning. Extremely mythical.
2. Wine Dragon - The poison lightning or purple lightning. Legendary inheritance. Those who inherit this power are only countable.
3. Azure Dragon - A radiant neon blue color and great strength of bolts. Rare type.
4. Flash - The yellow lightning. Flash is rare even among nobles and prodigies.
5. White lightning - Normal lightning with great power. But the least powerful among the five. Also rare.
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Rime Frost - aka, Ice. It has become a great defense and a great combination with droplet inheritance. Rime Frost is a rare inheritance that not most could get. The most population that had many frost inheritor are the alfheim race.
1. Hoarfrost - The power of will. Legendary type.
2. Verglas - A power that could freeze 5 feet in-depth within a mile. Epic inheritance.
3. Winter Breeze - The weakest ice among the three but hard to come by.
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Creation - aka, Nature. Rare for humans but common to druids. This power is complex that has the capabilities of healing, supporting, offense, and even defense.
1. Flora - The most brilliant and most acknowledged "Creation Inheritance." Flora is a legendary type of inheritance among humans and rare among druids.
2. Herbal - A power that can heal and even protect. Mythical type of inheritance.
3. Food - Exhausting and draining. This power can create food and spices for the inheritor but is hard to get by. Extremely rare.
4. Trees - One can control them and even stun their enemies.
5. Bushes - This is an offense type of creation but is considered mild.
6. Weed - Common inheritance that stuns other beings with weeds.
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Tempest - It has been considered as part of the calamity inheritance but was too weak to be recognized as one. Although incomparable to other calamity inheritance, Tempest is known to be rough and more potent than most of the ordinary Elemental Inheritances.
1. Thunderstorm
2. Cloudburst
3. Hailstorm
4. Tornado
5. Blizzard
6. Hurricane
8. Rainstorm
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Nether - aka, Forbidden Black Magic. Nether is a bloodthirst kind of inheritance. Most Nether power is dangerous and lethal and forbidden. This power is considered a primordial Inheritance that existed way longer than the four elements; fire, water, ice, and wind.
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Aether - aka, Forbidden White Magic. Unlike Nether Inheritance, Aether isn't bloodthirsty, but they suck life to produce their potency. Such power emits a life-threatening signal, which is why Aether is forbidden.
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Insignia - Unlike the Inheritance of Creation. Insignia focuses on healing. Those who inherit the Insignia Inheritance have a vast amount of arcane.
1. Holy Luminescence
2. Holy Verdant
3. Holy Sky
4. Blood 5. Holy Sun
6. Peach
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Luminescence - aka, light magic, is a descendant of aether inheritance. One could say that light magic derives from aether magic. Priests and monks are commonly known to use this type of Inheritance(Magic).
1. Light Beam
Infinite; Radiant Colors
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Eclipse - aka, dark magic. Although it may sound forbidden and unrefreshing, this power isn't forbidden nor disliked. This power does derive from nether Inheritance(Magic), so most of Inheritors arent from the humane but in the Damon.
1. Dark Shadow
Infinite; Opaque Colors
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Crystal - This element is similar to earth inheritance, but more advanced and more durable than the earth. Some people inherited this power, but they only have a weak kind of crystal. Having a more powerful crystal inheritance is Epical.
Unreadable.
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I apologize for the tangled texts, passive voice misuse, and the missing punctuations in compound/complex sentences. The continuation of this will be in the future after some new chapters. That will be Role Inheritance and Natural Inheritance. Later on, I will discuss Unique Inheritance. I hope you guys are doing well! Continue to read my story, and I will bring you the fantasies you have yet to see.