The 34th demon. That is what I was last time as well.
The one that was taken by the humans last time, the 35th demon, my junior, joined the game one month after me. He is/was a sweet kid who trusted most people. Even after being stolen, he was more benevolent than the angels.
He was our (although temporary) leader after we rescued him. If it weren't for him leaving the game, we may have stayed together.
…
I was presented with a now well lit room made from beautiful dark marble and perfectly polished redwood.
I was given many options to change my appearance albeit slightly, but I chose random (once again).
[ Accepted
Choosing eye color...
Hair color...
Hair len...
...
Complete! ]|
"Heh, he's still the same."
As I pointed out, my random character was the same as before. He had a short, disheveled haircut that covered most of the eyes which were pitch black (different from my green), and had a pale disposition. His face was barely changed from my own. With my typical sharp glare of a resting face, the character was basically my twin.
His body was lean and all the muscles were toned to perfection, giving his usually weak and disheveled look (under clothes) a powerful feeling. The height was set to what I had entered (my own).
In Duality, your character was locked to look no more than 15% different from your actual self (even with the different races). The 15% was never truly defined, but basically you were either playing an identical twin or a fraternal one.
[ Accepted
Proceeding to class selection… ]|
Instantly, my mind and body were sucked into my new self. In front of me were different icons.
[ Choices:
Swordsman: A swift and balanced killer focusing on swordsmanship, swordsmen are able to do many things.
Stats (starting):
[Free Distribution: 5]
STR: 6
DEX: 6
AGI: 6
END: 3
INT: 4
Abilities (starting):
[Cross Slash (Lv.1)] <★★>: (Action) Perform an X shaped slash with sword(s) to deal 30% extra damage. [+]
[Swordsmanship (Lv.1)] <★★>: (Passive) Gain 10% extra damage and 5% less weight with all sword types (excluding Great and Heavy Greatswords). [+]
Warrior: Warriors are the feared frontline of the battlefield. With their impressive speed and uncanny strength, they are a force to be reckoned with.
[Free Distribution: 5]
Stats (starting):
STR: 8
DEX: 5
AGI: 7
END: 3
INT: 2
Abilities (starting):
[Cleave and Crush (Lv.1)] <★★>: (Action) Perform an overhead slash to deal 50% extra damage/slam to stun enemies in a 5m radius for 2s. [+]
[Hard Hitter (Lv.1)] <★★>: (Passive) Gain 10% extra damage and 5% less weight with all axe, hammer, spear, and Great/Heavy Greatswords. [+]
Shieldsman: Shieldsmen are the beloved protectors of the world. With their towering shields or impressive blocking techniques, they can save even the most impossible of battles.
[Free Distribution: 5]
Stats (starting):
STR: 6
DEX: 3
AGI: 3
END: 10
INT: 3
Abilities (starting):
[Roar (Lv.1)] <★★>: (Action) Perform a loud shout to gain High Agro with any enemy in a 40m radius. [+]
[Defensive (Lv.1)] <★★>: (Passive) Gain 10% extra damage resistance and 5% less weight when wielding all shield types. [+]
Assassin: Assassins are the grim reapers of the battlefield. They instill terror into all no matter where you are due to their quick bursts of damage and impressive ability to escape.
[Free Distribution: 5]
Stats (starting):
STR: 3
DEX: 7
AGI: 8
END: 3
INT: 4
Abilities (starting):
[Stealth (Lv.1)] <★★>: (Toggle) With a single thought, become invisible until the first strike, increasing damage by 10%. [+]
[Lightweight (Lv.1)] <★★>: (Passive) Gain 10% extra damage and 5% less weight with all short swords, daggers, and knives. [+]
Ranger: Rangers are like the Gjallarhorn of the battlefield, signaling the beginning of every battle. Their quick speed and long ranged attacks make them one of the most difficult classes to deal with.
[Free Distribution: 5]
Stats (starting):
STR: 3
DEX: 8
AGI: 7
END: 3
INT: 4
Abilities (starting):
[Eagle Eyes (Lv.1)] <★★>: (Toggle) With a single thought, increase field of view, detail, and view distance by 100%. [+]
[Ranged (Lv.1)] <★★>: (Passive) Gain 10% extra damage/range and 5% less weight with all ranged weapons. [+]
Mage: With their volatile spells and terrifying movement skills, mages are akin to bombs, destroying the world around them with the elements.
[Free Distribution: 5]
Stats (starting):
STR: 2
DEX: 5
AGI: 4
END: 2
INT: 12
Abilities (starting):
- Choose 1 -
[Fireball (Lv.1)] <★★>: (Action) Perform a short chant and weave a simple spell to cast a medium speed fireball dealing a base 10 damage with an added [Burn] effect lasting 3s. [+]
[Waterball (Lv.1)] <★★>: (Action) Perform a short chant and weave a simple spell to cast a medium speed waterball dealing a base 20 damage. [+]
[Wind Blade (Lv.1)] <★★>: (Action) Perform a short chant and weave a simple spell to cast a high speed wind blade dealing a base 15 damage. [+]
[Earth Lance (Lv.1)] <★★>: (Action) Perform a short chant and weave a simple spell to cast a medium speed earth lance from the ground dealing a base 10 damage with a 15% chance to stun the target for 5s. [+]
[Ice Spear (Lv.1)] <★★>: (Action) Perform a short chant and weave a simple spell to cast a medium-high speed ice spear dealing a base 20 damage. [+]
[Lightning Spear (Lv.1)] <★★>: (Action) Perform a short chant and weave a simple spell to cast a medium-high speed lightning spear dealing a base 10 damage with a 20% chance to stun the target for 2s. [+]
--- --- --- ---
[Specializations (Lv.1)] <★★>: (Passive) Choose two elements (Fire, Water, Wind, Earth, Ice, Lightning) to gain a specialization, increasing damage with that element by 5% and decrease the cast time for for all spells of that kind by 5% (or double up on one for 10% damage and cast time). New specializations will replace choices. [+]
Summoner: Summoners can be as invisible as an assassin or as explosive as a mage. With their summoned spirits, they can control the battlefield even when they aren't even there.
[Free Distribution: 5]
Stats (starting):
STR: 2
DEX: 4
AGI: 2
END: 2
INT: 15
Abilities (starting):
[Summon (Lv.1)] <★★>: (Action) Perform a short chant and weave a simple spell to summon an elemental of your choice (Fire, Water, Wind, Earth, Ice, Lightning). [+]
[Connection (Lv.1)] <★★>: (Passive) Beasts summoned by you gain 10% extra damage and you gain a 10% connection (allowing for better control). [+]
Cleric: Despite their weak attack power, Clerics are the most important classes for any team they are in. Like a god of death, they decide who lives and who dies.
[Free Distribution: 5]
Stats (starting):
STR: 1
DEX: 3
AGI: 3
END: 2
INT: 16
Abilities (starting):
[Heal (Lv.1)] <★★>: (Action) Perform a short chant and weave a simple spell to heal the target for 20 health. [+]
[Light Mage (Lv.1)] <★★>: Gain 10% extra damage and 10% shorter cast times for light magic. [+]