I feel a weird soothing feeling flow into my head as I look at my updated status
General:
Name:Gin Cinders
Race: Human(common)-99.4%, GreaterArachneva(unique)-.6%
(Evolution Impossible)
Class: Arachnomancer(*Growth-Unique)
level: 1
Exp:0
Required Exp:100
Status:
Health(101/101)
Resource-Mana(346/346)[(Wis×20)]
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Str: 8.3
End: 10.1
Agl: 11.4
Int : 16.7(14.7+2)
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Wis:17.3(15.3+2)
Cha:9.9
Per:14(12+2)
Luck:12(10+1+1)
+1 free atribute point
-Perks(new)
*Spider's Stealth(uncommon)- Can easily re-enter a concealed status.
*Arachnid Ruler(unique)- Gives +50% health to subordinates classified in the arachnid category. Gives +10% to all damage inflicted by subordinates.Gives +10% overall damage resistance to any subordinate. Able to use limited telepathy(only thoughts can be transmitted) with subordinates.
*Subordinates Welfare(rare)- able to share a perk of at most rare-rank with subordinates.
-Skills(new)
Summon the Broodmother(0/3)T1 lv1-Creates a Broodmother in a special plane which can be summoned. On creation has the same level as the user. The user will be able to share experience. Broodmothers can be re-summoned after death. Ever tier will allow an additional summon and every 2 tiers will increase all Broodmothers' ranks. *Special(class)- Whenever a Broodmother is created, the user can choose between 3 aspects that will imbue it. Cost: 40% of total mana per summon. Cooldown: none
Summon Arachnid Guardian(0/1) T1 lv1-
Creates an Arachnid Guardian in a special plane which can be summoned. On creation is 2 levels ahead of User. The user will be able to share experience. Can be re-summoned after death. Every two tiers will allow an additional summon as well as increase all Arachnid Guardians' ranks.*Special(class)- Whenever a Arachnid Guardian is created, the user can choose between 3 aspects that will imbue it. Cost: 40% of total mana per summon. Cooldown: none
Poison Lance T1 lv1- shoots a poison lance dealing (2.5×intelligence) poison damage over 5 sec if it contacts target. Can seep through armor and magic shields depending on tier and skill level. Has a 3% chance to inflict {[heavily poisioned condition]: -3 end, -3 agl, -50% health regeneration} for every second that target is in contact with produced poison. Each tier increase will multiply the multiplier by 2. Cost: 15 mana. Cooldown: 5 seconds
Poison Pool T1 lv1- converts (1×total skill level)*3 meters of earth or rock into poison. If no earth or rock is available can create the same amount for more mana. Poison does (1.75×intelligence) poison damage over 5 sec if it contacts any target. Can seep through armor depending on skill level and tier. Has a 3% chance to inflict {[heavily poisioned condition]: -3 end, -3 agl, -50% health regeneration} for every second that target is in contact with produced poison. Each tier increase will multiply the multiplier by 1.5. Cost: Convert- 50 mana, Create- 150 mana. Cooldown: 1 minute
Stealth T1 lv1- Enter a concealed status. Can be difficult during combat. Cost: none. Cooldown: 10 secs
Looking over the newly updated status has me greatly overwhelmed. Reading through the subscreens made me relieved though. The only thing that really needs attention is health, mana, attributes, and the tier of skills. Trying to calculate the damage dealt is not very practical as most things have resistances to a large number of things. Immunities basically only exist in racial perks.
It seems that I have become heavily reliant on poison damage so I may have to rely on summons for other forms of damage. Well might as well summon something.... ugghhh.... Do I have to say the skill name or.... Maybe just think it really hard. SUMMON THE BROODMOTHER!.... Nothing....
"Summon the Broodmother" Gin
I end up mumbling the summon and a screen pops up.
*Choose aspect
*Metal
*Crystal
*Poison
Ehhh???? That's all? Usually for most things I get a description for choices but this.... Well, lets go with metal? I have no idea what a crystal spider would be like.... Poisons out as other creatures may have poison resistance or immunity so I can't stack that.
Metal it is.
*Ding
As I hear the system notification, a grey portal of about 2 meters of height appears in front of me. A grey spider that's about 1 meter high drags itself out..... This guy.... WHY ARE YOU SO FAT!!! This guy has jowls that droop down and its short but meaty legs are as thick as my torso. Its abdomen is way bigger than its front section. If it could stand, it would probably be as tall as that portal, but it just drags itself with its front legs....
As I stare at it, it stares back with its creepy blue human eyes..... WHY DO YOU HAVE HUMAN EYES!!!
*Ding
Another notification???? Hmmmm..... A name..... I guess it is female?Right? Can't name it fatty then.... Juicy?.... No.
Names don't really need meaning so lets go with.... Kess. As soon as I decide on a name a new set of screens and subscreens pop up.
Subordinate
Name:Kess
Race: Grey Iron Arachneven(rare)
(Evolution Possible at level 5)
level: 1
Required exp: 300
Health (300/300)
Resource-Iron essence(120/120)
Shared perk- Closed System(defaultly
selected)
Loyalty: Max
Condition:none
Even though she is subordinated to me, I cant see most of her screens and I think some of her general screen is missing....I'll have to ask her to show her skills later....It seems that creatures that evolve need more experience to level, but in exchange they can rank up much easier than those who have classes....
Ohhh, with new evolutions they can inherit weaknesses and can rarely lose attributes.... But, they can also lose old weaknesses and gain attributes. They will however keep perks and skills from previous evolutions. Evolution is kinda unstable. I wond-
"HEY, where do you think you're going?!?!"
Kess was dragging her way towards the Arachne Queen with saliva drooling from her mouth. I can venture a guess as to why. She looks at me and her eyes start tearing up. I won't pity you. Even with human eyes that wont work. You don't even need food anymore thanks to closed system.
"Do I really want to summon more?"Gin
"Schhhrree."Kess