"Harbinger of Chaos? A strange name it is." Hildegarde mumbled, and Mane smiled. For within his mindscape his new axe was vibrating strongly in protest, a reaction Mane found to be quite amusing.
"Well, only someone like you would like a name like that," Hildegarde added. "I guess the axe training and destructive fighting skills you picked up from Vital Orange will come in handy here," Hildegarde spoke once more, and Mane nodded his head in agreement.
He had requested of Vital Orange that he be taught the ways of the axe. And the older man obliged. He had helped Mane train with an axe for a month, and although he hadn't passed down any real techniques to Mane, Mane had gotten used to the use of an axe thanks to the older gentleman. But that was two years ago, and ever since Mane left Asher City, he hadn't touched an axe. So he was bound to be rusty.
What did help was that Harch was a part of him, and using it felt like an extension of his body. It was almost like he had reached the Full Mastery Realm with Harch. But Mane knew he was nowhere near such a realm. However, although Mane was slightly rusty with an axe, he wasn't overly concerned. Ashera had a huge library, and there was a skill books section that was loaded with techniques for all kinds of weapons, the axe included. Although none of these techniques was at the High Level, there were several Low and Mid-Level techniques Mane could refer to. And he was going to do just that when he returned.
"So, what has changed?" Hildegarde asked. "How much stronger have you gotten?" she wondered. Mane smiled briefly upon hearing her question. For he knew that with her curious nature, there was no way she was going to ignore his newfound strength. However, Mane had reaped much from his breakthrough. So instead of having to spend several dozens of minutes explaining his gains to Hildegarde, Mane thought it better to show her.
"Spirit Scan: Full Scan"
NAME: Mane
AGE: 11
HEALTH POINTS: 200,000/200,000
RACE: Supreme
BLOODLINE: Mixed (Olympian, Norse God King, ???)
BLOODLINE RANK: Improbable
LEVEL: Nobility Realm 1 – In All Paths; an Omni Noble (Level 71.01)
BASE POWER LEVEL: 10,500,000,000
PEAK POWER LEVEL: 1,000,500,000,000 (This cap can be broken when using your Soul Weapons)
WIELDER TYPE: Multi Wielder (Body Wielder; Energy Wielder; Spiritualist; Scholar)
SPECIALTY: Strength; Intelligence; Speed
GLOWS: Takeover; Aftershock; Endless Wave; Basileus; Son of Lightning; Absolute Darkness- Evasive Killing; Brimstone; Titan's Descent; *Titan's Rage
BREATH: Self-time Acceleration; True Flames; The Dark Times; Time Share; *Basic Elemental Harmony
Note that all previously awakened Glows and Breaths have advanced to the Mastery Level of Proficiency
The Old
Takeover (Mastery Level of Proficiency): A Glow descended from the gods of Asgard. Takeover increases your strength by three times, and is easily one of the most dangerous weapons in your arsenal. Use it wisely and you will become invincible.
Cooldown: 10 seconds
Drawback: Takeover is a skill that produces a massive strain on the body of the user. Without proper management of one's body and knowledge of body wielding, one could cause more harm to themselves than good. But that isn't a problem with you now, is it?
Aftershock (Mastery Level of Proficiency): This is a Glow descended from Olympus and is easily one of the most easy to use Glows in the user's possession. This Glow is a passive one, and doesn't need to be activated. Aftershock is a complementary Glow, and it extends the activation period of any skill by ten percent and decreases their cooldowns by 15 percent. However, it also has an active side, though user hasn't unlocked this feature yet. This skill has no cooldown.
Drawback: Aftershock draws its abilities from the soul of the user itself. And since it cannot be regulated by the user, it is best to keep yourself out of precarious situations. For who knows when its active side will awaken and draw more deeply than it ought to.
Basileus (Mastery Level of Proficiency): Descended from a race currently marked, Basileus is s Glow that confirms that you are of their blood. This skill is one that accumulates the knowledge and experience of all the Spiritualists that belonged to this noble race, before they were mostly wiped out. Activating Basileus fills you with this knowledge, and fragments of this knowledge remain, even after activation. As for how much you can glean from them, that is totally up to you. NB: There can only be one inheritor of this Glow per generation.
Cooldown: 2 hours
Drawback: When deactivated, user will feel a weakness in his spirit, and would experience a ten percent reduction in all abilities for those two hours Basileus cannot be called upon. However, this drawback is nothing compared to what it was before.
Son of Lightning (Mastery Level of Proficiency): Underneath the storms and the clouds that hold on to rumbling thunder, I have no equal! This Glow is a passive one, and is born from the merging of Asgardian and Olympic blood. As a descendant of two powerful lightning gods, their lightning courses through your veins. They sought you out and merged into one to produce this Glow. This skill has no cooldown nor drawbacks. When one reaches the Full Mastery Level of this Skill, they can form their own storms!
Absolute Darkness – Evasive Killing (Mastery Level of Proficiency): This Glow was a gift from Darkness itself, for no Asgardian nor Olympian is a holder of this power but you. It has great power, but is limited in its use. This skill has two phases. Absolute Darkness is the first, and it allows the user to easily ignore any and all physical attacks without any problem. The second phase of this Glow is Evasive killing. This aspect of the Glow allows the user to ignore the physical barriers of any of his opponents and lock on to a part he would like to strike. This can easily kill a man much stronger than you.
Cooldown: Present cooldown now only one second and a half. This skill lasts longer now, increasing from three seconds to five.
Drawback: Only physical barriers can be ignored. Attacks to the soul and spirit cannot be avoided by means of this Glow – not yet at least. User must also exercise caution to avoid being consumed by this power.
Brimstone (Mastery Level of Proficiency): This is a power descended from Olympus, but not from your direct ancestor. Brimstone is a power that relies on high concentrations of burning Sulphur to produce flames that could threaten the sun itself. This power is enough to cripple a planet and burn it to ash in just over five minutes!
Cooldown: 10 seconds
Drawback: Brimstone affects not only the body, but the soul. And because of this, using it with a weak spirit is dangerous, for it could consume your very soul. Do not use this skill when experiencing a period of spirit weakness, or it will be your last.
Self-Time Acceleration (Mastery Level of Proficiency): The Time Elements have gladly welcomed the Supreme as a new and true Time Wielder. This power is rare, and its benefits are to be rated highly amongst the rest. This glow allows you to permanently increase your speed by pushing your time to its peak. Previously this was an active skill. But the Time Elements look highly upon you; they favor you greatly, Supreme Emperor Mane Harbinger. And so they make this skill a passive one for your sake. There is a permanent increase in your speed now. This skill has no cooldown.
Drawback: Without a strong physique, Self-Time Acceleration will do more harm than good. Be sure to avoid conflict when in a period of physical weakness since this skill is passive and is not regulated by the user.
True Flames (Mastery Level of Proficiency): True Flames is a powerful Breath inspired by the user's father, Ray the Brute King. True Flames raises the power of all fire attributed skills by a factor of three! The flames from this Breath are blue and strong. However, blue isn't the final color of power. There is another just waiting to be born. This skill is now capable of activating a fire domain that gives the user free reign over fire in that space. The flames of the domain are strong, and can even burn the soul of targets! The domain spans a region of 100 meters
Cooldown: 15 seconds
Drawback: The flames generated by this Breath are so powerful that the user's fire resistance must be at a very high level. User has a bloodline baptized by fire, so this isn't usually a problem. But in worlds were cold dominates, a natural restriction is placed on fire resistance, and user has to show caution when activating this technique.
The Dark Times (Mastery Level of Proficiency): Dark Times is like True Flames. This Breath increases the power of Darkness attributed skills by reducing their cooldown periods and increasing their length of activation. Currently The Dark Times also allows the user to activate a darkness domain, which multiplies the darkness abilities of the user by threefold! This domain also allows the user to shape and manipulate darkness anyhow he sees fit. The domain covers a region of 100 meters.
Cooldown: 20 seconds
Drawback: Be careful therefore, that you do not become consumed by the very power that serves you. For the hands of darkness never rest. And one could be certain that they would like the Supreme as their pet.
Time Share (Mastery Level of Proficiency): Time Share ignores the feeling of others, and forces them to live within your dimension of time. Time Share extends the user's current time to his targets. Although we all follow the same rules of time, each of us has his or her own time dimension. Our bodies and soul respond to this dimension. By sharing your time with another, their time dimension is disrupted, and their body processes fail for a brief period. Used against mortals, death is the surest outcome. But when used against powerful wielders, this Breath interrupts their connection with Edict and Chaos, and provides an opening where they are completely defenseless.
Cooldown: Five minutes
Drawback: User may have the fortune of being blessed by the hands of time, but time itself is powerful and difficult to control. Without a powerful time artefact, user should avoid using Time Share as much as possible. If not, user would experience confusion and delusions that are born from sharing the times of others. And if not checked, user would lose his sense of identity.