The New
Titan's Descent (Intermediate Level of Proficiency): Tapping into the power of your ancestry allows you to explore the realms of power – by donning the skin of a Titan! The strength of the Titan depends on the amount of Titanic blood that remains in you. It was said that in the past that Titans like Gaia could easy hold a planet in one hand. This is no myth, but truth. Do you have what it takes, to ever take on such a powerful form?
Cooldown: 24 hours
Titan's Rage (Beginner Level of Proficiency): The Titans were famed for their murderous instincts and massive power whenever they entered the realm of madness. Possessing an inherent desire to rule over all, Titans gain massive authority and power when they tap into their rage. Titan's Rage allows you to explore the kind of power they had in their time. However, it is a double-edged sword. It is a great power if you know how to control your rage. However, if you do not, you shall follow the footsteps of the Titans whose wills were overcome by their rage and enter into a murderous killing spree, not being able to identify friend from foe.
Cooldown: 10 minutes
Drawback: After the skill is deactivated, the murderous aura from its activation still remains, making you prone to angry outbursts and easily irritable for 48 hours. Activating it several times in a day produces a stack effect. Be cautious.
Basic Elemental Harmony (Beginner Level of Proficiency): You did tap into this power back in the True Universe. However, that was merely a taste of the power of the elements when they truly do align. Now they beckon you. Each has seen the talent you possess, and they give you the chance to prove your worth. Elemental Harmony allows you to control the power of all six elements under your control whilst reducing the amount of Edict usually required to do so by 50%! The percentage of reduction increases as you comprehend this skill further. It also heightens your sensitivity to other elements, making it easier to comprehend them. That is not all. Elemental Harmony also allows you to record the elemental affinity and skills of other Elemental Wielders and refer to them later. And it provides you with the subskill, Elemental Telekinesis. It truly is a massive gain.
Cooldown: 10 hours
Subskill – Elemental Telekinesis (Beginner Level of Proficiency): Allow yourself to revel in the power of the elements with Elemental Telekinesis. Possessing this skill allows you to effortlessly control the elements around you with nothing but your mind for 2 minutes! This doesn't consume any Edict, and the power you command will be great enough to threaten an Ascender!
Cooldown: 2 days
Drawback: Show caution in using this skill. Elements are powerful, so much so that Edict merely governs them, it doesn't have the power to truly contain them. Do not allow the elements to corrode your mind and govern your senses, or you would become an elemental being yourself.
Endless Wave (Beginner Level of Proficiency): Finally, you are now worthy of the power of Olympus! Endless Wave, just like other techniques and skills of the Gods of Olympus, was first born in a Titan – Uranus. Having reconnected to your Titanic Roots, this skill has naturally awakened in you. Endless Wave is just as its name implies – it provides an endless wave of power that fills one with a sense of drunkenness. Just like Takeover, it increases your strength greatly. The increase in strength is fixed as well, just like Takeover, and will not increase no matter the level of proficiency. However, increasing the Level of Proficiency decreases the cooldown period, and reaching the Mastery Level allows you to use this skill within 2 minutes of the last activation – much like the current Takeover. This skill increases your overall power by 5 times!
Cooldown: 24 hours
Drawback: As a skill belonging to the crafty Titans, it naturally has a disadvantage. Because the skill first belonged to Uranus, it has a natural dislike of those that descended from the blood of the one who challenged and killed him – Cronos. Since the Selfish Titan King was involved in reinvigorating this skill, its detest of you is much greater. So it is much harder to control this skill than on average. Take caution therefore, that you do not lose your mind to its burning hatred.
"This is amazing!" Hildegarde was filled with awe as she read the descriptions of the new skills. Although some had disadvantages, they mattered little compared to the kind of power that Mane would get from each of them.
"They are. But that's not all." Mane smiled and said. Then he focused on his other paths, so that Hildegarde could see just how much he had gained from the others.
"Spirit Scan: Scholar Path"
"Spirit Scan: Spiritualist Path"
Path: Scholar
Abilities: Lock-On; Trace; Words of Power; Reinforce; Recreation; *Transformation
Lock-On: Allows the user to communicate with others by transmitting his voice into their mind, and ignoring all physical barriers. Cannot penetrate Spiritual Shields however. Now has a target of 15 people. It also allows the user to attack the mind of weaker opponents. There is no cooldown for this skill.
Trace: Allows the user to sense the auras of every living thing within the vicinity – from auras of power to auras of life. The user is able to feel the emotions of those within this skill's area of influence with little to no problem. Range is now 1200 meter radius, or a diameter of 2400 with the user at the center. This skill can also mark a person, and until the user removes this mark personally, it will remain. It is the bane of gods, and can pinpoint the location of a godhead by marking that god. There is no cooldown for this skill.
Words of Power: Allows the user to manipulate Edict with nothing but his words. Edict may be the order of the world, but with this power you are its voice! Now capable of executing 15 word commands. Usable on all opponents who are combatively weaker than you. This skill has no cooldown.
Drawback: The amount of Edict consumed by this skill is monumental. User should be cautious in using this skill by keeping tabs of his energy level at all times.
Reinforce: This skill was capable of augmenting a single one of the user's many skills. Now it is capable of receiving another within its ranks. It cannot be undone once it is attached to a skill, and that is one of its two limitations. The second is its range of usage. This skill is only applicable to Breaths, not Glows. Currently attached to the Breath known as True Flames. This skill has no cooldown. NB: Do not forget to augment the second skill.
Recreation: This is a skill developed in the bowels of the universe's core itself. This skill allows the user to mold an already made object (manmade) into whatever he pleases. Before this skill was restricted to only paper. But now user can also mold building materials into golems. This skill has no cooldown.
Drawback: The second feature – the golem feature – is highly greedy and requires an enormous amount of energy. User should be cautious in using this feature by keeping tabs on his energy at all times.
Transform: This skill allows the users to take on the shape of any beast he has killed. The forms of these beasts can be stored in slots provided by the skill. There are currently only two slots. A slot can be filled only within an hour of defeating the beast. Cooldowns do not apply to this skill's absorption feature. However, the transformation only lasts for 5 minutes, after which the skill would be invalid for either absorption or transformation for a day. The cooldown period reduces as the user grows stronger.
Path: Spiritualist
Description: As a Spiritual King, your power is now at a level above that of most. Chaos begs to do your bidding and seeks your approval. You are now capable of casting an innumerable number of Low Level Leases and several more Mid-Level Leases. With Chaos at your right hand and destruction at your left, you now have the power to command 25 High Level Leases, and 7 King Level Leases. NB: With the aid of a Chaotic Staff, a few of these King Leases could be stored to prevent a lengthy activation period. Chaos has longed for you for so long. It has missed its prodigal son. And to show its love, it blesses you with two, not one, inherent skill. Revel in the power you have awakened!
Unlocked Abilities: Legion; Telekinesis
Legion: This is a dominant skill that gives the User a unique power – the ability to swallow minds. This ability has two features. The Absorption Feature and the Unleash Feature.
Absorption: Activate Legion right before an enemy is defeated to push him or her into a forced state of unconsciousness. The user is able to absorb the knowledge and techniques of the enemy whilst his mind is defenseless by invading his or her spirit. The received knowledge is archived and reserved for use.
Unleash: Activating Legion Unleash Feature allows the user to use the knowledge and abilities stolen by the Absorption feature. This can be used during a fight to bombard an opponent with a variety of novel skills, or during meditation to comprehend the new skills.
NB: This technique can only be used against Spiritualists.
Telekinesis (Beginner Level of Proficiency): Telekinesis allows you to move objects with your mind. It matters little whether they are living or non-living. You can control it all. And all this can be done without any reliance on Edict! It only requires that your spirit be strong and your mind able to handle separation into many fragments. As you use this skill more, your proficiency with it grows, and the greater your manipulation becomes.
Drawback: This skill takes a massive toll on the mind. Using it recklessly when it is merely at the Beginner Level of Proficiency would cause more harm than good. User will be wise to exercise patience and the utmost degree of caution when employing the services of the telekinetic forces.