affinities

Elemental affinities

opposites across each other, related grouped.

Water Fire

Earth(sand) Air

Light Dark

Poison* Healing*

Gravity

Time

Space

*Nature is typically controlling plants and/or rarely (at low levels) animals.

both can be part of nature, although healing can also be light and/or water, and poison part of dark(occasionally fire but that's rarer).

Combined Affinities(rarer than usual ones)

Lightning:found in chaos, fire+light affinities

Magma: Fire+earth

Mud: earth+water

Cloud:air+water

Ice: water+air

Necromancy: dark+healing

Spacetime:Space+time+gravity

Summoning:Life+spacetime

Life: healing+light+poison(many life forms use toxins-snakes and frogs for example)

Death:poison+dark+healing(to kill you must know how to save)

Nature: life+death

Chaos:all affinities combined, chaos came before order and to chaos shall order return

*Void:the opposite of Chaos, it's before and after, nothingness.

Feasibly you could get any combination of the base affinities but these are the most common combinations as they make some sense, but darkfire, water fire, fire water, icy fire, etc. are not unheard of.

Actually dark and fire combinations are quite common among demons.

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Weapons affinities

Sword

Spear

War Axe

Dagger

War Hammer

Morningstar

Bow

Hidden weapon

Poison sac

Close combat(body)

Staff

War Fan

Lance

Whip

Boomerang

Knife

Small weapon

Halberd

Scythe

There are many more and they can get far more specifics for example you can have specifically the affinity for katana, or great sword, or scimitar, etc.