Name of world:Mara
Continents:Yggdrasil(a large tree growing out of the ocean, a coral reef crowns its roots which are buried deep into Mara- its branches so thick and numerous that many races coexist on it), Grecoromania, Britannia, maya, Inca, azteca, tribal Islands(not really a continent, but a huge expanse of islands big enough to be a continent),
Countries: light kingdom/Umbra Kingdom[Human-Grecoromania] Flame, Aquarius, Earth, Wind, etc. kingdoms[Human-spread across the world]. Bestia Lands-tribal[Beast kin-Tribal island continent], Alfheim[elven territory-Yggdrasil],Hell [Demon-aztecha], Draconis[Dragon clan-Maya], Gobgob[goblin-Inca], Tir Na Nog/fairyland /other world/Celtica Kingdom[Fairies-Britannia]
Jotenheimer[Giants-Yggdrasil], Atlantis[merpeople-Yggdrasil's roots and spread across the oceans from there]
[some]Important species:
Humans:jack of all trade master of none race also we breed and dye incredibly fast when with out cultivation, but although our average constitutions aren't as good as other races we have many geniuses in many different elements and talents
Beastkin: many different races bearing some similarities to beast including a beast core which helps them in cultivation. Each 'Tribe' has their own island and their own elemental affinity and the humans also have an island that is considered neutral ground for trade and such there.
Elves: nature, healing, light, poison, life affinities. Life long but reproduce slowly.
Demons: fire, dark affinities primarily with more as well. Many races just imaging demons and hell.
Dragon: many different clans with many affinities united under a chosen king(done via a test of strength, courage, valor, kindness and cruelty for their respective times(crush your enemies treasure your allies), discipline, knowledge, etc. often fairly arrogant to other races which considering how hard it can be to slay a drake(a species with some dragon blood but not enough for them to care) makes sense .
Goblin: Civilized and uncivilized goblins are different, both are equally smart but uncivilized goblins are more muscular and attack anything unknown to them, whereas civilized goblins are quite industrious and kind. Uncivilized goblins can change their ways and become civilized after which their looks magically transform somehow. They primarily use machines instead of the usual cultivation route. Both evolve into hobgoblins and have beast cores.
Fairy/Faery/fae: insect winged humans on the smaller side, harpies, centaurs, arials, vampires, sidhe(pronounced Shee) Varying affinities 'fairies' in the tradition sense align with nature typically, arials air, harpies darkness/wind, centaurs weapons(mostly bows), vampire blood/'poison'(this element is exclusive to vampires and the poison is a specific thing to turn other races), sidhe vary as its kind of a catch all term for other from 'the other side'.
Giants: Giant humans pretty much, often their elements align with earth or weapons, they love to fight, but there are also kind hearted ones they're race is based off strength rules law.
Merpeople: They are aquatic beastkin, and often carry messages from one continent to the next. They often trade with floating communities.
These floating communities are often diverse and kindhearted and have many different elemental alignments though water is prevalent because water elemental affinities are drawn to the idea of floating on the endless ocean. These communities are centers of trade and commerce when ever they dock bringing goods from around the world.
*This is a generalization there could absolutely be an even necromancer or smt.
Currency:
Human
Stone
Bronze-10 stone=one bronze
Silver-10 bronze =one silver
Gold-one gold=10 silver
Star-one star=10gold
Spirit stone-
10 star=low SS;
10 low SS= mid SS;
10 mid SS=high SS
*A typical mortal family uses 3-5bronze to a day, a mortal meal costs 3stone
Demon:
Dark silver
Dark gold=10 dark silver
small Firestone=10 dark gold
mid fire stone=10 small Firestone
Soul core(harvested from other races a variation of Spirit stone it's strong and in the war like demon race it's not frowned soon to collect these)
Low soul core=10 large firestones
Mid soul core=10 low soul core
High soul core=10 mid soul core
Medium
Beastkin:
They trade by barter.
Fairy:
Same as human because they're allies
Elf:
Same as human because they're allies
Goblin:
They trade in mechanical ideas, novelties, and machines
Beast:
They don't trade much it just survival of the fittest(family)