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WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
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The Beardless Gnome warns you that this Glossary contains spoilers and extra lore information not present in the main story.
This Glossary will be constantly updated as the main story progress.
The author was against the publishing of this Glossary, but he was convinced by The Beardless Gnome that information shouldn't be restricted but spread instead!
All Hail Shared Information! All Hail Beardless Gnomes! All Hail Dungeon Farmer! And above all...
Take that stupid bearded dwarfs!!!! WE RULE!!!
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WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!
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Dungeon Status Explanation
Name: Unnamed Dungeon. (The current most popular name used when referring to this dungeon)
Rank: (From F to SSS, there is also Forbidden Grounds and Inferno/Paradise above SSS but there is no current dungeon classified as such at present.)
Avatar level: (Maximum level cap is relative to Rank, 20 levels per rank level, plus 5 for each rank above S and the final cap is 255.)
Floors: (Number of built floors/ Max number of floors. Doubles the max number of floors on each rank up, maximum number of floors for the highest rank is 1024)
Task Force: -- (Those who help managing the Dungeon, usually cant fight, deal with all kind of odd jobs, from regulating temperature to cleaning and moving objects.)
Defense Force: -- (Those who help defending the Dungeon, most of them are mindless monsters but will still follow the orders of the Dungeon Lord)
Invaders: -- ( List of Adventurers and Stray Monsters)
Allegiance: Neutral ( Secret ;p Won't appear in the first volume )
Productivity: 54u/d (measure in "u" per day, its the amount of Miasma converted into Mana every day plus any Mana generated by other means like plants cultivation)
Available Mana: 65464u (measured in "u", amount of stored Mana)
Available Miasma: 557631u (measured in "u", amount of available miasma in the influence radius of the Dungeon.)
Event Log: (5 last important things that happened in the Dungeon, it can be expanded by direct order of the Dungeon Lord)
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List of Ranks and its respective maximum number of floors.
L: 1024
F.G.: 512
SSS: 256
SS: 128
S: 64
A: 32
B: 16
C: 8
D: 4
E: 2
F: 1
(L: represents the Paradise/ Inferno rank)
(F.G.: represents the Forbidden Grounds rank)
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Creature/Avatar Status:
Level: (Current Level/ Maximum Level. The maximum level cap is relative to the Dungeon Rank, 20 levels per rank level, plus 5 for each rank above S and the final cap is 255.)
Strength: (How strong the Creature/Avatar is.)
Agility: (How fast the Creature/Avatar is.)
Magic: (Related to Mana storage and aptitude in using magic. The higher the rank, the higher the amount of magics that can be used and the higher will be their effects.)
Vitality: (How strong is the regeneration and stamina of the avatar.)
Resistance: (How much magic damage the Avatar body can resist before taking damage)
Health: (Current state of the body, can be stated as Perfect, Lightly Injured, Injured, Heavily Injured, Dying and Dead. Other conditions like Poisoned, Bleeding, Petrified, Sealed and so on are also stated here. )
Mana Consumption: (How much Mana is consumed to keep the Creature/Avatar alive. If no Mana is available, the Creature/Avatar will enter hibernation and slowly lose levels at the rate of 1 level per month. If the problem is not solved, as the level reaches 0, the Creature/Avatar will die. )
Skills: (A list of skills and magics that the Creature/Avatar can use, any new skill is learned at rank F and as long as the understanding and practice of the skill is enough it will Rank up and grow stronger.)
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List of Ranks and the maximum level of the Dungeon Lord.
L: 255
F.G.: 215
SSS: 190
SS: 165
S: 140
A: 120
B: 100
C: 80
D: 60
E: 40
F: 20
(L: represents the Paradise/ Inferno rank)
(F.G.: represents the Forbidden Grounds rank)
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Skill List:
[Mana Breathing]
Allows the user to accumulate Mana through breathing. The amount absorbed is relative to the Skill Rank
[Mana Manipulation]
Allows the user to manipulate the body's Mana to activate other skills. The higher the Rank, the faster the manipulation. If the Rank is higher than E, it allows the Mana to be manipulated outside one's body.
[Mana Sight]
By stimulating the user eyes with Mana, it enables the view of Mana concentration and elemental affinity. The distance and details shown is relative to the Skill Rank.
[Mana Reinforcement]
Allows the user to reinforce one's body parts, rising their strength, agility, defense and resistance. The higher the Rank, the higher the effect.
[Remote Command] (unlocked at Rank E)
Allows the user to issue commands to the Dungeon Core anywhere inside the Dungeon Influence area.
...(more will be added as the story progress)
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Dungeon Core
Joint project of many different ancient tribes. Was designed to solve the problem of the increasing miasma, converting it back to Mana, but due to many conflicted interests ended up getting out of control.
Dungeon Management System
System that rules the main functions of the Dungeon Core. It is also updated after each Rank up of the Dungeon, unlocking new features.
Summon
One of the four essential features of the Dungeon Core. Allows the summon of items and monsters as long as enough Mana and the required material is provided. Some items and monsters are locked and can only be summoned if the Dungeon fulfill specific conditions. Can be accessed by the key word "Summon" in the Dungeon Core.
Building/Modifying
One of the four essential features of the Dungeon Core. Has many powerful tools to allow the construction or manipulation of the dungeon layout as well as detection of structural problems. New tools became available after each rank up.Can be accessed by the key word "Build" in the Dungeon Core.
Expansion
One of the four essential features of the Dungeon Core. Also known as system upgrade or Rank up system, has the single function of updating the dungeon core after the Rank up conditions are met.Can be accessed by the key word "Expansion" in the Dungeon Core.
Status
One of the four essential features of the Dungeon Core. Allows the user to see detailed information and many types of reports about everything related to the dungeon and it's inhabitants. Like other features, more detailed information is available after a few tools are unlocked.Can be accessed by the key word "Status" in the Dungeon Core.
Teleport
Unlocked in Rank E. Allows user to mark areas and teleport from marked locations to marked locations. The number of marked areas at once increases as the Dungeon Rank rises. Can be accessed by the key word "Teleport" in the Dungeon Core and any other marked place.
Tutorial
Not listed among the features of the Dungeon System, was left as an easter egg from the creator of each feature. Can be accessed by the key word "Tutorial" after accessing the related feature in the Dungeon Core.
Storage
Not listed among the features of the Dungeon System because the creator considered it too plain because lesser versions are widely spread around the world. It works as an unlimited storage that can store not just physical items but liquids, gases, Mana and even spirits too. Can be accessed by the key word "Storage" in the Dungeon Core. The only feature that has no tutorial.
Avatar
A homunculus (Artificial life form) created with solidified Mana and dead souls. It's birth takes 7 days. It doesn't need to eat, drink or sleep, it never grows old, it possess unlimited physical stamina while inside the Dungeon (It can still get mentally tired and stressed) and it can evolve along the Dungeon as the Dungeon Ranks up.
It possess almost complete autonomy, being able to think, move and act by it's own desires.
It's life is linked to the Dungeon Core, meaning if the Dungeon Core is broken, it dies.
If the Avatar dies while the Dungeon Core is still intact, a new Avatar is created to replace it. In the extremely rare case where there are no souls stored and it died inside the dungeon, it is possible for the old avatar to be resurrected in a new body, but this is just due to luck.
When outside the Dungeon influence's range, it is only able to recharge it's Mana by consuming Mana crystals and magic beast's cores.
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Dungeon Traps:
[Static Lightning]
[Rank: D]
[Type: Continuous Trap]
[Consumption: 20u/d]
[Description: Summons a Lightning at the marked place, dealing damage to anyone who touches it. The Lightning will stay in place until the Mana supply is cut or it's Canceled by Magic.]
[Material for summon]
-Topaz gem, 1
-Mana, 200u
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Summon Creatures:
Different from what people most people believe, all summoned creatures come from a special market. That's why their supply is limited, their price will vary from time to time and sometime special deals will be available for a discounted price. And that's also why I wont be listing Material here.
[Earth Sprite (egg)]
[Rank: F]
[Type: Task Force]
[Consumption: 0u/d]
[Diet: Mana]
[Size: Tiny]
[Description: Hatch after incubating for a week, giving birth to an Earth Sprite (baby). They are quite frail, please handle them with extra care.]
[Water Sprite (egg)]
[Rank: F]
[Type: Task Force]
[Consumption: 0u/d]
[Diet: Mana]
[Size: Tiny]
[Description: Hatch after incubating for a week, giving birth to an Water Sprite (baby). They are quite frail, please handle them with extra care.]
[Mud Golem (small)]
[Rank: F]
[Type: Defense Force]
[Consumption: 5u/d]
[Diet: Minerals]
[Size: Small]
[Description: Popularly known as Mud Slimes, they can manipulate earth with mana to create quicksand traps and try to suffocate their enemies with their bodies.]
[Rock Worm Larvae]
[Rank: F]
[Type: Task Force]
[Consumption: 1u/d]
[Diet: Minerals]
[Size: Tiny-Small]
[Description: Consumes a large amount of minerals everyday, it's able to grow multiple times it's size in a single day. When enough minerals have being consumed, it evolves to Rock Worm, Steel Worm, Copper Worm, Crystal Worm, Mud Worm or Sand Worm depending on its diet during its Larvae phase. ]
[Earth Sprite (baby)]
[Rank: E]
[Type: Task Force]
[Consumption: 10u/d]
[Diet: Vegetables]
[Size: Small]
[Description: Loved by farmers and alchemists, Earth Sprites are known for speeding up the growth of plants and multiplying the harvest.]
[Fire Chicken (baby)]
[Rank: E]
[Type: Guard Force]
[Consumption: 5u/d]
[Diet: Magic Vegetables]
[Size: Small]
[Description: Commonly breed in cold areas, it's known for it's orange feathers with the red tip. At this stage the only difference between the fire chick and a common chick is the color of it's feathers, as it's still unable to breath out fire.]
[Water Sprite (baby)]
[Rank: E]
[Type: Task Force]
[Consumption: 10u/d]
[Diet: Mana]
[Size: Small]
[Description: Used by many as a portable source of Water, Water Sprites babies can summon 100 liters of water per day.]
[Goblin Thief]
[Rank: E]
[Type: Defense Force]
[Consumption: 10u/d]
[Diet: Omnivorous]
[Size: Small]
[Description: Goblin thieves are experts in sneak attacks and stealing items from adventurers. They have an obsession for shinny things and are natural kleptomaniacs, targeting allies and enemies alike.]
[5x Skeleton (Lancer)]
[Rank: E]
[Type: Defense Force]
[Consumption: 5u/d]
[Diet: Mana]
[Size: Medium]
[Description: Cheap, Strong and Loyal. Perfect for guarding duty as it will never sleep in service. Vulnerable to Sun Light and Light magic.]
[Water Sprite (child)]
[Rank: D]
[Type: Task Force]
[Consumption: 20u/d]
[Diet: Mana]
[Size: Small]
[Description: When a Water Sprite baby reaches max level, it matures into a Water Sprite child, rising it's level cap, Magic Power and Mana consumption. Water Sprite children are able to summon 1000 liters of water and use the basic water magic spells: water bubble and water ball]
[Diamond Spiderling ]
[Rank: D]
[Type: Defense Force]
[Consumption: 30u/d]
[Diet: Carnivore]
[Size: Tiny]
[Description: Highly poisonous. They are able to mimic Diamond gems to fool adventurers into holding them, giving them the opportunity to bite the holder's hand and poisoning them. Their body is very frail, but their high agility make them difficult to kill. It is said that at least one out of 5 diamonds found in Dungeons is a Diamond Spiderling.]
[Mud Golem (medium)]
[Rank: D]
[Type: Defense Force]
[Consumption: 35u/d]
[Diet: Minerals]
[Size: Medium]
[Description: A bigger version of Mud Golem(small). Due to it's bigger size and mana pool it is many times more effective than it's smaller version. Unfortunately, due to it's slow movements, its attacks can be dodged easily even by creatures of lower rank.]
[Giga Wolf (baby)]
[Rank: D]
[Type: Defense Force]
[Consumption: 25u/d]
[Diet: Meat]
[Size: Medium]
[Description: It can reach 10 meters high during adulthood. It's known for it's incredible appetite and huge size.]
[Hungry Wolf (baby)]
[Rank: D]
[Type: Defense Force]
[Consumption: 25u/d]
[Diet: Meat]
[Size: Medium]
[Description: Extremely violent and hard to breed, will attack anything edible he sees.]
[Thunder Wolf (baby)]
[Rank: C]
[Type: Defense Force]
[Consumption: 30u/d]
[Diet: Meat]
[Size: Small]
[Description: Known for summoning Thunders to attack it's prey. When hunting in groups, they can create a huge storm.]
[Rock Worm]
[Rank: C]
[Type: Task Force]
[Consumption: 90u/d]
[Diet: Minerals]
[Size: Medium-Big]
[Description: Popularly known as Mountain Destroyers. Rock Worms can digest up to 20 tons of rock per day, grinding them into sand.]
[Steel Worm]
[Rank: B]
[Type: Defense Force]
[Consumption: 150u/d]
[Diet: Metals]
[Size: Big]
[Description: A common mutation of Rock Worms due to eating an unbalanced diet. Their body has an extra layer of skin covered by blade-like scales. Their bigger size and higher defense make them hard tanks who can create trouble even for Rank A adventurers. Their only big flaw is weakness to lightning and fire magics as well as mind control spells.]
[Crystal Worm]
[Rank: S]
[Type: Task Force]
[Consumption: 350u/d]
[Diet: Crystals]
[Size: Big]
[Description: Also known as Merchants Nightmare, due to consuming whole diamond mines in a single day, Crystal Worms are one of the rares and strongest mutations of Rock Worm. They have no true weakness aside their little brains. Their defense is comparable to SS and they have S rank magic resistance, allowing them to resist even Medium Dragons attacks. They are not popular with Dungeon Lords due to their high feeding cost.]
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Important Races:
Beardless Gnomes:
Creators of the Building and Modify Feature of the Dungeon Core.
They have a ancient feud with the Race of Bearded Dwarfs due to way too many reasons aside their beards like governing systems, ideologies, naming rules and even which is better boobs or butts.
Every 100 years they gather for a whole week to compete on who better deceived the bearded dwarfs, only tricks recorded by the official recorded can compete, after watching all recordings votes are taken and the best is elected. The winner takes the title of "The Beardless Gnome".
As most Ancient Races, they are rarely seem outside their own territory.
Bearded Dwarfs:
Creators of the Summoning Feature of the Dungeon Core.
They have a ancient feud with the Race of Beardless Gnomes due a forgotten discussion that happened while they were drunk in the party that celebrated the creation of the first Dungeon Core. Now a days the main reason for the feud changed due to the many tricks and deceits applied by the Beardless Gnomes targeting them.
One of the few Races spread all around the world, but due to the closing war most are leaving the human kingdoms.
Cave Dwarfs:
Cousins of the Bearded Dwarfs, they have whiter skin and live their whole lives inside mountain caves. Different from their cousins, they are quite reclusive and rarely have contact with other races. Their specialties are Golem creation and accessory crafting.
Humans:
Considered the most recent world plague by all other Races due to their high fertility, dominant genes and ever growing empires that has already conquered one third of the World.
Humans are not native from this World, they were summoned by the Elves to help in the war effort against the Demon Race, and ended up creating descendants with a few elves, giving birth to half-elves.
The half-elves inherited the fertility of the original humans and a mutated human gene that became more dominant with each following generation, causing their descendants to get closer and closer to humans.
After 500 years and a bit less than 20 generations the half-elf characteristics was so close to humans that they started calling themselves humans and the human genes dominance became so strong that no matter which humanoid Race they have relations with, the result would be almost always a pure human.
Another 200 years passed and new humans were forcefully excluded from the Elven society due to danger of extinguishing the Elven Race. This gave origin to the first Human Kingdom.
In the next 300 years the single Kingdom transformed into the biggest Empire of the World and their aggressive attitude caused the alliance of all other Races to resist the Human invasion.
Spirits:
Not really a race, this is more like a category, like mammals and reptiles.
The mostly formed by Sprites, Ghosts and Elementals.
All Spirits bodies are made combining two things, Mana and Soul. Because their body is immaterial, they can't be touched and consequently hurt by physical means.
Most spirits are born from eggs, those eggs are physical and fairly fragile.
Spirits have no reproduction organs, they also don't lay eggs, they make them. To make an egg, two spirits join part of their bodies (quite literary) and then the joint part is detached from both their bodies, giving origin a small mass of Mana. Then they perform a special ritual that gives birth to a new soul inside the Mana egg, as the ritual is finished, the Mana egg takes physical form and if nothing happens to it, in 1 to 2 weeks a new spirit is born. The parent spirits detached part regrows in 2 days or less, depending on the amount of Mana in the place they are living, and then they are theoretically ready to make a new egg.
Spirits have no culture of wearing clothes. While they could form Mana clothes using their own bodies, it's simply unnatural for them to do so, unless, of course, they want to make some joke or mimic someone, but even in these cases it's only a temporary thing and they soon go back to their natural form.
One exception to this rule are Ghosts. As their soul is not pure, their form is related to how they saw themselves while alive. They also are unable to reproduce and are not born from eggs, instead they are born from souls corrupted by miasma, mostly due to practitioners of necromancy, and rarely due to natural causes.
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People:
(Many are missing and I will fill it when I have time...if I remember XD)
Protagonist: Self named Plate due to a mistake. He was an archaeologist before dying and becoming the Dungeon Lord. For more details, read the novel!! XD
Bia: Village Chief's daughter. Close friend of the protagonist. She is usually playful and free spirited, but can also take a serious stance if situation deems necessary. Sometimes flirts with Plate just to make her real boyfriend, Jack, jealous, because she wants Jack to grow some backbone and propose to her already as she is tired of waiting for him.
Leticia: Bia's best friend and main Healer of the village after the death of her Master the year before. Has a gift for magic and would be considered a genius if given the chance to enter a magic academy. Unfortunately she is satisfied with her current life and only wishes for a stable life, getting married and rising her kids.
Silver: Bia's brother. Lives alone, but is still dependent of his family as he can't cook. Is engaged with the daughter of Glarkvale's village chief, and if nothing goes wrong he should get married in the next Sun's Season. He takes responsibility serious but has a faint heart and is unable to handle pressure, becoming unable to come to a decision and sometimes even fainting.
Jack: Bia's boyfriend, apprentice hunter and sworn enemy of Plate. While he holds back his emotions fairly well, he has intense hate for Plate due to Plate killing his father. He loves Bia above all else but feels his current self is unworthy of marrying her, so he strives to better himself everyday and fulfill his revenge before proposing her.
Josh: Leticia's boyfriend, sleepy guard, berserker. His family has thin traces of Ogre's blood, making him a lot stronger and resilient than most humans even without any training. His father is the Guard's leader and trains him daily every morning, making him too tired to do anything but sleep during his watch turn every afternoon. He is usually calm and carefree but has his switch flipped if anything happens to his family and girlfriend, turning extremely aggressive and careless.
Alice Brightstar: Second Princess of the Brightstar Elven Kingdom. Used to act like a carefree tomboy princess, but after the death of her father her personality got affected making her a lot more restrained and silent. Unconsciously she is using Plate to fill the void left by the death of her parents.
Michella Moonlight: Alice's personal bodyguard. Due to personal experiences has complete distrust on humans. She is the fourth best swordsmen in the Kingdom and was unable to join the war because her priority is protecting the Second Princess.
Lillica Rose: Known as Lil Rose by her own choice, she is the oldest of the Rose twins. Her real age is a mystery and I won't risk my life commenting on it. The Rose twins are direct descendant from the royalty of the Rose Elven Kingdom that was destroyed about eight hundred years ago.
Tally Rose: Known as Tal Rose due to Lillica's influence, she is the youngest of the Rose twins. She gets extremely offended if called Big Rose, rebuking "Big is your ***!". Funny fact: her obsession for marriage is the main reason she and her sister never got married.
Geo Mastercraft: Overly serious old elf who used to act as a personal servant of the late elven King.
Stone Mastercraft: Geo's nephew. Has a strong sense of responsibility but is a lot more relaxed than his uncle. His mother was raped by an orc and rescued before she could be killed, unfortunately the event result in her pregnancy which ultimately resulted in giving birth to him. Due to being a half-elf, his childhood was full of prejudice from strangers but he was able to overcame this with his own hard work and support from his family. Even so, he grew to hate orcs and will take any opportunity to make their lives hell.
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