Weapons, jobs, abilities, system of transactions, monetary system and monsters.
Weapons: in the world of the heart of the oasis, there are more than 183 melee weapons, 111 ranged weapons, 87 magic sticks, 103 mana pistols.
The weapons in the oasis heart world embrace the most basic knowledge of man, with the combination of magic of course.
While many of these weapons are created by man, many others appear to be made by other species in the world, both known and unknown.
Raw Material: Thanks to the constant unknowns of man, they developed the use of every living being for the creation of weapons, from the simple bone to the hardest and most resistant Ilianus, one of the most conductive metals of mana, known to man.
Magic: a unique phenomenon that almost all living beings in the world of heart of the oasis are able to use for multiple purposes.
Mana uses: from feeding machinery to the most complex spells and spells known, the mana offers infinite uses and are only limited by the imagination of man.
Works: the works consist of tasks that are possibly done by individuals fit to perform them, strangely the mysterious adventurers are able to fulfill all the available jobs, which make them incredibly valuable in a society.
The works scale from the rank Bronze (1) to the diamond range (10) the higher the rank of the worker, the more efficient this will be, the same system is applied to the classes of adventurers that travel the world and their abilities.
Classes of warriors: classes are classified in the same way as jobs.
The works scale from the rank Bronze (1) to the diamond range (10) the higher the rank of the warrior, the more efficient this will be.
Transaction system: Transactions are monetary exchanges or between objects of equal or even greater value between two or more individuals seeking the greatest possible number of benefits and profits.
Monetary system: The main currency used in the world of heart of the oasis is the gold then comes the silver and then the bronze.
The scaling of bronze, silver and gold range from the following numerical values.
1 gold-> 50 silver-> 100 bronze
The value can not be modified unless the market prices become uneven to maintain the balance between profit and loss.
Gold is a first material originally found in chests inside the dungeons, caves in the form of unprocessed raw material and in the possession of monsters that are attracted by the brightness of said material.
Biomes: the world at heart of the oasis, enjoys the presence of many biomes with different life forms inhabiting them.
The most common to be found are from dense and spacious deserts to claustrophobic caves deep in the mountains.
The most dangerous biomes for adventurers climb from the dangerous biomes scale from the Bronze (1) range to the diamond range (10) the higher the biome range, the more dangerous it will be and the more likely it will be to give life to incredibly powerful creatures and dangerous.
The guide of monsters shows the different creatures that inhabit the world of heart of the oasis and their interactions with each other.
(This guide will be updated as our protagonist advances in the world)
Goblin; small humanoid with a very fast reproduction rate, able to obtain at least 12-15 young per litter this creature presents the highest rate of danger to humans in distant settlements or villages, fortunately for humans this creature is unable to obtain offspring with the female counterparts of the same species which prevents them from reproducing massively in their place these creatures enjoy kidnapping and having children with human women.
Kobold: a humanoid creature capable of coordinating and creating attacks in groups, these creatures are capable of evolving into 5 different parts, one created and specialized in a different work and specialization.
The kobolds have a reproduction rate equal to that of a human being varying between 1 and 2 young by sexual relationship between members of the same species.
Rare cases have been observed to find Kobolds Albinos and Kobolds with totally dark fur, since these have increased attributes.
Wolves: a very common creature found in almost all biomes, usually the natural enemy of a farmer, wolves are considered the pests most likely to be found in forests, meadows and mountains, varying between species and different kinds of wolves.
Clear examples are the Aqua Wolves, Thunder Wolves, Rockfallen Wolves and the Giganotus Wolves.
Its reproduction rate is slightly higher than that of humans and Kobolds, obtaining 5 to 6 offspring for each sexual relationship between members of the same species.
Unique creature: Ktizliser the rock eater.
Extremely fast and strong, this snake made from the rock element is able to hide in cave walls, mountain floor and castle walls which gives it the perfect ways to get the advantage over his enemies or preys.
This snake also has 10 eyes made of gems which allow them to see clearly either day by night, covered in fire, in the snow, with very strong blizzards and different types of biomes.
Unfortunately his behavior usually makes it easy to deceive and distract.
(This guide will be updated as the main character goes deeper into the world)