Resistance bases have one defining trait, one characteristic that they all share in common; not the watch towers that circle the perimeter, nor the tall wooden walls, nor the array of tents that stretch as far as the eye could see, those are all but dead ringers, not all resistance bases are made equal, and none are built quite like the one near Maywood - no, the one quirk that all resistance bases share is the pungent, unmistakable smell of dried up piss. From dogs to horses to humans, the ungodly amalgam formed by the combined stench of their piss tells the story of the uneasy harmony formed between those living in these bases and the grit it takes to be stationed in them.
At the heart of Maywood Base is Central Command; two storeys tall and made of wood, it is the only structure inside the base that isn't a tent, a watch tower, or a merchant stall - on its second floor is the War Table and at its center is its namesake, a long wooden desk with the entire map of Viridian painstakingly ethced and painted on to it, the table is surrounded by chairs of different sizes. This very table is where the generals and their advisers plan all military movement, from battle formations to skirmishes to supply lines, everything is discussed in its lofty vicinity.
More than three hours past noon, two men enter the war table, they appear to be high ranking soldiers - generals, both appear to be of age, both sport gambesons, latched onto one of the generals' shoulder area, however, is a leather pauldron, and attached to his pauldron is another crescent emblem, the same as Vera's. The two men seem to be continuing a discussion they'd been having earlier.
"When do we start worrying about this? You could've at least sent five"
"The team is completely capable, you should be less stressed." The general wearing the Crescent emblem tells his co-commander.
"Less stressed- less stressed-" the other general murmurs mockingly, the general with the emblem takes notice, he seems a tad irked.
"They do this all the time, it's no-" the general tries to reply, raising his voice slightly.
"Not for this long!" his co-commander exclaims, similarly aggravated.
"They're kids, Roy-" the general replies, "they play, they run off, they do dumb things" he adds
The topic of their conversation seems to be the children playing in the woods. General Roy is worried, his associate however seems to be dismissing the notion that the children are in any danger.
"That's your damned grand daughter, Kirk" general Roy responds angrily, raising his voice "your damned-" he adds, stopping as he looks his friend in the eye "and she's-" his expression changes from angered to just distressed after seeing the look in his constituent's face.
"I know. I'm sorry." Kirk, the general with the emblem replies, his expression tinged with guilt
"That's not what I'm trying to-" Roy tries to reply, but suddenly pauses, his gaze shifting back to the war table, "You should be more worried about her" he continues.
They pause for a brief moment. Then a few minutes. They appear to be cooling their tensions off while staring at the table.
General Roy sports the same garb as Kirk but he has no emblem pinned onto him, one would assume that he is not a noble, and he seems to hold Kirk to a high regard - only looking at him with scorn for a brief moment when he finally lost his temper.
"Roy.. Calm down" Kirk tells his friend reassuringly, "we have plenty of time"
"Sir!" A soldier exclaims, barging in on the room and interrupting Roy and Kirk's conversation
"What did I tell you about knocking, Danil?" A disturbed Kirk tells the soldier, almost as if he's giving a lecture.
"Apologies-" the soldier replies, bowing his head, "I have supply reports, sir"
"Alright-" Roy replies whilst taking a seat "the meeting is now session"