Chereads / The system encyclopedia / Chapter 2 - Parental system: F, Urban

Chapter 2 - Parental system: F, Urban

Name: Grit and determination system

System strength: Urban, F rank

Currencies: None

Currencies acquisition method: None

Levels: Mental age, can be gained as the main character matures over time, as the main character grows up more challenges and lessons can be given to the main character.

Upgrades to system:

>As the main characters "mental age" progresses more difficult training missions can be performed, these training missions teach the main character life skills and life lessons in place of their family and prepares them for life.

>After reaching the mental age of 18 (orphanage kick out age) money can be earned through the system's training but it is slower than getting a actual job, it happens in a alternate plane however where time does not pass in reality. The more difficult and or time consuming the training mission the more money is earned.

Goal: To raise a responsible and talented man/woman who can stand on their own legs even without parents.

Standard personality: Parently and patient, cares about the host.

Presets:

>Missions: start at the age of 8 and can are locked to the host's "mental age", the host can get training from these missions years before they get to x age, this may make them a prodigy through their own effort.

Parental advice: gives life advice and emotional comfort to the host, acts in place of what they never had.

Preferred host type: Orphans and or children without a good support structure, people dealt a bad hand in life but have good personalities.

Notes: This system is likely the least over powered system, it does not give anything asides from money which is hard earned. There are no cheats involved and the only cheat is emotional support, guidance, and the life lessons the main character may take from their interactions. This system is intended to guide the protagonist from birth / the age of 8 and above