Chereads / The system encyclopedia / Chapter 3 - Skill system: E, Urban

Chapter 3 - Skill system: E, Urban

Name: Skill system (Balanced variant)

System strength: Urban, E rank

Currencies: Skill points

Currencies acquisition method: Training missions and daily task, rare quest which are based on the importance to the host's life.

Levels: Skill levels

Upgrades to system: None

Goal: To make a person of lower qualities live a more fulfilling life, what they find fulfilling is up to them however and the systems goal is just to have them reach the pinnacle in that field.

Standard personality: Cold but warms up to the host as they gain more "skill levels". The more effort the host uses the more it warms up to them, and likewise the less determined the slower the system warms up to them (if at all).

Presets:

>Questing can be done when a event which

Aligns with the host's current goal/life goal

Can help someone else who is struggling live a fulfilling life

Appears, the rewards are given out proportionally based on how much closer it brought the host to their life goal or how much it helped the person also struggling with life.

Preferred host type: A talentless person who would like to improve / A talentless person who is not malicious in nature.

Note: this is like the "grit and determination system" but better, it also fits in a urban setting however it benefits the host more, this requires less effort and thus may slow down or disillusion the host in the process. The problem of arrogance without worthiness is a possibility here, This system is weaker than most other systems but will make the host talented through their own effort and some gentle nudges. This is less suited for face slapping novels, a over powered variant will be released in the future.