"Magic"
Fire
Water
Earth
Wind
Lightning
Ice
Light
Shadow
"Specialized"
Summoner - summons either spirit beasts, spirit plants, spirit weapons or even humans from other side of the Earth and other dimensions
Seer - sees events in the past, present or future of a person, object, a country, etc.
Healer - heals using magic and sometimes also give buffs
"Jobs"
Alchemists - potion masters/ poison masters
Weaponsmiths
Beast Tamers
Array Masters
Mentors (small-leveled mostly found in schools, middle and high in sects, some are also nomadic)
There are 4 different parts of Earth: Eastern Continent, Western Continent, Northern Continent and Southern Continent that has number of countries, from low-leveled ones to large ones. Countries were mostly named by its founding ruler or the current ruler, after its surroundings or the area's nature/environment. Cities are sometimes named alphabetilcally, or roman/arabic numbers.
Schools are also divided by its capability to produce good mages and knights and its teachers:
• Lower-tier = seldomly produces low-tier mages and knights, and mostly consist of students with low to negligible magic abilities. Most cripples (no magic) with the ability to teach teaches here.
• Low-tier= produces mages and knights that are just in the cut-off for average works in magic society. Have lower-tier mentors and cripple teachers
• Mid-tier = average mages and knights. Have few low-tier mentors and lower tier mentors.
• High-tier = above average and 1 out of 1000 students might become advanced mages and knights in the society. Have low-tier mentors
• Peak-tier = yearly produces few elites, and the rest are advanced-tiers. Have middle tier mentors and sometimes invites high-tier ones (those with connections)
"to be updated in the future"