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Age Of War

Legacy of the Lost Age

In "Legacy of the Lost Age," an ancient god-king awakens from centuries of slumber, finding himself stripped of divine power and cast into a mortal body. The world he once ruled is unrecognizable, his once-glorious empire now lost to myth and legend. Where he once walked as a being of light, revered and feared, his name and legacy have been twisted into tales of ruin and curses. Villagers whisper of "Lost Ones," ancient beings of immense power who vanished from history, leaving behind relics that are now regarded as forbidden and dangerous. Confused yet resolute, the fallen god-king embarks on a journey to reclaim his forgotten legacy. Guided by faint echoes of his former self, he discovers remnants of his past scattered across the land—old shrines, enchanted artifacts, and places of power that have faded into obscurity. Along the way, he encounters Nia, a young girl drawn to the mysteries of the old world. Through her eyes, he begins to understand how fear and reverence have morphed his legacy into a warning tale, casting shadows over his once-respected rule. But his journey is fraught with danger. Ancient forces lurk in the darkness, entities that have grown powerful in his absence, corrupting the very essence of his world. To restore his power, he must face formidable foes and unlock secrets long buried, risking the wrath of those who would prefer the past remain forgotten. As he reclaims each piece of his former strength, the god-king must confront a critical choice: will he rebuild his empire as the god he once was, or reshape his legacy to protect the people who fear him? The path he walks could either restore the world to its former glory—or plunge it further into darkness.
Johmyzill · 11.7K Views

Age of Empires: From Training Militia

On the global launch day of Age of Empires IX, an ordinary gamer named Arthur unexpectedly finds himself transported into a medieval-style fantasy world. Here, swords clash with schemes, and blood meets iron. No longer the player controlling the battlefield, Arthur is reduced to the lowest rung of the feudal hierarchy—a humble knight’s squire. At first, he resigns himself to his fate, ready to live a quiet, unremarkable life. But destiny has other plans. A mysterious "data interface" appears before him, offering a glimpse of hope and the possibility of rising above his station. Starting with nothing but a ragtag militia, Arthur begins to build his own army, expand his territory, and embark on an epic journey to become the ruler of an empire. But the challenges in this land are far greater than he ever imagined. Barbarian raids, pirate invasions, the curse of undead knights, and the roar of dragons—every battle is fraught with danger. Yet the most dangerous enemies aren’t on the battlefield. They lurk in the shadows of the court. Loyalty can be bought. Oaths can be broken. And the price of glory is often paid in blood. To survive, Arthur must rely on his unique abilities, sharp intellect, and unyielding ambition to overcome every obstacle in his path. From an unknown nobody to a legendary lord, Arthur must navigate the treacherous game of power, one calculated step at a time, and carve out his own legacy. A symphony of adventure, growth, and strategy at its peak. The wheels of fate have begun to turn, and Arthur Grayson’s age of empire is only just beginning…
FalconKnight · 9.6K Views
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