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The Rune Game

THE FALLACY GAME.

The Fallacy Game. > “Truth is subjective. Reality can be reasoned away. And in this game—your mind is the battlefield.” In a world where logic is weaponized and debate is a matter of survival, an underground tournament known only as The Fallacy Game emerges — a cerebral war where losing means the destruction of your reputation, your identity, and sometimes, your very sense of self. Rael Veir is a reclusive prodigy with a haunted past and a brain wired for paradoxes. When his sister is institutionalized after a televised debate collapse, Rael receives an invitation to the game — not as a witness, but as a player. Each round pits him against another genius in a lethal battle of logic. The prize for victory: progression to the next tier. The cost: a fragment of his memory, emotion, or moral compass… gone forever. As Rael ascends the ranks, he begins to question everything — the rules, the judges known as Observers, and the reality he's anchored to. Twisted rivals with fractured ideologies emerge. Forgotten players return. And all signs point toward a final debate known only as the Final Paradox — a round so mind-breaking, it's said no player has reached it and come back sane. But Rael is not like the others. He doesn't want to win the game. He wants to tear it apart from the inside. To do that, he must outwit the Mirror — a faceless, undefeated player who seems to know Rael’s every move… and may, impossibly, be Rael himself. > “If no one remembers the truth, did it ever exist?”
Astra_A_N · 2.1K Views

Beyond the Runes: Awakening the Power That Will End the Evils.

In a world where every soul is born marked by a Rune — a symbol of their fate, their power, and their worth — a single boy stands alone: Runeless. Mocked by society, pitied by his friends, and overlooked by even the gods themselves, Aerin Valhart believed he was destined to be nothing more than a shadow in a world ablaze with heroes. Until the day a hidden door deep within an ancient dungeon calls out to him. Collapsing under a storm of unbearable pain, Aerin awakens in a void of endless darkness, face-to-face with a silent, ancient entity — a forgotten being from a time before the Rune System even existed. In that moment, the chains of fate are shattered. Aerin inherits Eidryn, the Primordial Evolution — a power that grows not from markings, but from will, experience, and defiance. Yet this newfound strength carries a cruel burden: overuse will drain his very life, pulling him toward a death few could escape. As whispers of Veydrak, the Last Hunger — a corruption even gods once feared — begin to stir, Aerin realizes the truth: The Rune System is not a gift. It is a prison. And the only way to save the world... is to destroy the very foundation it stands on. Betrayed by kings, hunted by churches, and feared by the world, Aerin and his small band of allies — humans, elves, spirits, and even fallen angels — must challenge the gods themselves and tear down the false order chaining existence. In a world ruled by fate, one boy without a future will carve a new path with his own hands.
rouge_2 · 1.9K Views
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