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The First Jack Swyteck

Jack Done and the Ether glove

Jack Done, a skilled yet unfulfilled corporate worker, leaves behind a monotonous life on Mars to join the Argos Station, a melting pot of interstellar cultures and technologies. Here, Jack discovers the joy of applying his versatile talents to real-world challenges, from repairing ventilation systems to mediating conflicts between alien species. However, his journey takes an unexpected turn when he inherits Aetherion, an advanced glove created by his grandfather, capable of manipulating Ether—a powerful, emotion-driven energy source. As Jack navigates the complexities of life on Argos, he builds a dynamic team including Tsukiko, a disciplined former soldier; Kael, a pragmatic Rysal; and Va’ar, one of the enigmatic Alfars. Together, they uncover sinister plots by the powerful Orith Nexis corporation, whose unethical experiments threaten galactic stability. From sabotaged mining colonies to cloning projects, Jack and his team confront the shadows of the past and the dangers of unchecked ambition. Along the way, Jack learns about his family's pivotal role in unlocking Ether’s secrets and the sacrifices they made to prevent its misuse. With the help of his allies, Jack not only thwarts Orith Nexis but also reignites connections between galaxies by restoring a dormant portal that bridges the Milky Way and Andromeda. "Jack of All Trades" is a story of resilience, innovation, and unity in the face of intergalactic challenges. Jack’s journey showcases the power of collaboration and the strength of following one’s true path, leading to a brighter, interconnected future for all species.
Vlad_Cohal · 445 Views

The First Legendary Rune Mage

In the mystical realm of Eryndor, where magic is the lifeblood of society, young Luth Hxavion, a scion of the prestigious Hxavion noble house, grapples with a debilitating condition known as Mana Invocation Disorder. This rare ailment prevents him from casting spells, rendering him an outcast in a world where magical prowess is revered above all. Despite his deep understanding of magic theory, Luth’s condition leaves him powerless, constantly overshadowed by his peers and the expectations of his lineage. One fateful day, while rummaging through the forgotten remnants of his family’s library, Luth stumbles upon an old, tarnished magic pen. At first glance, it appears to be a faulty relic of no significance. But as he grips the pen, he feels a faint, unfamiliar tingle—a spark of mana. Desperate to harness any semblance of power, Luth begins to experiment with the pen, tracing intricate patterns and symbols with his mana. To his astonishment, these symbols, though foreign and mysterious, manifest as spells. Unlike traditional magic, these symbols hold a raw, unrefined power, capable of feats beyond ordinary spellcasting. With each stroke, Luth pioneers a new form of magic, creating what he dubs "Runes." These arcane symbols become his lifeline, a way to channel his mana and assert his place in the world. As Luth delves deeper into the secrets of rune magic, he uncovers ancient prophecies hinting at a time before magic was formalized, when primordial forces shaped the world. His discovery of rune magic, it seems, is no accident. Luth's journey is intertwined with a greater destiny: to bring balance to Eryndor and restore a lost age of magic.
Dixtar · 52.3K Views
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