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THE GAME OF DEATH

The Game of Death is a modern fantasy-action manga that blends virtual reality gaming with ancient mythology, intense battles, and deep character growth. Set in a world where players are trapped inside a deadly VR game, the story follows Lukashi Forono, a powerful yet outcast warrior, along with his friends Anturo Sakinama and Aiko Tsukino, as they fight their way through 140 perilous levels to escape and uncover the dark secrets behind the game. Created by the devil scientist Lord Lemra, The Game of Death is more than just a game—it is a battlefield where the weak perish, and only the strongest survive. The trio must face dangerous monsters, elite warriors, and the sinister Abyssal Legion, a villainous group that seeks to control the game’s hidden powers. Along the way, Lukashi discovers his true potential and his mysterious connection to the game's origins. How to Cross the Levels In The Game of Death, each level is a brutal test of survival. To advance to the next level, players must: Defeat the First Boss Monster – A powerful guardian that protects the path forward. Defeat the Leader Boss Monster – The true ruler of the level, far stronger than the first boss. Only by defeating the leader boss can players move to the next level. Each level presents new challenges, from powerful mythical creatures to skilled warriors, forcing players to strategize, adapt, and grow stronger. With high-stakes combat, deep friendships, and a mix of modern and ancient elements, The Game of Death explores themes of power, survival, and the meaning of destiny in a world where death is just a step away.
Adnan_Khan_4767 · 4K Views

Splinters of Time

In the coastal town of **Sarween**, where the waves of the sea collide with the curse of suspended time, a legend unfolds about a man imprisoned in an endless loop of guilt and oblivion. Adham, the writer who turned his heart into a ledger of lies and ghosts, battles the demons of his memory through **stone towers** that rise from the belly of the sea like divine punishment. Here, where events are born from the womb of pain, **Yara** transforms from a lost daughter into a cosmic enigma: a child who vanishes on a crimson night, only to return as mathematical ciphers that pierce the fabric of reality. Her letters are not cries for help, but calls from parallel worlds mocking humanity’s attempts to grasp time. The **twenty towers**, numbered with the blood of victims, are not mere stone—they are open books bleeding with the wounds of a past rewriting itself. Each tower is a mirror reflecting Adham’s fractured selves: a terrified child, a guilty youth, a weary old man. The **scar above the heart** is but a fiery seal reminding him that the truth is a beast fiercer than any fiction. In this world, time is a poisoned loop: the sea spits out corpses bearing identical DNA, the **white shark** devours the dreams of the past, and shattered mirrors forge parallel universes where Yara does not die… but morphs into an idea haunting her creator. This tale is not a narrative, but a morbid dance between creator and creation. Adham, who believed writing would redeem him, discovers he authored his own prison with his hands: every sentence carved a scar, every chapter lit a candle in the darkness of his conscience. This novel is not about lost time, but about a being who builds his cage from falsified memories and battles mirrors reflecting his image as a crownless executioner. Here, in Sarween, the truth is not a victim… but a killer cloaked in martyrdom. Thus unfolds the legend of **Shards of Time**: like Narcissus gazing at his reflection in the river of memory, drinking from it until death. But here, the river is a sea that regurgitates the names of victims every night, and the mirrors do not reflect faces… they devour them.
Muntadher_Khudhur · 848 Views
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