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The Gamer's Gambit In Another World

Lucas, a clever trickster from Earth, found himself suddenly in a world strikingly similar to a video game he had once played. Immediately upon his arrival, he faced imminent danger as someone pointed a gun at him. The new world he found himself in was dominated by the extraordinary individuals who possessed many supernatural powers unseen in Lucas's previous life. What scared Lucas the most was the immediate threat to his life and his lack of any real power in this unfamiliar world. However, he quickly relied on his quick thinking and skills as a trickster to craft a lie. He claimed to be a high-level supervisor sent by the leaders of the Argent Empire. Using his extensive knowledge of the game, Lucas convincingly backed up his claim, persuading the agent pointing the gun at him to accept his fabricated identity. This lie not only saved his life but also provided him with a new role within the secret intelligence group as an inspector. Assuming this role, Lucas conducted himself in ways no upright official would. He used his game knowledge to deceive others, build his own power base through kidnapping, stealing, and engaging in other nefarious activities. His cunning and resourcefulness allowed him to execute his plans with goal of minimum risk and maximum rewards. Unbeknownst to him, Lucas was also part of a larger scheme. His actions had consequences that extended beyond his immediate goals and survival. How will his maneuvers impact his fate in this new world? Read to discover the consequences of Lucas's daring gambit in "Gamer's Gambit In Another World."
Lazy_Pen_Master · 147.5K Views

The First Legendary Rune Mage

In the mystical realm of Eryndor, where magic is the lifeblood of society, young Luth Hxavion, a scion of the prestigious Hxavion noble house, grapples with a debilitating condition known as Mana Invocation Disorder. This rare ailment prevents him from casting spells, rendering him an outcast in a world where magical prowess is revered above all. Despite his deep understanding of magic theory, Luth’s condition leaves him powerless, constantly overshadowed by his peers and the expectations of his lineage. One fateful day, while rummaging through the forgotten remnants of his family’s library, Luth stumbles upon an old, tarnished magic pen. At first glance, it appears to be a faulty relic of no significance. But as he grips the pen, he feels a faint, unfamiliar tingle—a spark of mana. Desperate to harness any semblance of power, Luth begins to experiment with the pen, tracing intricate patterns and symbols with his mana. To his astonishment, these symbols, though foreign and mysterious, manifest as spells. Unlike traditional magic, these symbols hold a raw, unrefined power, capable of feats beyond ordinary spellcasting. With each stroke, Luth pioneers a new form of magic, creating what he dubs "Runes." These arcane symbols become his lifeline, a way to channel his mana and assert his place in the world. As Luth delves deeper into the secrets of rune magic, he uncovers ancient prophecies hinting at a time before magic was formalized, when primordial forces shaped the world. His discovery of rune magic, it seems, is no accident. Luth's journey is intertwined with a greater destiny: to bring balance to Eryndor and restore a lost age of magic.
JullieFerdie · 49.1K Views
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