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Warcraft Online - Interactive

In the year 2185, Warcraft Online launched. Immediately, the world changed forever. Information, education, media, politics—everything was impacted by its existence. It became more than a game, It became something that would be talked about for generations to come—deeply cementing itself in the history books and even being taught at schools. In 2225, Warcraft Online became a pillar of society. Over the past 40 years, the world has seen great changes. Through the explosive rise and fall of empires, drastic changes to the landscapes, and colonization of various planets, humanity took over the entire galaxy. However, the fate of humanity is about to witness great changes once more. Soon enough, a great destiny will befall on the shoulders of a group of students. And it will all begin—at Glory Academy. ____________________________________________ This is an interactive story. You (as the reader) will decide SOME of the main character’s actions throughout the story (Mostly minor things.) At the end of a chapter, there will be multiple choices to choose from which will decide on the Main character’s next course of action. You can leave a comment on which option you would like to choose. So please be sure to participate. Suppose you do not wish to leave your own comment. You can like another comment that you agree with, or simply abstain from voting. Please share this story with as many people as possible. The more people that participate. The better.
LordWuYu · 385 Views

Echoes of Méter

In a world fragmented between light and shadow, where the line between progress and decay is thin, Méter rises as a land of paradoxes. Advanced cities dominated by androids coexist with ancient forests guarded by mythical creatures, while inhospitable deserts conceal secrets buried beneath their sands. It is a place where time seems not to follow a straight line but dances in broken cycles, revealing fragments of forgotten pasts and uncertain futures. In this complex universe, stories are woven by characters as diverse as the world itself. From young explorers who defy societal limits to forgotten legends that still echo in distant mountains, each life carries a fragment of the truth about Méter. Here, humans struggle to survive in a system that marginalizes them, while extraordinary beings—such as dragons, shape-shifters, and elementals—dwell on the fringes of the known, challenging our understanding of what is real. Underground, dark tunnels harbor conspiracies that shape the destinies of nations, while in the sky, constellations seem to silently observe the errors and triumphs of those living below. Amidst the ruins of lost civilizations and technologies that defy logic, questions arise that span generations: Who truly rules Méter? What do the androids really want? And, more importantly, what remains for those who still seek a place in the sun? As different paths cross, buried secrets come to light, forcing unlikely heroes to confront uncomfortable truths and challenges that transcend their very existences. In a world where even the deepest darkness may hide a spark of hope, every choice has the power to alter the fragile balance between order and chaos. Ecos de Méter is an epic journey through a rich and detailed universe, where each page reveals new layers of mystery and wonders. Prepare to explore a world where nothing is as it seems, and where every step taken could be the first toward a new era—or the last before an inevitable collapse. Méter awaits you. What will you find in its shadows?
aabianconi · 1.9K Views

Eden Online

In the twenty-first century, the world experienced explosive technological advancements in robotics and artificial intelligence, government-granted major loans to common households, and the possession of new-gen androids gradually erased human labor from every different field in the workforce. People in first-world countries from the middle class up were the first to enjoy the freedom of time and improved quality of life granted by the household androids working in their stead. With a steady flow of income provided by their working androids and the leisure of time on their hands, people started turning to entertainment for their indulgence. Around that time, Future Electronics shocked the world in 2056 with its first full-dive virtual reality headset, Eden VR. And with it came the VRMMORPG, Eden Online. Jointly invested by 100 countries, which granted half the world access to a virtual second life, everyone believed it would be the greatest source of entertainment for the following decades to come. However, contrary to everyone’s expectations, Eden Online’s high-difficulty settings tormented players instead. Set in a post-apocalyptic future ravaged by disasters where humanity has been forced to retreat inside fortified cities with high-rise walls, players can only challenge the savage beasts, mutants, and infected beyond with their wits, gears, and skills. The benefit of becoming stronger through a leveling system is not a feature of the first-generation VRMMORPG that defined the twenty-first century for games. Despite players’ dissatisfactions and complaints, Eden Online remained staunch in its theme with the government’s backing and encouragement. For whatever purposes and intent Future Electronics and the government may have, Desmond Gray, is one of the rare players willing to challenge the world of Eden Online. However, what drives Desmond to play such an unenjoyable and self-torturous game? Could there be more to the game than what it seems? This is his story.
Pointbreak · 226.4K Views

Dungeon of Niflheim

In the grand world of Nova, many different races exist such as elves, humans, dwarves and beastmen and through years of war, strife and competition the world has grown, becoming home to great empires and countries throughout the oceans and five continents. However, to the great creators the world has become stagnant and boring, ever since the calamity that was the Church of Light and their Holy White empire. Now the Dark God has created a new race after years upon years of dedicated effort. A species that is like none other and his hope for Nova’s future….Dungeon cores, beings that have the ability to reshape the very world itself, entering the domain of the gods. Join Frost a newly born first generation Dungeon core as he embarks upon his journey within Nova and carves out his place in the world. How will the world’s current denizens react to his birth? Will they be friends or foes? And most of all how the Light God react to this new addition to the world, will he accept them or seek to destroy them? This novel incorporates dungeon building and management but most of that won't fully take off until the later volumes when Frost has much more floors and money to play around with. This is not a solely dungeon story as the MC Frost will have to explore and interact with the world of Nova much like how an adventurer would and forewarning the story is slow. There's a lot of details and avenues which the story goes into, not simply battles, wars and action, it follows all aspects of Frost's life, his growth and interactions with Nova not only as a Dungeon core but also as a person.
Sword_immortal1 · 1.8M Views
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