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Sound Design And Science

Deleted and out.

Tullah Richard, a young woman, left her family to be with Saul, her beloved boyfriend who, unfortunately, turned out to be a drunkard and abusive. Despite enduring his violent behavior, she remained committed to him. However, as time passed, the relationship took a darker turn. Despite the challenges, Tullah, determined to break free from Saul's toxicity, found herself facing a complicated situation when she discovered she was pregnant. Now torn between her desire to leave and the responsibility of impending motherhood, Tullah must navigate a difficult choice. Will she choose to leave despite the pregnancy, or will the impending arrival of their child tie her to Saul? If she decides to break free, will Saul ever find a way to reconnect with Tullah? The story unfolds with questions about whether Tullah can forge a new and happier life without Saul. --- "Saul, please let go of me!" she whispered, her plea audible in the tense air. "Never," Saul's fury was palpable, evident with just a glance at him. "I can't continue this way. I need to leave your life. Please, let go of me," she pleaded, attempting to free herself from Saul's grip. "You are stuck with me, Tullah. All of you is mine," he forcefully pushed her into the basement room, locked the door, and left. Tullah, no longer able to cry, lay quietly on the cold floor. This wasn't the first time she found herself confined, but she was determined it would be the last. Wiping away her tears, she wished for the morning to arrive swiftly, bringing with it the promise of a new beginning for her and her unborn child. ***** Diva_Unsual. nnenneuche84@gmail.com.
Diva_Unusual · 5K Views

Game Designer's New World Takeover, Starting with Flappy Bird

Alex Parker, a talented game designer, finds himself transported to a parallel world where technology has taken a different path. Armed with his vast knowledge of game design, Alex aims to revolutionize the gaming industry in this new reality with one groundbreaking game after another. As a game designer, Alex Parker thought his life was perfect. Every game he developed was etched into the annals of gaming history. Journey won seven awards at the World Game Developers Conference, including Best Visual Art, Best Game Design, Best Sound Effects, and Most Innovative Game of the Year. League of Legends continued its reign for seven years, dominating the PC online game market and breaking records with its World Championship series. The Last of Us, Uncharted, and GTA V sold millions of copies worldwide, shattering numerous records. VR games like Outlast, Honor, and Thriller Park redefined the VR gaming industry, becoming classics studied by countless game designers. Even casual mobile games like Arena of Valor, Onmyoji, and the iconic Flappy Bird topped the charts for years. However, this was all part of Alex’s daydreams. In reality, he was the lead planner at a small mobile game startup, plagued by exhaustion from months of relentless overtime. His dreams of creating legendary games seemed distant as he struggled with the harsh realities of the gaming industry. One day, Alex collapsed at his desk and heard a mysterious voice in his dreams: "Loading game... Main objective: Become the greatest game designer in a parallel world. Side Objective 1: Achieve over $20 million in monthly revenue from a single game. Side Objective 2: Attain over 10 million active monthly players for a single game. Side Objective 3: Develop games for PC, mobile, and VR platforms, each becoming a classic. Side Objective 4: Enter the Hall of Fame and achieve superstar popularity. Newbie reward: None. Game difficulty: Highest. Game guide: Disabled. Parallel world transition countdown... Three... Two... One... Game start!"
AlexLe · 127.4K Views
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