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THE ART AND SCIENCE OF MAD ATTRACTION

Emily Bright is a reserved medical laboratory scientist with a peculiar fascination for the microscopic world of body fluids. Her life is a monochrome routine of lab work and lonely evenings spent admiring art she believes she'll never create. Emily is the embodiment of precision, control, and logic, qualities that render her a perpetual wallflower. Dominic Pierreson, known as "The God of Art," is a once-revered artist teetering on the brink of retirement. Praised as the 21st century’s greatest creative genius, Dominic’s glory days seem behind him, with no spark left to fuel his next masterpiece. Disillusioned and desperate, he meets Emily by chance at an art gallery, and in her quiet brilliance, he finds an unexpected muse. Dominic's world bursts into vibrant color as he obsessively captures Emily’s essence in every medium imaginable: photographs, sculptures, paintings, and even a bestselling play. His works featuring Emily become priceless treasures, solidifying his place in history. But as his obsession grows, so does his love for her, a love Emily struggles to comprehend or reciprocate. Caught between the worlds of art and science, Emily begins to question everything she thought she knew about herself. As Dominic’s fame skyrockets and their relationship deepens, the lines blur between inspiration, obsession, and love. In a whirlwind of passion, fame, and self-discovery, Emily must decide: Can she embrace the chaos of Dominic’s world, or will she retreat to the safety of her own? The Art and Science of Mad Attraction is a sweeping tale of ambition, obsession, and the unpredictable nature of love, where logic meets creativity and two contrasting souls find themselves inexplicably drawn together.
kennedydaphne900 · 398 Views

mediators story

Ten years ago, the world was captivated by a groundbreaking VR MMORPG, a fully immersive experience that allowed players to step into the shoes of legendary heroes in a realm of magic and wonder. For a decade, they built their lives, forged their identities, and left their marks on what they thought was just a game. But when the servers shut down, the truth shattered everything. The game world wasn’t just a virtual reality, it was a fabricated timeline, a fragile imitation of the true Magic world . And now, the countdown has begun. The players, ripped from their lives on Earth and the simulation, find themselves in the Magic World, ten years younger but burdened with all the memories of the game and their old lives. Their in-game personas, once vibrant and driven by purpose, are now hollow shells, unable to act on their own. Even worse, Earth’s timeline fragile and unprotected has been paused, and its collapse is inevitable. To prevent disaster, the 10 Originals, the most renowned players of the game, must rise once more. But this time, there are no systems to guide them, no respawns, and no safety nets. The high realm is real, its dangers far deadlier than any raid boss. And as the countdown ticks away, inconsistencies between the worlds begin to unravel reality itself. Thrown into a world they don’t fully understand, hunted by their own past mistakes, and racing against time to stop the collapse of Earth’s timeline, the Originals must uncover the secrets of the game’s creation and find a way to stabilize the Magic World. The clock is ticking, and the fate of three worlds rests on their shoulders. Will the Originals be able to fix the chaos they caused, or will everything they fought for crumble into nothingness?
me_me_emi · 12.2K Views
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