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To Go Forward Game Of Thrones

Hacking the Game Didn’t Go as Intended

What would you do if you found yourself trapped in a video game as an NPC with seemingly no hope of returning to the real world? Having grown up without parents, Daisuke finds himself in a perpetual cycle of poverty as he tries to survive in the bottom rung of society. When the world's first VRMMORPG, Sehreneti Online, is released to the public, he decides to take a gamble by borrowing a buttload of money from some shady people to propel his hack-selling side hustle into the big leagues. After nearly getting his leg twisted into a pretzel for failing to pay off his loan on time, Daisuke decides to put his plan, Operation Jupiter, into action. Although a cool-sounding name, he didn't seem to be in Lady Luck's good graces that day. After uploading the code into his capsule and commencing the startup, everything goes haywire, booting his consciousness into the virtual world. When Daisuke comes to, he finds himself as a newborn fresh out the meat oven—and, of course, his circumstances are far from ideal. Apparently, he is still poor, but instead of being an orphan, he is now the son of a prostitute in the slums, with seemingly no connection to the game system or the real world. How will Daisuke overcome this trial, and will he be able to return to the real world? If you enjoy GameLit and LitRPG light novels such as Sword Art Online, Solo Leveling, The Rising of the Shield Hero, and That Time I Got Reincarnated as a Slime, then you'll definitely enjoy this epic tale! --------------------------------------------- Support me by checking out the link below: » Linktree: https://linktr.ee/vaughnrrschneider » Patreon: https://www.patreon.com/VaughnSchneider
Vaughn_Schneider · 82.9K Views

Thrones, Demons, and Swords

In a world where multiple realms are connected by the invisible threads of universal laws, Aldir, an ordinary university student, finds his life turned upside down after a near-fatal accident. While returning home with his friend Maya, Aldir is suddenly thrust into an unknown forest—his surroundings dark, menacing, and filled with danger. As he faces a pack of monstrous wolves, Aldir prepares for his inevitable demise, only to discover something extraordinary within himself. In his final moments, Aldir awakens an ancient, dormant power that has been lying deep within him. This power, though unfamiliar, responds to his will. With his advanced knowledge of physics and human anatomy, Aldir begins to integrate these sciences with his newfound abilities, allowing him to control and channel energy in ways that defy the laws of the physical world. The energy that once coursed through his body like a threat is now harnessed as a weapon of incredible potential. But Aldir’s journey doesn’t end with his survival. The awakening of his power draws the attention of forces far greater than anything he could have imagined. As he battles his way through the dangers of this new realm, he uncovers the hidden truth behind his existence: he is not human, but something far older, a being from an ancient race known as the Dhyarath, a race with ties to both the heavens and the demons. Now, with the balance of multiple worlds at stake, Aldir must confront powerful enemies, unlock the secrets of his true nature, and grapple with the immense responsibilities that come with his newfound strength. The threads of fate have intertwined his destiny with the fate of the realms themselves, and Aldir must decide whether to embrace the power within him—or fall prey to its darker nature.
Bruhnuhuh874 · 3.4K Views

Game of Pawns

"Game of Pawns" is a psychological thriller set in a world where superpowers are the norm, but one man’s intelligence and knowledge of the future are his most powerful weapons. The protagonist, Vincent Harlow, was once a brilliant strategist working under Hero Corp, a dominant organization led by the number one hero, Zenith, who controls his heroes through mind manipulation. After years of manipulation and cruelty, Vincent was betrayed and forced to commit unspeakable acts, including killing those he cared about. He died as a pawn in Zenith’s game, only to be mysteriously revived, now armed with knowledge of the future and a desire for vengeance. Vincent’s journey in "Game of Pawns" is about reclaiming control and rewriting his story. His goal is to bring down Hero Corp from the shadows, using psychological influence and manipulation while presenting himself as a charismatic ally. With a chess-like strategy, Vincent carefully assembles his pieces, seeking allies who will unknowingly serve his larger plan, while hiding his true nature and intentions behind a mask of charm. His complex relationships, particularly with his childhood friend Mira and others he meets along the way, test the limits of his empathy and morality. The narrative dives deep into themes of revenge, manipulation, ethical dilemmas, and the blurred lines between heroism and villainy. As Vincent moves his pieces against Zenith in this grand game, the story reveals the cost of becoming a monster to fight a monster. "Game of Pawns" is not just a story of revenge but also an exploration of human psychology, influence, and the impact of a corrupted sense of justice. With its slow-burn pacing and intricate character development, the story challenges readers to question what it means to truly win when the stakes are not just lives but the very essence of one's soul.
Lishay · 3.7K Views

Game of Thrones and Seduction

"Should you, as the healer, not take a very close look?" he asked. "Isn't that why you are here? To scrutinize every part of me, including my ability to produce an heir." Freya's face flushed deeper. She had braced herself for hostility or skepticism from the ascendants, but this overt testing of boundaries was unexpected. "I am certain that scrutinizing you...naked, won't reveal much about your ability to produce an heir," she retorted quickly. He smirked, stepping closer. Freya resisted the urge to retreat; his proximity overwhelming, his large frame practically eclipsing her view of the room. She forced herself to meet his gaze, determined not to let her eyes wander to his bare chest. He towered over her, his presence domineering. Droplets from his damp hair occasionally fell onto her face. She blinked, surprised by the sudden coolness on her skin. Roarke lifted a large hand, gently wiping away a droplet of water from her cheek with a touch that was unexpectedly gentle. "Then...do you want to test my ability in a different way?" he asked, his tone suggestive. ***** Freya Lorne, a gifted healer, finds herself swept into the heart of a conflict when she is summoned to the distant and divided realm of Eldranor. In this land, the throne lies empty, and the crown's claimants—creatures of myth and legend—prepare for a ceremonial duel known as the Ascendance Rite to determine the next ruler. Freya's healing powers are integral to the Ascendance Rite. Each claimant wants her unique skills to stand a chance at claiming the throne. However, amidst this dangerous game, romantic adventures blossom, and Freya is torn between her role in the Ascendance Rite and her personal entanglement with the claimants. With each encounter, she must navigate the treacherous waters of courtly romance and deceit, discerning who truly values her as a person and who regards her merely as a pawn in their quest for power. As the final battle for the throne draws near, Freya must decide where her loyalty lies—not only to which leader she will support but also to what kind of kingdom she wants to help build.
ChantreaLore · 57.2K Views
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