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Little Of Design

Vicious Little Mission

Faerie has always been an outsider, growing up under the weight of her father’s imprisonment for a crime he didn’t commit. Raised by her single mother, she learned early on that trust is a luxury she couldn’t afford. For years, she sought solace in books, burying herself in her studies to escape the whispers of her father’s alleged crime. But beneath her quiet demeanor lies a steely determination for revenge—she won’t rest until she clears her father's name and brings down those who wronged her family. When a scholarship opportunity to Hera Academy arrives, the world’s most prestigious high school for the elite, crosses her path, Faerie seizes it. It's a chance to infiltrate the very society that turned its back on her family, and maybe, find the truth she’s been searching for. At Hera, status is everything, with students divided by tie colors—blue for scholarship students like Faerie, red for the wealthy, and silver for the ultra-rich. But Faerie’s focus is on one person: Felix Riether, the influential heir to a business empire and the son of her enemy. She knows that getting close to him could be the key to her plans. Yet, as they clash and sparks fly, Felix becomes more than just a target. He’s charming, powerful, and maddeningly intriguing—everything she should avoid. But the allure of forbidden romance is hard to resist, especially when the lines between revenge and desire start to blur. With secrets lurking in the shadows and the stakes higher than ever, Faerie must navigate a treacherous path at Hera Academy, where danger and passion collide. Will she stay true to her mission, or will Felix prove to be the distraction that unravels everything she’s worked for?
houdini · 15.9K Views

Game Design : Step one, heal the players

*Note: I am not the author, merely a humble translator. Crab OG author : 喝一杯红酒 OG title : 游戏制作:从治愈玩家开始 Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing. I had a plan, but why did I get an 'emotion collection system', and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so much easier to get anger than happiness? Looking at his score, Chen Xu expressed his confusion. As a result, Chen Xu's career as a game designer gradually took a turn for the worse. In Undertale, countless players pounded the table and screamed: I was cheated by this game! In Outlast, countless players screamed, my cabinet moved and I stopped playing. In Dark Souls, when countless players entered the game smiling, "Go away, please go away, leave the Firekeeper behind and go out with your flame, we don't want to link the fire! Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption; Countless players went berserk: "You bastards! Can't we be kinder to the protagonists? Q: How do you feel about the players' anger towards you? Facing the reporter's question, Chen Xu smiled slightly: This isn’t criticism, this is encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!
Pepper_Crab · 94.3K Views

Little Light Lord

[An Announcement from the Author: LLL will undergo major reformations! Expect a reboot of this confusing storyline sometime early January! Thank you for all of your support thus far.] Gods rule over the fundamental creations of life. Lords watch and rule over these Gods’ creations. Phos, the Lord of Light, found himself cornered by a sharpshooter in the dead of the night. This unlikely encounter led to destiny. — The marksman needed to kill a kind, beautiful man. From the photos, his target had crystalline orange eyes and glowing silver hair that cascaded down to the floor in waves. But, as with everything, the real man looked far more lucent and stunning. Like a soft light, like the first glimmer on the ocean’s surface as the Sun arose. Before he could raise his sniper’s rifle to extinguish this ray of light, however, the beautiful target pulled out a pistol and shot him straight in the abdomen. “I hope you don’t die. Good day.” With that, he swiftly turned and left, disappearing into the darkness, his long hair bouncing to his every crisp footstep. Leaving behind the confused marksman, who, dazed, clutched his new wound and slumped to the floor. Later on, the marksman managed to act stupid enough to gain his target’s trust. Showing his true colours, he toyed with a lock of his former victim’s hair, which was as silky and soft as he imagined. He held it to his lips, raised a corner of his black turtleneck to show the bulletwound on his abdomen, and whispered in a deep voice: “This wound, how will you repay it?” The original target, who shined like a dim candlelight under the rays of the moon, stretched up his bound arms to the hitman, brought a gentle hand to his skin, covered the wound… and with an unapologetic, professional business smile, he replied: “I’m sorry, are you really sure you have a scar there? How come I don’t see anything?” The marksman: … It’s because you’re covering it. The man he originally had to kill, who wore white silk pyjamas and a flame-like orange scarf every day and who looked like he could fall over with a slight push from the wind, was actually very resistant—and really, really pissed him off. Cover Art: nonsang_08 Upload Schedule: Every 3 days
E_S_Sonnomett · 22.1K Views
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