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Merlin Game Of Thrones Crossover

Merlin's son unchained

In the grand and influential kingdom of Auroria Dominion, renowned for its wealth, advanced magic, and unmatched political power, a new chapter in the royal legacy is about to unfold. Ruled by the wise and just King Aldara, Auroria thrives on trade, magical innovation, and ancient knowledge. At its heart lies Solstice City, a magnificent capital and home to the esteemed Arcanum Royal Institute, where the brightest minds from across the realm come to hone their talents. As the new school year approaches, tensions rise within the royal family. King Aldara, driven by a desire for change, proposes a controversial plan to bring the son of the infamous Merlin—a powerful and feared wizard—into the kingdom's fold. Despite the protests of his brother, Headmaster Thaddeus Aldara, the king is determined to give the boy, Melanthius, a chance to prove his worth. Meanwhile, in the dark and foreboding Caldara Bastille, a prison on the desolate Ironclad Isles, Melanthius, known as Inmate Zero, endures a life of isolation and fear. Raised in captivity since birth, Mel has known little of the world beyond the prison walls, his only companions the guards and the dangerous inmates. Despite his harsh upbringing, Mel adheres to a strict moral code, refusing to let his father's dark legacy define him. As the headmaster and king devise a daring plan to retrieve Melanthius from the depths of the Bastille, the stage is set for a dramatic clash between the past and the future. With the help of a mysterious dragon hybrid, the kingdom will attempt to bring Melanthius to the prestigious halls of Arcanum Royal Institute, where he must navigate a world of power, politics, and hidden dangers. But Mel's journey is fraught with challenges. Haunted by his father's legacy and burdened by the expectations of those around him, he must learn to balance his extraordinary abilities with his desire to be good. As he steps into the unknown, Mel's presence at the institute will not only test his resolve but also shake the very foundations of Auroria Dominion.
Fuqyou · 7.5K Views

Thrones, Demons, and Swords

In a world where multiple realms are connected by the invisible threads of universal laws, Aldir, an ordinary university student, finds his life turned upside down after a near-fatal accident. While returning home with his friend Maya, Aldir is suddenly thrust into an unknown forest—his surroundings dark, menacing, and filled with danger. As he faces a pack of monstrous wolves, Aldir prepares for his inevitable demise, only to discover something extraordinary within himself. In his final moments, Aldir awakens an ancient, dormant power that has been lying deep within him. This power, though unfamiliar, responds to his will. With his advanced knowledge of physics and human anatomy, Aldir begins to integrate these sciences with his newfound abilities, allowing him to control and channel energy in ways that defy the laws of the physical world. The energy that once coursed through his body like a threat is now harnessed as a weapon of incredible potential. But Aldir’s journey doesn’t end with his survival. The awakening of his power draws the attention of forces far greater than anything he could have imagined. As he battles his way through the dangers of this new realm, he uncovers the hidden truth behind his existence: he is not human, but something far older, a being from an ancient race known as the Dhyarath, a race with ties to both the heavens and the demons. Now, with the balance of multiple worlds at stake, Aldir must confront powerful enemies, unlock the secrets of his true nature, and grapple with the immense responsibilities that come with his newfound strength. The threads of fate have intertwined his destiny with the fate of the realms themselves, and Aldir must decide whether to embrace the power within him—or fall prey to its darker nature.
Bruhnuhuh874 · 3.4K Views

Game of Pawns

"Game of Pawns" is a psychological thriller set in a world where superpowers are the norm, but one man’s intelligence and knowledge of the future are his most powerful weapons. The protagonist, Vincent Harlow, was once a brilliant strategist working under Hero Corp, a dominant organization led by the number one hero, Zenith, who controls his heroes through mind manipulation. After years of manipulation and cruelty, Vincent was betrayed and forced to commit unspeakable acts, including killing those he cared about. He died as a pawn in Zenith’s game, only to be mysteriously revived, now armed with knowledge of the future and a desire for vengeance. Vincent’s journey in "Game of Pawns" is about reclaiming control and rewriting his story. His goal is to bring down Hero Corp from the shadows, using psychological influence and manipulation while presenting himself as a charismatic ally. With a chess-like strategy, Vincent carefully assembles his pieces, seeking allies who will unknowingly serve his larger plan, while hiding his true nature and intentions behind a mask of charm. His complex relationships, particularly with his childhood friend Mira and others he meets along the way, test the limits of his empathy and morality. The narrative dives deep into themes of revenge, manipulation, ethical dilemmas, and the blurred lines between heroism and villainy. As Vincent moves his pieces against Zenith in this grand game, the story reveals the cost of becoming a monster to fight a monster. "Game of Pawns" is not just a story of revenge but also an exploration of human psychology, influence, and the impact of a corrupted sense of justice. With its slow-burn pacing and intricate character development, the story challenges readers to question what it means to truly win when the stakes are not just lives but the very essence of one's soul.
Lishay · 3.9K Views

Game of Thrones and Seduction

"Should you, as the healer, not take a very close look?" he asked. "Isn't that why you are here? To scrutinize every part of me, including my ability to produce an heir." Freya's face flushed deeper. She had braced herself for hostility or skepticism from the ascendants, but this overt testing of boundaries was unexpected. "I am certain that scrutinizing you...naked, won't reveal much about your ability to produce an heir," she retorted quickly. He smirked, stepping closer. Freya resisted the urge to retreat; his proximity overwhelming, his large frame practically eclipsing her view of the room. She forced herself to meet his gaze, determined not to let her eyes wander to his bare chest. He towered over her, his presence domineering. Droplets from his damp hair occasionally fell onto her face. She blinked, surprised by the sudden coolness on her skin. Roarke lifted a large hand, gently wiping away a droplet of water from her cheek with a touch that was unexpectedly gentle. "Then...do you want to test my ability in a different way?" he asked, his tone suggestive. ***** Freya Lorne, a gifted healer, finds herself swept into the heart of a conflict when she is summoned to the distant and divided realm of Eldranor. In this land, the throne lies empty, and the crown's claimants—creatures of myth and legend—prepare for a ceremonial duel known as the Ascendance Rite to determine the next ruler. Freya's healing powers are integral to the Ascendance Rite. Each claimant wants her unique skills to stand a chance at claiming the throne. However, amidst this dangerous game, romantic adventures blossom, and Freya is torn between her role in the Ascendance Rite and her personal entanglement with the claimants. With each encounter, she must navigate the treacherous waters of courtly romance and deceit, discerning who truly values her as a person and who regards her merely as a pawn in their quest for power. As the final battle for the throne draws near, Freya must decide where her loyalty lies—not only to which leader she will support but also to what kind of kingdom she wants to help build.
ChantreaLore · 57.4K Views
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