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Ash Is A Shiny Hunter

Hunter of the Evernight

Alex, a special operative on Earth who died during a mission, finds himself transmigrated with the identity of an investigative journalist as an agent of a mysterious entity with a simple mission. With the promise that he would be reunited with his family once he was done, Alex accepts the offer and becomes an agent of darkness in a new world teeming with steam-powered machinery and something more... The supernatural. In this new world, he will have to navigate his way through crazy witches, bloodthirsty monsters, religious fanatics, and fallen angels while slowly making his way toward his end goal... Returning to the family he left behind. A journalist by day and a hunter by night, this is the story of the Hunter of Evernight. *** Release rate- 1chap/day ( can increase to 2 if I'm free enough. However, daily updates are assured ) Chapter length: 1k-2k *** Additional tags: #Steampunk, #Lovecraftian elements, #Lowkey MC, #Neutral MC, #Smart MC, #Vampires, #Werewolf, #Cunning MC, #Dragons, #Secret organization, #Cults, #Angels, #Demons, #Evil gods, #Adventure, #Supernatural, #strongactingweak, #misunderstanding, #Horror, #Psychological, #rarebloodline, #Witches, #magitech, #darkfantasy, #monsters, #spirits, #curses, #firearms, #kingdoms, #action, #industrialization, #mysterysolving, #religions, #evil religions, #zombies, #ghosts, #Lost Civilizations, #European ambiance, #Artifacts, #Determined Protagonist, #Misunderstandings, #Monsters, #Hiding True Identity, #Nobles, #Souls, #Special Abilities, #Manipulative Characters, #Sentient Objects, #Hidden Abilities, #Transformation Ability, #Godly Powers, #Gore, #Detectives, #Familial Love, #Schemes And Conspiracies. Cover: Created using Midjourney AI *** Might seem slow in the beginning chapters but please read at least 50 chapters before deciding if this is for you. Alternative titles; Hunter of Evernight, Evernight Hunter, Night Hunter.
_DreamWeaver · 1.1M Views

From Ash To Aetherblade

"From Ash to Aetherblade": Ackah Emile lives in the sprawling city of Veridia, a place where the gap between the awakened Hunters and the powerless unawakened is a chasm. Struggling to support his mother, Abelema, and younger sister, Aya, after the death of his father, Ackah faces a daily battle against poverty and despair. The world beyond Veridia is a dangerous place, swarming with monsters, labyrinths, and dimensional rifts, where only the strong survive. When a sudden, violent awakening transforms Ackah into a "Sword Ascendant," he is granted the power to wield a blade of pure aetheric energy and transcend the limits of mortal swordsmanship. This newfound power offers a chance to escape his desperate circumstances, but it also thrusts him into a world of cutthroat guilds, powerful nations, and ancient threats. Ackah must learn to master his abilities, navigating the treacherous political landscape of the twenty superpower countries, each vying for dominance. He faces monstrous hordes, battles corrupt guild leaders, and confronts the ever-present threat of void invasions. Along the way, he forms alliances with other Hunters, uncovers ancient secrets, and faces moral dilemmas that test his resolve. As Ackah rises from the ashes of his past, he amasses wealth and power, establishing his own guild, the "Rift Walkers," and forging a legend that will echo through the ages. "From Ash to Aetherblade" is a tale of action, adventure, and the transformative power of will, where a young man, armed with a blade of pure energy, carves his own destiny in a world teetering on the brink of chaos.
Frank_Emile_Ackah · 8.4K Views

Ash Runner

In the Ashen Reach, a cursed wasteland of black dunes and ember-storms, Torv “Ash” Kren runs alone, hauling glowing ember-shards in a battered sled. Once a raider, he quit when his crew torched innocence—now he trades magic fuel for water, machete chipped, coat patched, one job from death. An ember-storm cracks his sled—shards spill—when Lysa “Ember” Vey stumbles from the haze, half-dead, clutching a red-hot Core Ember worth a fortune or a grave. Lysa’s an ash-witch—bends shards into fire-blades, hunted by warlord Krax for a 10,000-shard bounty. She offers Torv 2,000 to run her to the Free Drift, rebel camp past the Dune Wall—or leave him dry in the sand. Torv’s gut says ditch her—warlord’s hounds close—but her ember buys time, and his Ash Runner Sense wakes: kills earn miles, power grows. They trek—raiders bleed, storms burn—Torv’s machete sings (+500 miles, Dune Dash), Lysa’s fire cuts deep. Krax’s dogs tear closer—ember-teeth glint—when the Core cracks, whispering: “Free me, claim all.” Truth hits: Lysa’s bounty’s fake—Krax wants the Core that cursed the Reach. Torv’s past crew died for it—he’s bound to the ash. Miles climb (Ash Veil, 1,000)—lungs scar, Lysa’s shard burns her grip. At the Dune Wall, Krax looms—Torv carves, Lysa flares—Core shatters, Reach shakes. Warlord falls—shards rain—but Torv’s ash-coated, Lysa’s bleeding. A new ember glows west—next run calls. Grind, fire, survival—will Torv and Lysa outrun the curse, or burn in it?
Javu_Anele · 3.1K Views
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