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Legend Of The Sun Knight

Aldridge: Book of Knight

In a world consumed by chaos, war, and corruption, where factions, criminal syndicates, countries, and religious groups battle endlessly for power, an unlikely hero emerges - Rushia, an innocent child with grand dreams of becoming a knight. Rushia's journey begins as a naive girl living in a small border town, obsessed with the romanticized tales of chivalry and heroism from her bedtime stories. While the world around her descends into darkness, her perspective remains pure and bright, driven by the simple desire to experience the adventurous life of a knight like the ones she admires. Unbeknownst to herself, Rushia's acts of kindness, selflessness, and bravery begin to shift the delicate balance of power in human society. Though she holds no noble intentions of protecting others, her name becomes legendary, inspiring awe and adoration in many, while instilling fear in her enemies. Despite the immense impact she has on the world stage, Rushia remains blissfully unaware of the weight she carries. In her mind, she is simply living out a grand and exciting quest, reveling in the thrill of adventure and the "coolness" of being a knight. As her renown grows and the chaos of the world rages on, Rushia's perspective never wavers from that of a wide-eyed child lost in a world of fantasy and innocence. She inadvertently becomes a beacon of hope and a symbol of courage, while maintaining a childlike glee in her perceived role as a storybook hero.
OnlyCatStory · 8.9K Views

Kingdoms of Legend

Hiroto Sakamura, an 18-year-old gamer with a competitive streak, has always thrived on challenges. When his best friend convinces him to try the VRMMORPG Kingdoms of Legend, Hiroto is thrust into a breathtaking virtual world unlike anything he's ever experienced. Playing as Shadowfang, a rogue specializing in speed and stealth, he sets out to explore the game’s vast landscapes, defeat powerful enemies, and uncover its hidden secrets. But Hiroto’s journey takes an unexpected turn when he stumbles upon a mysterious blessing after defeating a high-level enemy in an unmarked dungeon. This rare ability allows him to absorb the shadows of defeated monsters, growing stronger and unlocking abilities beyond what the game’s mechanics should allow. As rumors of this unique power spread, Hiroto finds himself caught between players who envy his newfound strength and NPC factions with their own agendas. With his friend by his side and danger lurking in every shadow, Hiroto must navigate the delicate balance of trust and betrayal, tackle quests that could reshape the world, and face increasingly deadly foes. As he climbs the ranks and attracts the attention of guilds, rival players, and even the enigmatic developers of Kingdoms of Legend, Hiroto begins to realize that the game holds secrets far more dangerous than he ever imagined. In this immersive world where shadows hold power and alliances can shift in an instant, Hiroto must rise to the challenge—or risk losing everything, including his grip on reality. In Kingdoms of Legend, the line between game and survival has never been thinner.
JJackson · 915 Views

The Knight of Roses

"In a world divided into five continental countries, with the middle continent serving as a volatile buffer zone, tyranny reigns supreme in the southern continents, each governed by a ruthless monarch. The most dominant force in this oppressive empire is the Church of the Sun, where the Pope holds the highest authority, serving as both religious leader and king. The Church's power is further bolstered by the 12 Paladins and 24 Reverend Fathers, backed by an army of clergy soldiers. The catalyst for this tale is the infamous 'Day of Unity,' an event that transpired roughly 50-55 years ago. On this day, nations from across the continents gathered for diplomatic relations, only to face a treacherous assault by the Pope and his ruthless army. In a shocking turn of events, the Pope's forces attacked all attending nations, seizing their lands, and compelling the surviving members of royal families and their people to pledge loyalty to the oppressive empire. Yet, the kingdom of Valkenburg, renowned for its advanced military and impenetrable defenses, remained untouched, as their wise king sent only an emissary to the event. In this world, the mystical power of 'wave energy' flows through the veins of every individual, with each person born possessing a unique affinity. With rigorous training, they can harness multiple affinities. But there's more to this universe than meets the eye. Rift Gates scattered throughout Earth lead to other realms. These gates are largely controlled by the imperial army, except for those hidden in free territories or the untamed eastern regions. The alternate realms include 'The Realm of Disorder,' 'The Shadowlands,' 'The Land of the Fel' (comprising seven colossal circles, each the size of a solar system), 'Wonderland' (a heavenly realm with light-type beings and five expansive circles, symbolized as 'the five circles of the rainbow'), and 'Verdana.' At the pinnacle of this intricate universe stands the Titanomachy, god-like beings who rule over these realms and influence magic on the mortal plane. They are the architects of this fantastical world, each possessing unrivaled power and purpose. Amidst this intricate tapestry of realms, magic, and political intrigue, 'The Knight of Roses' embarks on a journey filled with danger, discovery, and destiny. The Main Character, Arryn of Asa, a battle-worn mercenary with a shadowy past, will navigate the tumultuous landscapes, confront the horrors lurking in the cursed forests, and delve into the mysteries of the dark lord and his connection to the shadowy figure. As the story unfolds, the MC will find themselves at the center of a brewing conflict, where loyalties will be tested, alliances forged, and the fate of nations hanging in the balance." written by yodyo10/pendragondyo
yodyo10 · 13.8K Views
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