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History Of Design

Paradox : The hidden history

It was shocking for everyone to find out that they could suddenly perform 'witchcrafts' or atleast that's what they had called them in the initial days. Until people realising it's a cursed gift to the humanity. Like a rose.Prophetic words of the chosen one spread among the people. That one day the one to have been the most different would either banish the cursed gift or preserve it with destruction. People would stay calm only for a while. After all there's only so much one can control when every single human is granted with powers. So the rebellions start. The ones which tried to assassinate the royals. And the ones who just finally wanted freedom. But there would also always be a saviour. But when the gift is cursed.... So is the knight in shining armour. For, the armour will be tainted in blood. Blood that couldn't be washed away even with the blade. Or flowers. Or the honour of the ruler. Time can only numb the itch caused from the thorns on the rose. Time named this cursed gift as 'domains' as people honed their powers into daily uses. Passing their knowledge to the next generations.... Until death meets time. But alas, death would meet time when peace is bestowed when war is stopped. But the war? Oh it would never stop. Alliances can be made to break and mend over and over but the war would never stop. Or At least not until the crows took a taste of everything it had to offer. After all, crows are the means for death to meet time. The hopes for chosen one would be barely hanging in the void..... until the different one finally makes the appearance. And so does hope. And so does war.
Rey_Ragano · 0 Views

Game Design : Step one, heal the players

*Note: I am not the author, merely a humble translator. Crab OG author : 喝一杯红酒 OG title : 游戏制作:从治愈玩家开始 Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing. I had a plan, but why did I get an 'emotion collection system', and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so much easier to get anger than happiness? Looking at his score, Chen Xu expressed his confusion. As a result, Chen Xu's career as a game designer gradually took a turn for the worse. In Undertale, countless players pounded the table and screamed: I was cheated by this game! In Outlast, countless players screamed, my cabinet moved and I stopped playing. In Dark Souls, when countless players entered the game smiling, "Go away, please go away, leave the Firekeeper behind and go out with your flame, we don't want to link the fire! Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption; Countless players went berserk: "You bastards! Can't we be kinder to the protagonists? Q: How do you feel about the players' anger towards you? Facing the reporter's question, Chen Xu smiled slightly: This isn’t criticism, this is encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!
Pepper_Crab · 97K Views
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