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Merlin The Darkest Hour

Zero hours: Clash of legends

Prologue: Zero Hour In the vast emptiness of space, where the stars burned like eternal watchmen, they came. The Zeros, an alien race born from the Void Nexus—a dimension beyond the comprehension of mortal minds. They were not conquerors in the traditional sense; they were perfection incarnate, beings that believed the weak had no right to exist. And to them, humanity was the epitome of weakness. The invasion was swift and merciless. Earth’s defenses, no matter how advanced, crumbled like sand before the storm. Cities turned to ash, oceans boiled, and the cries of the fallen echoed through the ruins. Humanity, for all its progress and ingenuity, was powerless. The Zeros’ leader, Alpha Prime, declared Earth’s fate with chilling finality: “Your existence is a stain upon the cosmos. You will be erased.” But before the Zeros could deliver their final blow, the skies cracked with an unnatural light. A rift opened, and from it emerged a being unlike anything seen before. It was neither Zero nor human, neither beast nor god. Its form was ever-shifting—blinding light one moment, a shadowy abyss the next. It spoke, its voice resonating through the minds of all who heard it. “I am the unknown my kind is called Arbiter,” it declared, its tone neither kind nor cruel, “and I will not allow this annihilation to proceed unchecked.” Alpha Prime, unshaken, confronted the Arbiter. “Who are you to interfere with the natural order?” The Arbiter known as unknown response was simple, yet its weight crushed the very air around them. “Balance must be preserved. You claim to be superior, but you must prove it. Let the strongest of your kind face the strongest of theirs. Twelve against twelve. Champions of Earth against the champions of the Void.” The Zeros hesitated, their pride unwilling to reject the challenge. Humanity, desperate and beaten, had no choice but to accept. The Arbiter’s rules were final: Each side would choose twelve warriors. The battles would take place in a realm crafted by the Arbiter itself, where no weapon or trick could interfere. The victors would decide the fate of Earth. Yet, there was one twist. To the twelve chosen humans, the Arbiter bestowed a gift: the ability to reach their full potential—powers drawn from the essence of their very souls. The weak would become mighty, and the mighty would ascend to legends. Across time and space, the Arbiter began its work. From the shadows of history, it summoned Leonidas, the king who defied an empire; Joan of Arc, the saint who burned for her cause; and ten others, each with their own tales of triumph and tragedy. They awoke in the Arbiter’s realm, dazed but burning with newfound strength. The Zeros, too, gathered their champions—the Zero Twelve, beings bred for destruction, each more fearsome than the last. As the Arbiter stood between the two sides, it raised a hand, and the battlefield shifted into an endless expanse of shifting light and shadow. The first match was about to begin. “Let the battle commence,” the Arbiter intoned, its voice echoing with ancient power. “Fight not only for victory but for the legacy of your kind.” The fate of Earth would not be decided by armies or weapons but by the will of its greatest souls. As the first combatants stepped forward, humanity’s hope burned brighter than it ever had, for in the face of extinction, even the smallest spark could ignite a revolution. The hour of reckoning had begun. Zero Hour. **************
PerfectoDeNoir · 975 Views

Chronicles of the Ethereal Veil

Merlin Asher was a young man who died in another world, only to awaken in the quiet heart of Storshallow—a city of whispered cults, mechanical wonders, and ancient secrets best left unspoken. Bound to a new identity and equipped with the memories of the body he now inhabits, Merlin strives to fit seamlessly into the life of a modest boarding-house assistant, concealing the extraordinary circumstances of his arrival. As he carries out his daily tasks and navigates the delicate expectations of Mistress Halewick’s establishment, he becomes increasingly aware that Storshallow’s elegant streets and tidy facades hide shadows far older and deeper than he first imagined. When a traveling scholar named Master Wintrell arrives, seeking forbidden knowledge in one of the city’s most enigmatic repositories—the Eightfold Library—Merlin is drawn further into a subtle web of mysteries. Fragments of occult symbols and unsettling echoes from the boarding house cellar suggest that the hum of everyday routine conceals a realm of hidden artifacts, strange deities, and grand cosmic machinations. Caught between his unassuming role and a burning need to understand the secret currents of this new world, Merlin sets forth on a journey of quiet inquiry, determined to unravel the truth without attracting the wrong kind of attention. In a land where the holy and the horrifying sometimes share the same shrines, Merlin must tread carefully, forging a new destiny before the Ethereal Veil that lies beyond human sight swallows him whole.
Oneface · 2.2K Views

Merlin's son unchained

In the grand and influential kingdom of Auroria Dominion, renowned for its wealth, advanced magic, and unmatched political power, a new chapter in the royal legacy is about to unfold. Ruled by the wise and just King Aldara, Auroria thrives on trade, magical innovation, and ancient knowledge. At its heart lies Solstice City, a magnificent capital and home to the esteemed Arcanum Royal Institute, where the brightest minds from across the realm come to hone their talents. As the new school year approaches, tensions rise within the royal family. King Aldara, driven by a desire for change, proposes a controversial plan to bring the son of the infamous Merlin—a powerful and feared wizard—into the kingdom's fold. Despite the protests of his brother, Headmaster Thaddeus Aldara, the king is determined to give the boy, Melanthius, a chance to prove his worth. Meanwhile, in the dark and foreboding Caldara Bastille, a prison on the desolate Ironclad Isles, Melanthius, known as Inmate Zero, endures a life of isolation and fear. Raised in captivity since birth, Mel has known little of the world beyond the prison walls, his only companions the guards and the dangerous inmates. Despite his harsh upbringing, Mel adheres to a strict moral code, refusing to let his father's dark legacy define him. As the headmaster and king devise a daring plan to retrieve Melanthius from the depths of the Bastille, the stage is set for a dramatic clash between the past and the future. With the help of a mysterious dragon hybrid, the kingdom will attempt to bring Melanthius to the prestigious halls of Arcanum Royal Institute, where he must navigate a world of power, politics, and hidden dangers. But Mel's journey is fraught with challenges. Haunted by his father's legacy and burdened by the expectations of those around him, he must learn to balance his extraordinary abilities with his desire to be good. As he steps into the unknown, Mel's presence at the institute will not only test his resolve but also shake the very foundations of Auroria Dominion.
Fuqyou · 14.8K Views
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