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The God Of Small Things Debut

SMALL BULLIES: ASHES OF REDEMPTION

In a war-torn empire where power corrupts absolutely, seven broken warlords branded as monsters must defy their past to forge a future worth redeeming. Once feared as "The Ghost Tigers"—Zhang Wei’s brutal enforcers—Kalima Chileshe (Hellfire Incarnate), John Mwanabeti (The Golden Fist), and their brothers-in-arms unleashed devastation across the Jade Expanse. Kalima’s flames razed villages. Chisangalalo Zulu’s breath poisoned rivers. Vincent Kabonde twisted flesh into abominations. But when the warlord they served turns their affinities against their own families, they shatter their chains, becoming hunted outcasts with blood on their hands and empires on their trail. Haunted by the ashes of Frost Moon Province—a genocide Kalima can never undo—the Ghost Tigers are consumed by a desperate chase: to escape their sins, control their cursed gifts, and find a peace that feels forever out of reach. Their only anchors are the love of spouses they were forced to abandon: - Kalima’s healer wife, Mei Lin, whose faith in his humanity is fading. - John’s fierce swordsmith wife, **Hana, imprisoned for defying Zhang Wei. - Zulu’s herbalist wife, **Lihua**, dying from the toxins he once weaponized. Their quest leads them to the **"Breath of Heaven"**—an ancient philosophy teaching control over their destructive affinities. With this fragile hope, they unite with rebels and clans to build **"The Sanctuary"** in the poisoned Mourning Moss Swamp, transforming their powers into tools of healing: - Kalima’s fire now warms forges. - Zulu’s breath purifies blighted land. - Vincent’s bone-warping mends wounds. But Zhang Wei’s vengeance is relentless. He creates monstrous Serpent’s Teeth" soldiers and poisons the empire’s wells, blaming the Ghost Tigers. Facing annihilation, they make a final stand—not with fire and fury, but with irrefutable truth. Risking everything, they expose Zhang Wei’s atrocities to the Imperial Court, culminating in a celestial aurora over the capital—a beacon of their restraint and redemption. In the aftermath, the Ghost Tigers achieve the impossible: Reunite with their spouses against all odds. Cleanse the land they once poisoned. Build a sanctuary where affinity-bearers and refugees find hope. Force the empire to acknowledge their humanity. Years later, the Ghost Tigers stand not as warlords or monsters, but as guardians of the Sanctuary—a thriving city born from ashes. Kalima and Mei Lin heal beneath blossom trees where infernos once roared. John and Hana teach children to forge swords into plowshares. Vincent and Jia mend broken bones and broken pasts. Their scars remain, but their measure is finally taken in lives saved, not lives erased. "We chased shadows... and found our light not in hiding, but in building this." — Kalima Chileshe, Sanctuary Dawn
John_Mwanabeti · 2.6K Views

The God of Veyron

The planet is called Veyron. It’s twenty times larger than Earth — a colossal, sprawling world where the land breathes magic, the skies are heavy with energy, and the space between civilizations is measured in weeks. At its heart lies the only great human civilization: The Grand Empire. The Grand Human Empire The Human Empire is vast and tightly organized. It is divided into eight territories, each governed by one of the Eight Supremes of Humanity — individuals of unmatched power and absolute authority. Every citizen is born within a territory and inherits its name as a surname. Example: Ares of Zhagrova (citizen of the Territory of Zhagrova) Each territory has its own institutions, laws, and military force, but all answer to the unified authority of the Empire and its Supremes. The Walls of the Empire The entire Empire is enclosed by enormous walls, so tall they block out the sky in some regions. Their origins are ancient and unknown, but what matters is this: they still stand, and they serve as a barrier between the human lands and the rest of the planet. The walls are not sealed shut. There are guarded gateways at key locations, and anyone may exit legally — as long as they pay a toll. No permits required. No noble blood. If you can pay, you can leave. Re-entry is also possible, though monitored and taxed. The World Beyond Outside the walls, the world is untamed — vast, dangerous, but alive. Several intelligent races inhabit the lands beyond: Elves – allies of the humans. They live in sacred forests and wield natural elemental magic. Gnomes – short, brilliant craftsmen and masters of runic technology. Giants – reclusive and ancient, they dwell in high mountain ranges. Beastkin – hybrid tribes, some hostile, some neutral, scattered across forests and plains. Magical Beasts – born from raw world energy. Once they reach King grade, they can take on a human form. Devils – cunning, powerful beings from another plane, often enemies of mankind. Nyther – entities born of the Void between Space and Time. Their powers can’t be measured, and they can temporarily absorb others’ elements. Lunari – nocturnal beings with inherited memory. They recall fragments of past lives and control long-lost elements like Aether and Silence. All contact with these races happens outside the walls — in neutral zones, contested borders, or mixed cities built through trade, diplomacy, or necessity. The Power System At some point in life, every human receives their Element through a dream. From that moment, they have six months to comprehend it — alone. No guidance. No training. No one can help. Only deep thought and self-discovery lead to true understanding. When the six months are over, the person is assigned a Comprehension Rank, which defines their potential and elemental power for life. The 5 Ranks of Comprehension: Dormant Awakened Master Supreme Divine A low rank means a weak future. Only a rare few achieve Divine Rank, and they are feared and revered alike. After that, progression follows through World Grades — a separate scale of personal power: I. Aspirant → II. Knight → III. Lord → IV. King → V. Emperor → VI. Supreme → VII. God/Goddess A Rare Exception Humans are supposed to receive one element. That’s the rule. That’s what’s natural. But rarely — extremely rarely — someone receives two. And if they manage to understand both at a high level, the system itself begins to break. The rules no longer apply. In a quiet, forgotten corner of Zhagrova Territory, a boy has just completed his six-month period of isolation. He did not receive fire, water, or wind. He received Space. And Time. And he has fully understood them both.
THE_CHAOS · 3.2K Views
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