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Pen Names For Adventure

THE SECLUSION OF PENS

Title: The Seclusion of Pens For six long years, Pens had lived in isolation, hidden away in a secluded mountain retreat where time seemed to stretch endlessly. The walls of her small cabin were lined with books, maps, and remnants of a life she barely remembered. The only sounds were the rustling trees and the occasional howl of the wind through the narrow valley. She had once been someone—someone important, perhaps even powerful—but now, she was just a ghost, forced to pretend she was dead to the world. She had never been given the full truth, only fragments of explanations whispered to her before she was taken away. "For your safety," they had said. "For the greater good," they had insisted. But what was this greater good that required her to vanish from existence? Why did she have to live like a shadow, watching the world from the edge of oblivion? Pens had spent years trying to piece together the mystery of her exile. Was she a fugitive? A missing heiress? A pawn in some unseen war? Every possibility seemed more absurd than the last. She had trained in secret, sharpening her mind, her body, and her instincts, preparing for the day she could break free. But the world had not forgotten her entirely—there was still the promise. Every six months, a messenger arrived at dusk, cloaked in secrecy, delivering a single cryptic letter. Sometimes, it contained nothing more than a warning. Other times, it offered hints of the life she had left behind. But always, without fail, it ended with the same words: "You may go out once. Just once." It was a cruel allowance—one fleeting night of freedom before returning to her prison. Each time, she ventured beyond the mountains, blending into crowds, searching for answers. Each time, she returned with more questions than before. As the sun set on another six-month mark, Pens stood at the threshold of her hidden world, gripping the newest letter in her hands. This time, it was different. The words on the page were urgent, almost desperate: "You must leave. Do not return. The promise is broken." Her heart pounded. For the first time in six years, she wasn’t just being given a night of freedom. She was being told to run.
Beelliant · 1.1K Views

Adventure Academy

Explore the realmsverse, battle monsters of myth and legend, die trying... and then come back to life stronger with the advantage of hindsight! Rinse and repeat. Death holds no power over Will Wisdom, a boy who’d once been sacrificed to the altar of the gods of death only to reincarnate moments later. Will’s a teenager stuck with Extra-Life, a curse that lets him relive the same day of every death with all the gruesome details of his latest demise intact to help him survive in his next run of whatever realm, dungeon, or adventuring class he’s decided to challenge next. Returning to life after each harrowing encounter is a useful hack for a teenager enrolled in the legendary Academy, a school that teaches young adventurers to become the kind of heroes who chase after the big monster bounties and uncover the great mysteries of the Realmsverse. Mysteries such as finding the cult of evil ljósálfar who’d cursed Will with Extra-Life in the first place, and then exacting his revenge on these bright elf bastards! The Academy is the perfect place for Will to achieve his hopes and dreams too. Assuming he does well in Swords and Sorcery, Apprentice Alchemy, Dungeon Excursions, P.E., and a whole host of crazy training courses in his novice schedule. Will may need a little help with that. Welcome to the Academy, Will Wisdom—hope you live to see graduation day! *** Aside from daily chapter releases, I will release extra chapters every Sunday depending on power stones earned during the same week. 200 stones = 1 additional chapter! *** Temporary cover created with PixAI
GD_Cruz · 1M Views
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