the return of dragon ghost
In the late 19**, Lobo Dhib, an orphan from a forgotten and ancient land, embarks on a perilous quest for revenge. His life has been defined by suffering, each hardship traced back to a single, elusive figure who shattered his world. Consumed by vengeance, Lobo sets out to find this person, willing to risk everything to confront them.
His search leads him to Arcadia, a sprawling city ruled by five powerful mafia syndicates, each more dangerous than the last. These criminal empires control not only the city’s underworld but also its most prized asset: mastery over one of the nine elemental powers. In this world, every human is born with the ability to control one element—fire, water, earth, wind, lightning, ice, metal, shadow, or light—but no one can wield more than one. Arcadia's Big Five use their elemental abilities to maintain control over the city, turning it into a dangerous battleground for anyone daring to oppose them.
For Lobo, Arcadia is the final step in his journey for revenge. He knows that the person responsible for his suffering is hiding within one of the Big Five syndicates, pulling strings from the shadows. Each mafia group dominates a part of the city with their unique element, from the fiery aggression of the Scarlet Blades to the icy control of the Vero Cielo. Navigating these criminal empires is not just a test of survival, but a deadly game of strategy, where every step could either bring Lobo closer to his goal—or cost him his life.
Lobo's mastery over his own element is the key to his survival, but in a city full of elemental powerhouses, it might not be enough. As he infiltrates the underworld, he must form alliances with those who may betray him and fight enemies far stronger than himself. Arcadia is a city of chaos, where the wrong move could end his life, but Lobo knows that the only way to find his target is to dive headfirst into this deadly game.
His revenge may come at the cost of his life, but for Lobo Dhib, that’s a price worth paying.