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Homeland Summary

Wandering Knight Too Angry to Die

In the shadowy depths of an ancient forest in Heian Japan, a nameless European knight finds himself inexplicably transported from his homeland to a realm unknown, hundreds of kilometers away from the familiar landscapes of Europe. Lost and bewildered, he stands amidst the towering trees of a foreign land, his armor gleaming like a beacon in this distant time period. As the knight grapples with the enigma of his sudden displacement, he soon discovers that this world is teeming with malevolent forces, demons, and spirits drawn from the rich tapestry of Japanese folklore. They torment him, as if toying with the interloper who has unwittingly stumbled into their domain. Each encounter with these supernatural entities becomes a harrowing battle, his sword clashing against the eerie, otherworldly forms that emerge from the shadows. Yet amidst the chaos and danger, a ray of hope emerges in the form of a mysterious shrine maiden. She becomes his guide in this realm, her gentle presence a lifeline in a sea of unfamiliar customs and an impenetrable language barrier. Together, they embark on a quest, not only to confront the demons that have ensnared him but also to decipher the ancient mysteries of Heian Japan. Their journey takes them through a world of vividly painted landscapes, from the bustling streets of Heian-era Kyoto to the serene tranquility of remote mountain shrines. Along the way, the knight gains a deep appreciation for the life of the common folk in this ancient East Asian society, as he witnesses the delicate interplay between Shinto and Buddhist practices and becomes entwined in the cultural tapestry of the time. As the battles against the malevolent spirits intensify, the knight's quest for a way back to his European homeland becomes deeply personal. The demons have not only transported him across time and space but have also tampered with his very existence. Determined to reclaim his lost identity and return home, he must muster every ounce of courage and determination, forging an unbreakable bond with the shrine maiden.
Clocktower_Lucil · 57.7K Views

All the Elders in My Sect Are My Avatars!

Common Summary: A common modern man finds himself in an immortal cultivation world right after his death. Armed with a sect system to assist him on this difficult journey, he is shocked to discover that the elders summoned by the system are, in fact, avatars of himself. Determined to take things one step at a time and enjoy his new life, he makes a decision: "I’ll leave the problems to my avatars, and I’ll cultivate in peace." ---------------------------------- Xianxia Summary: Are your cultivation techniques of high quality? Then check out the almost-perfect techniques my avatar created! The best quality golden core is the extreme first-grade core? Then look at my extreme first-grade core! The usual tribulation for geniuses has 9 lightning bolts? Mine does too! I don’t have a perfect foundation, so if the heavens send more lightning, I’ll sue them! Common protagonists take an elixir that should make them rise 9 levels, but they only rise 1 because of their perfect foundation? Then I’ll take it and rise 10 realms, because my foundation is almost-perfect, not perfect. While other protagonists struggle in one realm to reach perfection and fight a level higher, I’m already 4 realms ahead. ---------------------------------- PS: There is no other protagonist besides the MC. In this summary, the protagonists mentioned are only from the works he read in the modern world. PS2: I try to include explanations and descriptions of each realm and other aspects of the world, but they will only appear when the MC interacts with them or reaches that realm. PS3: The avatars don’t have much focus in the beginning, but in later chapters, they will get more and more screen time. PS4: Almost reaching the last console. PS5: I made it!
Tigr4 · 20K Views
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