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Game Of Thrones Middle Earth

Middle Child Syndrome

_ _ _ _ MXFXF relationship. Please read the note. Please add it to the collection then and support me. All feedback will be appreciated. Check my profile for more work She was not the heiress, the eldest, or the youngest. She just existed in the family, keeping her head down and letting herself wash away until she could leave. "I tried standing out, staying quiet, and even voicing my thoughts. But no matter what I do, I am never acknowledged. Does my existence even matter? After all, it's not like anyone in this family even likes me." Rika Goodwill was the shame of her family. Born the middle 'beta' child of a prominent Alpha-Omega couple, it was natural for her to be neglected compared to her perfect Alpha brother and sweet Omega sister. Her situation outside of her family was no better. People avoided her because of her mafia family and judged her nature without a second thought. Her only friends were the 'sweetheart couple of the century'. But Rika had somehow become a third wheel between their bickering and frequent breakups. Over the course of her 17-year-old life, Rika had come to accept her fate and move on. After all, no amount of complaining would ever change her situation of being a third wheel. Collage was supposed to be her big break. It was supposed to be the time Rika had for herself, where she could feel like herself, so she applied for a place where no one knew her. This was supposed to be her lucky break! Rika was supposed to get away from her worsening life. But neither her family nor her 'friends' were ready to let her go, and it did not take long for her peaceful life to turn sour. ____________ This story will have a straight pairing as well as Yuri and is an omegaverse as well. Female Alphas are Futas. If it's not your cup of tea, leave before you enter. Leave a lot of feedback for me
Holy_mackrel · 1.1M Views

Thrones, Demons, and Swords

In a world where multiple realms are connected by the invisible threads of universal laws, Aldir, an ordinary university student, finds his life turned upside down after a near-fatal accident. While returning home with his friend Maya, Aldir is suddenly thrust into an unknown forest—his surroundings dark, menacing, and filled with danger. As he faces a pack of monstrous wolves, Aldir prepares for his inevitable demise, only to discover something extraordinary within himself. In his final moments, Aldir awakens an ancient, dormant power that has been lying deep within him. This power, though unfamiliar, responds to his will. With his advanced knowledge of physics and human anatomy, Aldir begins to integrate these sciences with his newfound abilities, allowing him to control and channel energy in ways that defy the laws of the physical world. The energy that once coursed through his body like a threat is now harnessed as a weapon of incredible potential. But Aldir’s journey doesn’t end with his survival. The awakening of his power draws the attention of forces far greater than anything he could have imagined. As he battles his way through the dangers of this new realm, he uncovers the hidden truth behind his existence: he is not human, but something far older, a being from an ancient race known as the Dhyarath, a race with ties to both the heavens and the demons. Now, with the balance of multiple worlds at stake, Aldir must confront powerful enemies, unlock the secrets of his true nature, and grapple with the immense responsibilities that come with his newfound strength. The threads of fate have intertwined his destiny with the fate of the realms themselves, and Aldir must decide whether to embrace the power within him—or fall prey to its darker nature.
Bruhnuhuh874 · 3.4K Views

Game of Pawns

"Game of Pawns" is a psychological thriller set in a world where superpowers are the norm, but one man’s intelligence and knowledge of the future are his most powerful weapons. The protagonist, Vincent Harlow, was once a brilliant strategist working under Hero Corp, a dominant organization led by the number one hero, Zenith, who controls his heroes through mind manipulation. After years of manipulation and cruelty, Vincent was betrayed and forced to commit unspeakable acts, including killing those he cared about. He died as a pawn in Zenith’s game, only to be mysteriously revived, now armed with knowledge of the future and a desire for vengeance. Vincent’s journey in "Game of Pawns" is about reclaiming control and rewriting his story. His goal is to bring down Hero Corp from the shadows, using psychological influence and manipulation while presenting himself as a charismatic ally. With a chess-like strategy, Vincent carefully assembles his pieces, seeking allies who will unknowingly serve his larger plan, while hiding his true nature and intentions behind a mask of charm. His complex relationships, particularly with his childhood friend Mira and others he meets along the way, test the limits of his empathy and morality. The narrative dives deep into themes of revenge, manipulation, ethical dilemmas, and the blurred lines between heroism and villainy. As Vincent moves his pieces against Zenith in this grand game, the story reveals the cost of becoming a monster to fight a monster. "Game of Pawns" is not just a story of revenge but also an exploration of human psychology, influence, and the impact of a corrupted sense of justice. With its slow-burn pacing and intricate character development, the story challenges readers to question what it means to truly win when the stakes are not just lives but the very essence of one's soul.
Lishay · 3.7K Views

Reincarnated in Middle-Earth: The Legacy of Light

**Introduction:** In a small apartment cluttered with gaming consoles, empty soda cans, and half-read fantasy novels, John Mercer spent his days lost in the virtual worlds that offered a refuge from his bleak reality. A once-passionate gamer, John's enthusiasm had waned, replaced by a numbing routine and a growing sense of despair. His favorite escape was "The Lord of the Rings," a world of epic battles and heroic quests that seemed infinitely more vibrant than his own. John had always dreamed of living in Middle Earth, where he could wield a sword, cast spells, and stand against the forces of darkness. The world of Tolkien was his sanctuary, a place where he could imagine himself as a hero rather than a faceless player in an endless grind of online games. But those were just fantasies, fleeting moments of solace that dissipated as soon as he logged off and returned to the harsh light of day. One fateful night, after hours of playing yet another repetitive dungeon crawl, John fell asleep with "The Lord of the Rings" open beside him. He dreamed of vast forests, ancient cities, and a sky filled with stars. But this dream was different. It felt vivid, almost tangible, as if he could reach out and touch the trees, hear the rustle of leaves, and feel the weight of a sword at his side. When John awoke, he found himself in a place that was both familiar and utterly foreign. The air was crisp and filled with the scent of pine and earth. He was in a forest, unlike any he had seen in his world—tall, majestic trees that seemed to touch the sky, their leaves whispering secrets in the breeze. Confusion gave way to awe as he realized where he was: Middle Earth, the land of his dreams. Before he could fully grasp his situation, a glowing interface appeared before his eyes, reminiscent of the games he used to play. It displayed a series of stats, skills, and quests, transforming his existence into a game-like system. John's heart raced as he read the words that would change his life forever: **Welcome, John Mercer. You have been chosen.** **Current Location: Middle Earth - Lórien Forest** **Objective: Discover your purpose in this world.** The system was intuitive, responding to his thoughts and guiding him through his first steps in this new reality. It granted him basic abilities, increasing his strength, agility, and perception to levels beyond anything he had known. He could see his stats, skills, and inventory, just as he had in countless games before. But this was no game—it was real. As John explored his surroundings, he encountered the beautiful and enigmatic Lady Galadriel and the wise Lord Celeborn, rulers of Lothlórien. They welcomed him with a mixture of curiosity and caution, sensing the unusual nature of his arrival. John chose to keep the truth of his origins a secret, knowing that his knowledge of their world could be both a blessing and a curse. In the days that followed, John trained tirelessly, learning to harness the power of the Heart of Lórien, a mystical artifact that pulsed with a radiant energy. He discovered that his game-like system could interface with the Heart, amplifying his abilities and granting him access to powerful magic. Each quest he completed, each skill he mastered, brought him closer to understanding his role in this world. But Middle Earth was not the idyllic paradise he had imagined. Dark forces were stirring, shadows that threatened to engulf the light. John soon found himself at the forefront of a looming war, tasked with defending Lórien from the encroaching darkness. With every battle, he grew stronger, his resolve hardening as he faced the reality of his new life. As the shadow of war loomed larger, John knew that his journey was only beginning. He would need to forge alliances, uncover ancient secrets, and confront the darkness that sought to consume Middle Earth. With the power of the Heart of Lórien and the strength of his allies, he would stand against the shadows and fight for
Police96 · 37.4K Views

Game of Thrones and Seduction

"Should you, as the healer, not take a very close look?" he asked. "Isn't that why you are here? To scrutinize every part of me, including my ability to produce an heir." Freya's face flushed deeper. She had braced herself for hostility or skepticism from the ascendants, but this overt testing of boundaries was unexpected. "I am certain that scrutinizing you...naked, won't reveal much about your ability to produce an heir," she retorted quickly. He smirked, stepping closer. Freya resisted the urge to retreat; his proximity overwhelming, his large frame practically eclipsing her view of the room. She forced herself to meet his gaze, determined not to let her eyes wander to his bare chest. He towered over her, his presence domineering. Droplets from his damp hair occasionally fell onto her face. She blinked, surprised by the sudden coolness on her skin. Roarke lifted a large hand, gently wiping away a droplet of water from her cheek with a touch that was unexpectedly gentle. "Then...do you want to test my ability in a different way?" he asked, his tone suggestive. ***** Freya Lorne, a gifted healer, finds herself swept into the heart of a conflict when she is summoned to the distant and divided realm of Eldranor. In this land, the throne lies empty, and the crown's claimants—creatures of myth and legend—prepare for a ceremonial duel known as the Ascendance Rite to determine the next ruler. Freya's healing powers are integral to the Ascendance Rite. Each claimant wants her unique skills to stand a chance at claiming the throne. However, amidst this dangerous game, romantic adventures blossom, and Freya is torn between her role in the Ascendance Rite and her personal entanglement with the claimants. With each encounter, she must navigate the treacherous waters of courtly romance and deceit, discerning who truly values her as a person and who regards her merely as a pawn in their quest for power. As the final battle for the throne draws near, Freya must decide where her loyalty lies—not only to which leader she will support but also to what kind of kingdom she wants to help build.
ChantreaLore · 57.2K Views
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