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Adventure Time Feast Of

Splinters of Time

In the coastal town of **Sarween**, where the waves of the sea collide with the curse of suspended time, a legend unfolds about a man imprisoned in an endless loop of guilt and oblivion. Adham, the writer who turned his heart into a ledger of lies and ghosts, battles the demons of his memory through **stone towers** that rise from the belly of the sea like divine punishment. Here, where events are born from the womb of pain, **Yara** transforms from a lost daughter into a cosmic enigma: a child who vanishes on a crimson night, only to return as mathematical ciphers that pierce the fabric of reality. Her letters are not cries for help, but calls from parallel worlds mocking humanity’s attempts to grasp time. The **twenty towers**, numbered with the blood of victims, are not mere stone—they are open books bleeding with the wounds of a past rewriting itself. Each tower is a mirror reflecting Adham’s fractured selves: a terrified child, a guilty youth, a weary old man. The **scar above the heart** is but a fiery seal reminding him that the truth is a beast fiercer than any fiction. In this world, time is a poisoned loop: the sea spits out corpses bearing identical DNA, the **white shark** devours the dreams of the past, and shattered mirrors forge parallel universes where Yara does not die… but morphs into an idea haunting her creator. This tale is not a narrative, but a morbid dance between creator and creation. Adham, who believed writing would redeem him, discovers he authored his own prison with his hands: every sentence carved a scar, every chapter lit a candle in the darkness of his conscience. This novel is not about lost time, but about a being who builds his cage from falsified memories and battles mirrors reflecting his image as a crownless executioner. Here, in Sarween, the truth is not a victim… but a killer cloaked in martyrdom. Thus unfolds the legend of **Shards of Time**: like Narcissus gazing at his reflection in the river of memory, drinking from it until death. But here, the river is a sea that regurgitates the names of victims every night, and the mirrors do not reflect faces… they devour them.
Muntadher_Khudhur · 62 Views

Adventure Academy

Explore the realmsverse, battle monsters of myth and legend, die trying... and then come back to life stronger with the advantage of hindsight! Rinse and repeat. Death holds no power over Will Wisdom, a boy who’d once been sacrificed to the altar of the gods of death only to reincarnate moments later. Will’s a teenager stuck with Extra-Life, a curse that lets him relive the same day of every death with all the gruesome details of his latest demise intact to help him survive in his next run of whatever realm, dungeon, or adventuring class he’s decided to challenge next. Returning to life after each harrowing encounter is a useful hack for a teenager enrolled in the legendary Academy, a school that teaches young adventurers to become the kind of heroes who chase after the big monster bounties and uncover the great mysteries of the Realmsverse. Mysteries such as finding the cult of evil ljósálfar who’d cursed Will with Extra-Life in the first place, and then exacting his revenge on these bright elf bastards! The Academy is the perfect place for Will to achieve his hopes and dreams too. Assuming he does well in Swords and Sorcery, Apprentice Alchemy, Dungeon Excursions, P.E., and a whole host of crazy training courses in his novice schedule. Will may need a little help with that. Welcome to the Academy, Will Wisdom—hope you live to see graduation day! *** Aside from daily chapter releases, I will release extra chapters every Sunday depending on power stones earned during the same week. 200 stones = 1 additional chapter! *** Temporary cover created with PixAI
GD_Cruz · 1M Views
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