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Hermione Brain Drain

Control+Alt+Delusion

In the city of Neon Mirage, where the neon lights never dim and the corporations own your soul, I, Ryker Bale, was just another corporate drone at NeuroTech Dynamics—until I got fired. Not for incompetence, mind you, but because of a little brain implant called the CogniSync Processor. Supposed to make me a data-crunching god, but instead? It started showing me things. Glitching reality, lines of code floating at the edges of my vision like some twisted developer’s notes on my life. Now, jobless, broke, and questioning reality itself, I find myself tangled in a web of cyber-gangs, underground syndicates, and corporate conspiracies. Between shootouts, high-speed chases, and cryptic messages hidden in the very fabric of the city, I’m realizing something disturbing: my brain implant isn’t just malfunctioning—it’s showing me something I was never supposed to see. Wait—this is all wrong. This isn’t how it happens. It’s not how I remember it. Something’s glitching, again. The implant... it’s telling me what to say. This isn’t the story. It’s not even close. Forget all of that. The city, the implants, Skaya, Danny—none of it matters. What matters is how I’m going to fix this mess. How I’ll tear apart the reality they’ve shoved me into. And if I survive long enough to even find out what’s real. Because—and this is important—nothing in my brain is ever what it seems. Now, where was I? Oh yeah. Survival.
Ryker_Bale · 6.7K Views

Reawakening: SSS-Level Talent: Biomass/Bioenergy Absorption!

[Warning: This is pure science fiction. what you read may not conform with reality.] Smacked to death by a black cat, Miles awakened in an unfamiliar world filled with dangerous dimensional beasts, Demons, angels and gods alike. Accompanied by a system that encompasses all physical talents, Miles was given a second chance at life. [Creation-Level Biomass/energy Absorption System Activated] [First Level: Bioenergy and Biomass Absorption] • Active Ability: The host can absorb bioenergy and biomass from dead creatures or genetic materials. This energy enhances the host’s overall physique, including strength, stamina, and durability. Passive Ability: Lvl 1 Cell Manipulation: The host gains basic control over their cellular structure, enabling efficient energy conversion, basic self-healing, and optimization of cellular functions. [Second Level: Bio-tentacles and Energy Storage] • Active Ability: • Bio-tendrils: The host can manifest tendrils during combat to drain biomass and bioenergy from dead or weakened opponents, even during active battles. These tendrils can also be used for mobility, such as grappling or climbing. Passive Ability: Level 2 Cellular Manipulation: The host gains the ability to initiate basic changes to their body structure (e.g., Transforming the hand to sharp blade.) Level 1 Energy Storage: The host develops an energy reservoir to store absorbed bioenergy for later use, enabling faster regeneration and increased stamina. [Third Level: Live Energy Absorption and Advanced Drainage] • Active Ability: • Live biomass absorption: Host can now drain the bioenergy from a living person. Passive Ability: Evolved Tendrils: The tendrils gain extended range and can drain bioenergy from multiple targets simultaneously. Enhancements: Doubled energy storage capacity for prolonged combat. Instant biomass utilization to repair serious injuries or recover from critical conditions. [Fourth Level: Adaptive Biomass Integration] Active Ability: Trait Integration: The host can integrate abilities from absorbed biomass into their body, gaining temporary or permanent adaptations such as: Wings for flight, Genetic memories from genetic materials, Elemental resistances. Passive Ability: Biological Awareness: The host gains the ability to sense bioenergy in the environment, detect nearby living creatures, and identify vulnerabilities in opponents. Enhancements: Energy conversion efficiency reaches near perfection, minimizing wastage. Energy Overdrive: The host can temporarily amplify their abilities to extraordinary levels for intense combat situations. [Fifth Level: Biomass Domination and External Manipulation] Active Ability: Biomass Manipulation: The host can control external biomass, enabling them to: Reanimate corpses as temporary constructs or combat minions. Reshape absorbed biomass into weapons, shields, or other tools during combat. Passive Ability: Cellular Regeneration: The host can regrow entire limbs, organs, and even partially damaged brain tissue. Enhancements: Autonomous Tendrils: The tendrils act semi-independently, attacking or defending without direct command. Bioenergy Shield: The host can generate energy-based barriers for advanced defense. [Sixth Level: Biological Apex and Unlimited Potential] Active Ability: Bioenergy Explosion: The host can release all stored bioenergy in a massive area-of-effect attack, annihilating everything in range. Afterward, the host regenerates automatically but is temporarily weakened. Passive Ability: Hive Physique: The host’s body becomes a colony of semi-autonomous cells, granting: Near-immortality as long as a single cell survives. The ability to spawn smaller bio-creatures for scouting or combat assistance. Enhancements: Unlimited energy storage capacity. All previously temporary traits can now be made permanent. Instant adaptation to any environment, injury, or threat, making the host virtually unstoppable.
Typhlix · 27.9K Views
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