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When Ash Goes Across Kanto Again After Trainning

From Ash To Aetherblade

"From Ash to Aetherblade": Ackah Emile lives in the sprawling city of Veridia, a place where the gap between the awakened Hunters and the powerless unawakened is a chasm. Struggling to support his mother, Abelema, and younger sister, Aya, after the death of his father, Ackah faces a daily battle against poverty and despair. The world beyond Veridia is a dangerous place, swarming with monsters, labyrinths, and dimensional rifts, where only the strong survive. When a sudden, violent awakening transforms Ackah into a "Sword Ascendant," he is granted the power to wield a blade of pure aetheric energy and transcend the limits of mortal swordsmanship. This newfound power offers a chance to escape his desperate circumstances, but it also thrusts him into a world of cutthroat guilds, powerful nations, and ancient threats. Ackah must learn to master his abilities, navigating the treacherous political landscape of the twenty superpower countries, each vying for dominance. He faces monstrous hordes, battles corrupt guild leaders, and confronts the ever-present threat of void invasions. Along the way, he forms alliances with other Hunters, uncovers ancient secrets, and faces moral dilemmas that test his resolve. As Ackah rises from the ashes of his past, he amasses wealth and power, establishing his own guild, the "Rift Walkers," and forging a legend that will echo through the ages. "From Ash to Aetherblade" is a tale of action, adventure, and the transformative power of will, where a young man, armed with a blade of pure energy, carves his own destiny in a world teetering on the brink of chaos.
Frank_Emile_Ackah · 8.8K Views

When Gods Walk Again

"When Gods Walk Again" by Frank Emile Ackah: After a heroic death saving innocents, Ackah Emile is reincarnated into a historical fantasy world teeming with cultivation and mythical creatures. Stumbling upon ancient buried ruins deep within a monster-infested forest, he undergoes an unprecedented 10,000 years of solitary cultivation, emerging as the Absolute Demon God – a being of unimaginable power. His return to the world is marked by a chance encounter with an orphaned girl, whom he takes as his daughter. However, Ackah soon learns that his ascension was not mere chance. Prophecy and an inherent destiny tied to his ultimate cultivation level reveal a looming threat: ancient, interdimensional forces are stirring, poised to consume the world. Realizing the fragmented kingdoms and empires are too weak to stand against this cosmic darkness, Ackah embarks on a path of conquest, aiming to forge a unified empire strong enough to face the encroaching abyss. His adopted daughter, who possesses a once-in-a-quadrillion physique, is destined to stand by his side as his first empress, her unique power a potential key to their survival. As Ackah's power grows and his empire expands, he will face resistance from established powers and encounter ancient secrets, including the enigmatic Sage Eldrin, whose hidden knowledge may be crucial in deciphering the nature of the impending doom. In a world where gods once walked and are now stirring again, Ackah Emile must embrace his destiny as the Absolute Demon God Emperor to protect all existence from the shadows that awaken from beyond the veil of reality. But can even his immense power and the strength of his empire be enough when the very fabric of creation is at stake?
Frank_Emile_Ackah · 587 Views

Ash Runner

In the Ashen Reach, a cursed wasteland of black dunes and ember-storms, Torv “Ash” Kren runs alone, hauling glowing ember-shards in a battered sled. Once a raider, he quit when his crew torched innocence—now he trades magic fuel for water, machete chipped, coat patched, one job from death. An ember-storm cracks his sled—shards spill—when Lysa “Ember” Vey stumbles from the haze, half-dead, clutching a red-hot Core Ember worth a fortune or a grave. Lysa’s an ash-witch—bends shards into fire-blades, hunted by warlord Krax for a 10,000-shard bounty. She offers Torv 2,000 to run her to the Free Drift, rebel camp past the Dune Wall—or leave him dry in the sand. Torv’s gut says ditch her—warlord’s hounds close—but her ember buys time, and his Ash Runner Sense wakes: kills earn miles, power grows. They trek—raiders bleed, storms burn—Torv’s machete sings (+500 miles, Dune Dash), Lysa’s fire cuts deep. Krax’s dogs tear closer—ember-teeth glint—when the Core cracks, whispering: “Free me, claim all.” Truth hits: Lysa’s bounty’s fake—Krax wants the Core that cursed the Reach. Torv’s past crew died for it—he’s bound to the ash. Miles climb (Ash Veil, 1,000)—lungs scar, Lysa’s shard burns her grip. At the Dune Wall, Krax looms—Torv carves, Lysa flares—Core shatters, Reach shakes. Warlord falls—shards rain—but Torv’s ash-coated, Lysa’s bleeding. A new ember glows west—next run calls. Grind, fire, survival—will Torv and Lysa outrun the curse, or burn in it?
Javu_Anele · 3.2K Views
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