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An Hour Of Wolves And Shattered Shields Merlin

Seraphist of Shattered Yokes

One thing Manziholet could not tolerate, sort of like ignorance or getting punched in the liver, was being ordinary. Ordinary was what failure called itself to feel better. Quite fortunately, then, that his life was anything but. For starters, his mother loved him so much, she had gladly sent him on death missions over dinner. It was her idea of effective motherhood, and Manziholet respected her for it, as he did with his father and twin brother who had taken a strategic separation from the family for the greater good. Meanwhile, both the Church and the government were preparing to wrestle for dominance, even though the world had yet to recover from the Ternary Strife – a conflict that had shattered entire planets and claimed trillions of lives. Presumably, they were very eager to extend the long line of ‘oops’ that was humanity’s history. To top it all off, seraphs and daemons were eyeing to once again invade the material world, tearing open the fabric of reality itself, and unleashing their immense power upon all existence. They might find allies among the downtrodden of humanity, who were very eager to burn the old system down and dance on its ashes. In the center of all was Manziholet himself, a Seraphist destined for greatness, the inheritor of an ancient plan, arguably a genius and definitely a cheater and liar with a robust disdain for authority in all its forms. As history shifted, Manziholet stood as the harbinger of its next great leap – one that would be his to control.
_Blue_Flower_ · 799 Views

Shield Of Vengeance

In Shield of Vengeance, Arie, a young boy marked by strange patterns in his eyes, is thrust into a life of relentless training, his parents believing him destined for greatness as a warrior. Desiring only friendship, Arie's world is shattered when his village is razed by a dragon and treacherous foes. Amidst the chaos, Sara, a girl who had shown him kindness, dies protecting him. Determined to avenge his village, Arie embarks on a journey of self-discovery, mastering powerful magic, discovering ancient secrets, and wielding a legendary katana. But as Arie grows stronger, he learns that the true battle may lie not just in revenge, but in protecting those he loves from the shadows of his past. In this world where magic and might determine one's fate, Arie, a young adventurer, fights not just for survival but for a place in a realm that values power above all. From completing seemingly impossible quests to discovering hidden truths about his mysterious past, Arie's journey takes an unexpected turn when he encounters Princess Lea, a royal with secrets of her own. As Arie enrolls in the prestigious magic academy, he quickly finds himself entangled in a web of rivalry, admiration, and danger. His unique ability to wield a rare, mysterious form of Creation magic sets him apart, drawing the attention of allies and enemies alike. Yet, beneath the academy’s grandeur lies a looming threat—an ancient power that could disrupt the kingdom’s fragile peace. Can Arie rise above the challenges, master his newfound powers, and navigate his complex relationship with Princess Lea? Or will the weight of destiny crush him before he unravels the true extent of his potential?
Knightmeree · 7K Views

The Shattered Realms series

The Shattered Realms Series An Epic Fantasy of Power, Betrayal, and the Return of the Gods In a world where floating realms drift through endless skies and the ancient gods have vanished, the fabric of reality begins to fracture. Their power remains scattered across the lands in the form of Godshards—artifacts of immense and dangerous power. These shards can reshape the world, but in the wrong hands, they could destroy it. When Kael, a young orphan, stumbles upon one of these legendary Godshards, he is granted forbidden power that thrusts him into a conflict far beyond his understanding. Pursued by rival factions and shadowy forces, Kael is joined by two unlikely allies—Lira, a fierce warrior with a pirate’s past, and Erynn, a scholar who holds the key to the gods’ forgotten secrets. Together, they embark on a perilous quest to find the remaining Godshards before those who seek chaos and domination claim them first. As they journey across shattered skies and battle monstrous creatures, Kael must grapple with the growing corruption within himself. The truth they uncover will challenge everything they believe—about the gods, their fractured world, and Kael’s own destiny. With the return of the gods looming, Kael faces a terrifying choice: will he wield his power to save the realms, or will it consume him and bring about their ultimate end? The Shattered Realms is a gripping, action-packed fantasy series that explores themes of power, corruption, unity, and sacrifice. Follow Kael and his companions as they navigate a crumbling world, where every choice carries weight and every step brings them closer to the ultimate truth.
Digital_Books · 667 Views

Zero hours: Clash of legends

Prologue: Zero Hour In the vast emptiness of space, where the stars burned like eternal watchmen, they came. The Zeros, an alien race born from the Void Nexus—a dimension beyond the comprehension of mortal minds. They were not conquerors in the traditional sense; they were perfection incarnate, beings that believed the weak had no right to exist. And to them, humanity was the epitome of weakness. The invasion was swift and merciless. Earth’s defenses, no matter how advanced, crumbled like sand before the storm. Cities turned to ash, oceans boiled, and the cries of the fallen echoed through the ruins. Humanity, for all its progress and ingenuity, was powerless. The Zeros’ leader, Alpha Prime, declared Earth’s fate with chilling finality: “Your existence is a stain upon the cosmos. You will be erased.” But before the Zeros could deliver their final blow, the skies cracked with an unnatural light. A rift opened, and from it emerged a being unlike anything seen before. It was neither Zero nor human, neither beast nor god. Its form was ever-shifting—blinding light one moment, a shadowy abyss the next. It spoke, its voice resonating through the minds of all who heard it. “I am the unknown my kind is called Arbiter,” it declared, its tone neither kind nor cruel, “and I will not allow this annihilation to proceed unchecked.” Alpha Prime, unshaken, confronted the Arbiter. “Who are you to interfere with the natural order?” The Arbiter known as unknown response was simple, yet its weight crushed the very air around them. “Balance must be preserved. You claim to be superior, but you must prove it. Let the strongest of your kind face the strongest of theirs. Twelve against twelve. Champions of Earth against the champions of the Void.” The Zeros hesitated, their pride unwilling to reject the challenge. Humanity, desperate and beaten, had no choice but to accept. The Arbiter’s rules were final: Each side would choose twelve warriors. The battles would take place in a realm crafted by the Arbiter itself, where no weapon or trick could interfere. The victors would decide the fate of Earth. Yet, there was one twist. To the twelve chosen humans, the Arbiter bestowed a gift: the ability to reach their full potential—powers drawn from the essence of their very souls. The weak would become mighty, and the mighty would ascend to legends. Across time and space, the Arbiter began its work. From the shadows of history, it summoned Leonidas, the king who defied an empire; Joan of Arc, the saint who burned for her cause; and ten others, each with their own tales of triumph and tragedy. They awoke in the Arbiter’s realm, dazed but burning with newfound strength. The Zeros, too, gathered their champions—the Zero Twelve, beings bred for destruction, each more fearsome than the last. As the Arbiter stood between the two sides, it raised a hand, and the battlefield shifted into an endless expanse of shifting light and shadow. The first match was about to begin. “Let the battle commence,” the Arbiter intoned, its voice echoing with ancient power. “Fight not only for victory but for the legacy of your kind.” The fate of Earth would not be decided by armies or weapons but by the will of its greatest souls. As the first combatants stepped forward, humanity’s hope burned brighter than it ever had, for in the face of extinction, even the smallest spark could ignite a revolution. The hour of reckoning had begun. Zero Hour. **************
PerfectoDeNoir · 959 Views

Merlin's son unchained

In the grand and influential kingdom of Auroria Dominion, renowned for its wealth, advanced magic, and unmatched political power, a new chapter in the royal legacy is about to unfold. Ruled by the wise and just King Aldara, Auroria thrives on trade, magical innovation, and ancient knowledge. At its heart lies Solstice City, a magnificent capital and home to the esteemed Arcanum Royal Institute, where the brightest minds from across the realm come to hone their talents. As the new school year approaches, tensions rise within the royal family. King Aldara, driven by a desire for change, proposes a controversial plan to bring the son of the infamous Merlin—a powerful and feared wizard—into the kingdom's fold. Despite the protests of his brother, Headmaster Thaddeus Aldara, the king is determined to give the boy, Melanthius, a chance to prove his worth. Meanwhile, in the dark and foreboding Caldara Bastille, a prison on the desolate Ironclad Isles, Melanthius, known as Inmate Zero, endures a life of isolation and fear. Raised in captivity since birth, Mel has known little of the world beyond the prison walls, his only companions the guards and the dangerous inmates. Despite his harsh upbringing, Mel adheres to a strict moral code, refusing to let his father's dark legacy define him. As the headmaster and king devise a daring plan to retrieve Melanthius from the depths of the Bastille, the stage is set for a dramatic clash between the past and the future. With the help of a mysterious dragon hybrid, the kingdom will attempt to bring Melanthius to the prestigious halls of Arcanum Royal Institute, where he must navigate a world of power, politics, and hidden dangers. But Mel's journey is fraught with challenges. Haunted by his father's legacy and burdened by the expectations of those around him, he must learn to balance his extraordinary abilities with his desire to be good. As he steps into the unknown, Mel's presence at the institute will not only test his resolve but also shake the very foundations of Auroria Dominion.
Fuqyou · 14.7K Views
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