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Ash Kolsa Aura Guardian

From Ash To Aetherblade

"From Ash to Aetherblade": Ackah Emile lives in the sprawling city of Veridia, a place where the gap between the awakened Hunters and the powerless unawakened is a chasm. Struggling to support his mother, Abelema, and younger sister, Aya, after the death of his father, Ackah faces a daily battle against poverty and despair. The world beyond Veridia is a dangerous place, swarming with monsters, labyrinths, and dimensional rifts, where only the strong survive. When a sudden, violent awakening transforms Ackah into a "Sword Ascendant," he is granted the power to wield a blade of pure aetheric energy and transcend the limits of mortal swordsmanship. This newfound power offers a chance to escape his desperate circumstances, but it also thrusts him into a world of cutthroat guilds, powerful nations, and ancient threats. Ackah must learn to master his abilities, navigating the treacherous political landscape of the twenty superpower countries, each vying for dominance. He faces monstrous hordes, battles corrupt guild leaders, and confronts the ever-present threat of void invasions. Along the way, he forms alliances with other Hunters, uncovers ancient secrets, and faces moral dilemmas that test his resolve. As Ackah rises from the ashes of his past, he amasses wealth and power, establishing his own guild, the "Rift Walkers," and forging a legend that will echo through the ages. "From Ash to Aetherblade" is a tale of action, adventure, and the transformative power of will, where a young man, armed with a blade of pure energy, carves his own destiny in a world teetering on the brink of chaos.
Frank_Emile_Ackah · 9.5K Views

Dragons - Guardian of the Spirits

In a world where magic shapes everything, Celine is the daughter of the most powerful priestess of the Nine Kingdoms and the mighty lord of the Northern Empire. Sent to Fenymia, the renowned magical academy in the Kingdom of Kesla, Celine quickly finds herself tangled in a series of mysterious events. There, she befriends Leila, the princess of the Kingdom of Waterfall, and Harumi, the princess of the Kingdom of Yuugen. Together, they form bonds with other students, including skilled veterans who will become their allies in this journey. What begins as an accidental discovery turns into a perilous adventure when Celine encounters a mysterious creature that steals the aura and magical abilities of Fenymia’s students. As she delves deeper into the mystery, she uncovers clues linking the creature to dragons, a race believed to be extinct for centuries. Determined to uncover the truth, Celine embarks on a quest to find the creature, which has fled to distant lands, convinced it’s part of the dark forces threatening the Nine Kingdoms. Alongside her friends and new allies, Asterin, the princess of the Kingdom of Argon, Elaxi and Ikuto, mages of opposite elements, Nevra, an ice mage, Aysel, Drazhan, and Matheu, shape-shifters with unique abilities, Hiro and Felipe, two talented healers, and Raphael, a human blessed by the powerful Mage of the Night, she faces great threats that could destroy the peace between the kingdoms. As the forces of darkness grow stronger, the group is forced to make difficult choices that will test their loyalty, courage, and trust in one another. With the potential return of ancient races threatening to dominate the others, Celine and her allies must fight not only for their survival but for the freedom of their homes and loved ones. On a journey where magic, sacrifice, and friendship define their destiny, Celine and her friends must become leaders, ready to challenge an uncertain future and face the power that threatens to destroy everything they hold dear.
LeeJay_09 · 62.2K Views

Ash Runner

In the Ashen Reach, a cursed wasteland of black dunes and ember-storms, Torv “Ash” Kren runs alone, hauling glowing ember-shards in a battered sled. Once a raider, he quit when his crew torched innocence—now he trades magic fuel for water, machete chipped, coat patched, one job from death. An ember-storm cracks his sled—shards spill—when Lysa “Ember” Vey stumbles from the haze, half-dead, clutching a red-hot Core Ember worth a fortune or a grave. Lysa’s an ash-witch—bends shards into fire-blades, hunted by warlord Krax for a 10,000-shard bounty. She offers Torv 2,000 to run her to the Free Drift, rebel camp past the Dune Wall—or leave him dry in the sand. Torv’s gut says ditch her—warlord’s hounds close—but her ember buys time, and his Ash Runner Sense wakes: kills earn miles, power grows. They trek—raiders bleed, storms burn—Torv’s machete sings (+500 miles, Dune Dash), Lysa’s fire cuts deep. Krax’s dogs tear closer—ember-teeth glint—when the Core cracks, whispering: “Free me, claim all.” Truth hits: Lysa’s bounty’s fake—Krax wants the Core that cursed the Reach. Torv’s past crew died for it—he’s bound to the ash. Miles climb (Ash Veil, 1,000)—lungs scar, Lysa’s shard burns her grip. At the Dune Wall, Krax looms—Torv carves, Lysa flares—Core shatters, Reach shakes. Warlord falls—shards rain—but Torv’s ash-coated, Lysa’s bleeding. A new ember glows west—next run calls. Grind, fire, survival—will Torv and Lysa outrun the curse, or burn in it?
Javu_Anele · 3.4K Views
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