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Campfire

Global Ice Age Survival: Starting with SSS+ ranked Talent

Lan Sol was a beta tester for an open-world survival strategy game called *Global Ice Age Survival*. The game had only released its beta version over the years, with no sign of a public release anytime soon. The premise of the game was simple: Upgrade the campfire—the most crucial source of warmth and the heart of the territory—build various structures, recruit workers, and survive in the frozen world. Sounds boring? Not quite. The game featured monsters, magic, dungeons, and numerous kingdoms scattered across multiple continents. Players could ally with kingdoms, conquer them, or even dominate the entire world. The ultimate goal? Transform a medieval-themed kingdom into a modern, automated one. The game was difficult but oddly satisfying. Lan Sol had finally achieved a 100% completion rate. He eagerly awaited the official release, excited to conquer the game once more. But when he woke up the next day, he found himself in a snowy wasteland. A cold wind howled as the world around him lay blanketed in white. It was so cold that it felt as though the sun no longer existed. It didn’t take long for him to realize he had been transported into the very game he had played for over a year. And he wasn’t alone—every individual on Earth had been transported to this icy world. Waking up next to a campfire, Lan Sol began his journey by upgrading it, knowing it was the first step to survival. Before long, he discovered he had received an exclusive reward: an SSS+ ranked talent.
Magic_is_Cool · 14.2K Views

Horrifying Tales of Haunted Places-(Moved to a New Link)

Horror stories written by Joseph Kohtz The Ghoulish Haunted Mansion: On Halloween, a group of kids decides to go inside an old abandoned mansion to see if it's haunted and end up getting scared out of their minds by all sorts of monsters and ghosts. While inside, the kids meet up with a talking cat and jack-o-lantern who try to protect them from the spirits and try to convince one of them to read a spell from a book to get rid of the ghosts. Return to The Ghoulish Haunted Mansion: On a field trip, Susan Piper takes her class to The Wellington Mansion and tells them how it was haunted before she got rid of the ghosts a decade ago on Halloween with her friends' help. She also told her class how to re-haunt the house and warned them not to do so. The next day, on Halloween, six of Susan's students enter the mansion, bring the ghosts and monsters back, and get scared out of their wits. Jack, the jack-o-lantern who knew their teacher, protects them with help from Alvin, the ghost puppy, and tries to convince Victoria to read the same spell Susan read when she was in the mansion to get rid of the ghosts. The Spooky Halloween Sleepover in The Haunted Woods: After a few of their friends go missing, a group of kids investigates The Dead Woods to find them. While there, they run into monsters and ghosts that pick them off. Since their friends are disappearing, they decide to have a sleepover in the haunted woods until they find their friends, but they soon all go missing after the hauntings get worse. Fear Itself: After being told a ghost story around the campfire, a group of kids who go to a camp gets scared to death while ghosts and monsters haunt the camp and forest. They get scared, but some think it's all a prank by one of the counselors at first, even when the campers and the counselors start to get picked off one by one. Even though things look bad, some campers still think it's a fraud, at least until things get worse. Because the longer they stay and ignore the ghosts' warnings, the worse the hauntings get. Then they become convinced and start to get scared out of their wits.
Joseph_Kohtz · 21.2K Views

Vampire Headsman

A thousand years ago, the world witnessed an unprecedented conflict that pitted humanity against the immortal undead, vampires. The war was cataclysmic, leaving both sides teetering on the brink of annihilation. Just when all hope seemed lost, a celestial being, self-proclaimed as an angel named Raziel, appeared to champion the human cause. His divine intervention forced the vampires into retreat, vanishing into the shadows, but not before they made a pact among themselves. Twelve powerful vampire lords convened, vowing to retreat and lay low for a millennium, using the time to recuperate their strength and raise a formidable army. Each lord claimed dominion over a different region, weaving a complex web of secrecy and manipulation that spanned the centuries. To protect humanity from the lurking darkness, a select group of elite vampire hunters, known as the Headsman, arose. Gifted with a drop of the angel's celestial blood, the lucky few among them transcended mere mortals, gaining superhuman abilities. Their duty was to seek out the remaining vampires and rid the world of their malevolence. As time passed, the horrors of the vampire war faded into myth and legend. The once terrifying creatures of the night became the stuff of bedtime stories, and the angel's intervention morphed into a distant fable. The Headsman's tales were now shared around campfires, woven with exaggeration and disbelief. The thousand years is nearly up. ----- The cover isn't mine, so if the owner wants me to take it down, I will do so.
NIHILA · 11.7K Views

Endless: Live. Die. Repeat

In a time before time, two lovers were torn apart by fate when a mythical beast attacked them by the campfire one night. Roderick fought the beast and killed it but his wife Reina on the other hand was dealt a mortal wound and died in his arms. As the beasts blood mixed with hers she was given the ability to reincarnate into a new life. Roderick's fury at his love dying attracts a creature with the curse of Immortality. This entity decides to pass the gift to Roderick for defeating his ancient enemy, the beast he defeated. Roderick walks through time unable to die and lost in his despair. His thirst forces him to feed on humans and since he waited so long to do it he flies into a rampage of violence. Swearing not to give into it again he leaves into the wilderness. Centuries pass and he is drawn back to human society only to find Reina again! Her appearance is different but he can see her original self. She does not remember him although something draws her attention fiercely to him. The two fall in love once again only to have it end in tragedy. Convinced he will find her again, Roderick carries on through many lives hoping to see her. From Egypt to Greece and even to the New World he searches and finds her. Losing her over and over begins to destroy his emotions and on a whim he decides to create another creature like him. This sets the three of them on a collision course that bleeds into modern day as we see his past and present unfold into a war of vampires and love!
Creationst Life · 9.6K Views

Horror thoughts

Content warning: Horror thoughts She waits with a watchful eye, staring at the pasta. It doesn’t boil. Pacing back and forth across the empty kitchen with the useless pots and pans still in the creaky cupboard, she adds another pinch of salt to the pasta. It still doesn’t boil. She thinks about putting on a bit of music while she waits, but the downstairs neighbors hate when she does that, and she can’t remember where she last left her headphones. They might be in her coat pocket or they might not, perhaps she left them on top of the back bed in the room with the leftover textbooks. Or maybe she didn’t, maybe she left them hanging off the tiny coat rack, right next to her keys. Wherever she left them it’s too much work to run and find them, especially when the pot might boil soon. As soon as it boils, she’ll put the pasta in. As soon as it boils. The tiny apartment is only temporary, and the only burner fizzles on her. She coaxes it, fights it, begs it to make a bigger flame but it does not, settling proudly for the dull little spark that it is. Blowing on a flame coaxes a campfire; she wonders if it’ll help the stove. Probably not. She watches the blue flame dance and stares right through it. Her phone lights up. She has a notification, another message she’s not going to read. Why bother, when she knows exactly what it will say? Still, she checks the name. She reads the first two letters and flips the phone over, wincing as it lands a bit too hard on the counter. Fortunately, it’s not cracked. Unfortunately, that part of the counter is still covered in uncleaned bacon grease from his disaster yesterday, and now her phone is too. The television buzzes a commercial from the living area, or whatever passes as such. She cranes her neck to check the ad, but it's not selling anything good, just some sort of medical plan for old people, the kind of thing she couldn't afford even if she chopped off both arms and sold them. When she left home, she swore up and down she wasn’t ever going to be the kind of person who left the TV on. She wasn’t going to eat in front of it, didn’t even need a good model really, just something to use to occasionally watch old cartoons and maybe a new show if he wanted to. Now, the TV is always on, always buzzing, always saying something, just a little too quiet to hear. The pot on the stove is still not boiling. She thinks she remembered to top the water off with cold water, but maybe she didn’t. She wonders if throwing in a tablespoon or two now will change anything. Probably not; her greasy phone buzzes again. She flips it over, checks the name, and turns it back down. He’s not going to write her. She knows that. Still, she checks, just in case. Banana bread would probably be a smart thing to make,
Zoha_meer · 1.6K Views

The Inheritance of the Elements

Prologue The ancient whispers of the prophecy echoed through the ages, a mystery shrouded in the mists of time. In a world where the elements of Earth, Water, Fire, and Air governed life, harmony among them was vital. The elders told stories of a unique being, the Balancer, destined to maintain the fragile balance between the elements. They said that this being possessed the rare ability to control all the elements and that in times of great crisis, they would emerge to restore peace. For centuries, the prophecy remained just a tale, a legend recited around campfires and in the halls of councils. But deep within the world, an ancient and malevolent force was slowly awakening. The Destroyer, an elemental entity born of chaos and discord, longed to break the balance and plunge the world into darkness. As this threat grew, in the peaceful village of Lake Serene Water, a young girl named Lia lived her ordinary life. Unlike the other villagers, Lia never found her place among any of the elements. Her days were filled with a sense of inadequacy, a disconnection with the Water element that everyone around her mastered with ease. Few knew, but Lia was more special than anyone could imagine. Within her, the power of all the elements lay dormant, waiting to be awakened. And as the world continued its course, indifferent to the storm that was forming, fate prepared its path. Lia's journey was about to begin, and with it, the hope of a new balance. The era of the elements was on the brink of transformation. And soon, Lia would discover that her true nature and her role in the world were far greater than any story ever told around the campfires.
JCforbes · 19.6K Views

Masks & Statues

“A Devil’s Abode,” that’s how any sailor will reply if anyone in the continent questioned them about the island. Some will recount how their ships almost succumbed to the treacherous waves near the island; some will speak in volumes about their narrow escape from a thousand headed beast and some others will send shudder through the listener with tales of blood-curdling screams they heard from the island. Even though most of these tales seems to exaggerate the events and heroism of the narrator, there is no shortage for listeners. The island is a curious mystery for anyone who has heard of it, and what kinds of stories should one expect from a place named ‘Devil’s eye’? Yet the residents of ‘Shell’ Village, the only village on the island, would laugh at these tales. Amidst the protection of the witches, the villagers have only one word for describing their home; peaceful. In a sense it’s very true, the most dangerous thing the village faced in the recent centuries is a rogue wild beast that slipped the scrutiny of the witches, yet even that was dealt swiftly. Since most villagers pride themselves on earning their livelihood through farming or hunting, petty crimes are rare. ‘Shell’ truly is a village content with how their lives are. It must be this sense of security that turned the horrors of past into myths and fairy tales. To the young generation of Shell, tales of Urkeries were nothing but myths, bedtime stories for naughty children, a deterrent for the youth, a campfire story for some old bones who ‘miraculously’ survived after stumbling upon an Urkery. Nevertheless it was a story just like the myths of crimson ghost. But unlike the legends of the nine divine beasts, the myths of urkeries and the crimson ghosts are special to the villagers; they solely belong to them, to the island, nobody in the continent has ever heard of these creatures. So, where does these myths originate? The least popular answer, blames everything on the grandmothers who don’t want children’s near the ‘notorious’ yellow mist forest. However, the village’s conspiracy theorists have two more explanations. The first one gives all the credit to the village Chiefs, who use this fear to control the villagers for generations. But this theory got mediocre acceptance, primarily because it didn’t make sense, and mainly because of the third theory is much more enticing– the witches. Rumor has it that, before her unexplained disappearance, the first witch gifted a treasure to the witches. It’s this treasure that is responsible for their long life and youthful appearance. Naturally, the witches concocted stories to hide the treasure from the villagers. Many brave souls made their journey into the mist, seeking this mysterious fortune, never to return, adding more mystery to the myth. Along with these speculations and centuries of peace guaranteed by the protection of witches, the villagers were so relaxed, unlike the beast infected continent; they have nothing to fear on the island. However, everything fell apart one evening, it started with the screams of a farm boy at the border of the village. Then screams spread the entire village, along with many winged creatures. They dyed the sky and soil red. To the survivors Urkeries were no longer a myth but a nightmare that will make their spine shiver. They yearned to escape the island forever, but what had protected them until now becomes their cage - the coven. The coven and its witches were adamant in containing both the monsters and the villagers on the island. They would have been successful in this endeavour if not for the one witch that escaped the island, along with her six-month-old nephew. From that day forth, both the coven and the Urkeries are after them, in a relentless pursuit to bring them back to the island.
Neo_leo · 1.9K Views
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