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Book Cover Design For Science

THE ART AND SCIENCE OF MAD ATTRACTION

Emily Bright is a reserved medical laboratory scientist with a peculiar fascination for the microscopic world of body fluids. Her life is a monochrome routine of lab work and lonely evenings spent admiring art she believes she'll never create. Emily is the embodiment of precision, control, and logic, qualities that render her a perpetual wallflower. Dominic Pierreson, known as "The God of Art," is a once-revered artist teetering on the brink of retirement. Praised as the 21st century’s greatest creative genius, Dominic’s glory days seem behind him, with no spark left to fuel his next masterpiece. Disillusioned and desperate, he meets Emily by chance at an art gallery, and in her quiet brilliance, he finds an unexpected muse. Dominic's world bursts into vibrant color as he obsessively captures Emily’s essence in every medium imaginable: photographs, sculptures, paintings, and even a bestselling play. His works featuring Emily become priceless treasures, solidifying his place in history. But as his obsession grows, so does his love for her, a love Emily struggles to comprehend or reciprocate. Caught between the worlds of art and science, Emily begins to question everything she thought she knew about herself. As Dominic’s fame skyrockets and their relationship deepens, the lines blur between inspiration, obsession, and love. In a whirlwind of passion, fame, and self-discovery, Emily must decide: Can she embrace the chaos of Dominic’s world, or will she retreat to the safety of her own? The Art and Science of Mad Attraction is a sweeping tale of ambition, obsession, and the unpredictable nature of love, where logic meets creativity and two contrasting souls find themselves inexplicably drawn together.
kennedydaphne900 · 560 Views

Game Design : Step one, heal the players

*Note: I am not the author, merely a humble translator. Crab OG author : 喝一杯红酒 OG title : 游戏制作:从治愈玩家开始 Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing. I had a plan, but why did I get an 'emotion collection system', and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so much easier to get anger than happiness? Looking at his score, Chen Xu expressed his confusion. As a result, Chen Xu's career as a game designer gradually took a turn for the worse. In Undertale, countless players pounded the table and screamed: I was cheated by this game! In Outlast, countless players screamed, my cabinet moved and I stopped playing. In Dark Souls, when countless players entered the game smiling, "Go away, please go away, leave the Firekeeper behind and go out with your flame, we don't want to link the fire! Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption; Countless players went berserk: "You bastards! Can't we be kinder to the protagonists? Q: How do you feel about the players' anger towards you? Facing the reporter's question, Chen Xu smiled slightly: This isn’t criticism, this is encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!
Pepper_Crab · 104.4K Views
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