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Quit The Hero Party

The Hero Does not want to be a Hero

Kail, a 23-year-old customer support agent, found himself in an unexpected predicament – he was somehow transported into the world of his beloved RPG game, "Stopping Ragnarok." To his astonishment, he wasn't alone in this bizarre adventure. Eight other players, supposedly the chosen ones destined to rescue the world within the game, joined him on this quest. Their mission? To thwart the sinister forces threatening to eradicate humanity in Terra Mercuria. It all sounded quite epic, at least in theory. However, as they delved into their adventure, reality quickly dispelled any grandiose expectations. The warrior turned out to be rather, well, twinkish, not exactly the imposing figure Kail had imagined. The mage had an odd fascination with dark magic, which was more intriguing than practical. The healer, a girl, had an unexpected twist – she possessed an anatomical surprise that defied convention. The Rogue, meant to be stealthy and ruthless, was far too polite and kind-hearted to fit the bill. The Ranger, whose title suggested environmental awareness, displayed a conspicuous disregard for nature's well-being. The Paladin, expected to be virtuous and noble, seemed more interested in flirting than righteousness. The Necromancer, a master of the undead, harbored a comical fear of his own creations. And then there was the Hero, the one designated to lead this motley crew. To Kail's surprise, the Hero vehemently rejected his role and instead clung to Kail, the Bard, as if he were a lifeline in this absurd world. So, while their mission to save Terra Mercuria remained a noble pursuit in theory, the reality of their adventure was shaping up to be quite the comedic spectacle.
Cheene_Basa · 3.5K Views

The Hero's Party Betrayed Me, So I Became a Dungeon Master

--WSA 2025 ENTRY-- Cale was the Hero. The savior of nations, the one destined to triumph over evil. With a party of trusted allies, he defeated the Demon King, he stood at the pinnacle of fame and glory. But when the time came to share the spoils of victory, he learned a cruel truth: His so-called allies, Aelira the gentle healer, Rhogar the steadfast tank, Jorin the playful rogue, and Velena the wise mage, were anything but. "You’re a relic of the past, Cale," they sneered. "We don’t need a Hero in this new world." Betrayed, seen as a dispensable tool. He found himself being pulled into a swirling void, and plummeted into darkness. But fate had other plans. Cale awakened to an ancient power deep within the Abyss: the Dungeon Master System. It whispered promises of revenge, survival, and power unlike anything he’d known before. "Become the hunter, not the hunted. Build a dungeon. Grow stronger. Conquer those who betrayed you." And so began Cale's transformation. From the ashes of betrayal, he emerged no longer just a Hero, but a Dungeon Master, a being capable of building monstrous lairs, commanding terrifying creatures, and a potential to create even worlds, he had the power to devour anyone foolish enough to challenge him. But this new change is unforgiving, and Cale is now a player in a larger, deadlier game, one with ancient factions, and secrets powerful enough to shake the foundations of reality itself. When the hunters become the hunted, when mortals seek to challenge monsters, who will prevail? The Hero is dead. The Dungeon Master rises.
MonarchOfInk · 6.1K Views
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